libsoundio/src/soundio.cpp
Andrew Kelley dd6b7003d9 ALSA: better handling of raw devices
* Recover from xruns
 * Better period size choice
2015-08-27 22:58:17 -07:00

772 lines
25 KiB
C++

/*
* Copyright (c) 2015 Andrew Kelley
*
* This file is part of libsoundio, which is MIT licensed.
* See http://opensource.org/licenses/MIT
*/
#include "soundio.hpp"
#include "util.hpp"
#include "os.h"
#include "config.h"
#include <string.h>
#include <assert.h>
#include <stdio.h>
static const SoundIoBackend available_backends[] = {
#ifdef SOUNDIO_HAVE_JACK
SoundIoBackendJack,
#endif
#ifdef SOUNDIO_HAVE_PULSEAUDIO
SoundIoBackendPulseAudio,
#endif
#ifdef SOUNDIO_HAVE_ALSA
SoundIoBackendAlsa,
#endif
#ifdef SOUNDIO_HAVE_COREAUDIO
SoundIoBackendCoreAudio,
#endif
#ifdef SOUNDIO_HAVE_WASAPI
SoundIoBackendWasapi,
#endif
SoundIoBackendDummy,
};
static int (*backend_init_fns[])(SoundIoPrivate *) = {
[SoundIoBackendNone] = nullptr,
#ifdef SOUNDIO_HAVE_JACK
[SoundIoBackendJack] = soundio_jack_init,
#else
[SoundIoBackendJack] = nullptr,
#endif
#ifdef SOUNDIO_HAVE_PULSEAUDIO
[SoundIoBackendPulseAudio] = soundio_pulseaudio_init,
#else
[SoundIoBackendPulseAudio] = nullptr,
#endif
#ifdef SOUNDIO_HAVE_ALSA
[SoundIoBackendAlsa] = soundio_alsa_init,
#else
[SoundIoBackendAlsa] = nullptr,
#endif
#ifdef SOUNDIO_HAVE_COREAUDIO
[SoundIoBackendCoreAudio] = soundio_coreaudio_init,
#else
[SoundIoBackendCoreAudio] = nullptr,
#endif
#ifdef SOUNDIO_HAVE_WASAPI
[SoundIoBackendWasapi] = soundio_wasapi_init,
#else
[SoundIoBackendWasapi] = nullptr,
#endif
[SoundIoBackendDummy] = soundio_dummy_init,
};
const char *soundio_strerror(int error) {
switch ((enum SoundIoError)error) {
case SoundIoErrorNone: return "(no error)";
case SoundIoErrorNoMem: return "out of memory";
case SoundIoErrorInitAudioBackend: return "unable to initialize audio backend";
case SoundIoErrorSystemResources: return "system resource not available";
case SoundIoErrorOpeningDevice: return "unable to open device";
case SoundIoErrorNoSuchDevice: return "no such device";
case SoundIoErrorInvalid: return "invalid value";
case SoundIoErrorBackendUnavailable: return "backend unavailable";
case SoundIoErrorStreaming: return "unrecoverable streaming failure";
case SoundIoErrorIncompatibleDevice: return "incompatible device";
case SoundIoErrorNoSuchClient: return "no such client";
case SoundIoErrorIncompatibleBackend: return "incompatible backend";
case SoundIoErrorBackendDisconnected: return "backend disconnected";
case SoundIoErrorInterrupted: return "interrupted; try again";
case SoundIoErrorUnderflow: return "buffer underflow";
case SoundIoErrorEncodingString: return "failed to encode string";
}
return "(invalid error)";
}
int soundio_get_bytes_per_sample(enum SoundIoFormat format) {
switch (format) {
case SoundIoFormatU8: return 1;
case SoundIoFormatS8: return 1;
case SoundIoFormatS16LE: return 2;
case SoundIoFormatS16BE: return 2;
case SoundIoFormatU16LE: return 2;
case SoundIoFormatU16BE: return 2;
case SoundIoFormatS24LE: return 4;
case SoundIoFormatS24BE: return 4;
case SoundIoFormatU24LE: return 4;
case SoundIoFormatU24BE: return 4;
case SoundIoFormatS32LE: return 4;
case SoundIoFormatS32BE: return 4;
case SoundIoFormatU32LE: return 4;
case SoundIoFormatU32BE: return 4;
case SoundIoFormatFloat32LE: return 4;
case SoundIoFormatFloat32BE: return 4;
case SoundIoFormatFloat64LE: return 8;
case SoundIoFormatFloat64BE: return 8;
case SoundIoFormatInvalid: return -1;
}
return -1;
}
const char * soundio_format_string(enum SoundIoFormat format) {
switch (format) {
case SoundIoFormatS8: return "signed 8-bit";
case SoundIoFormatU8: return "unsigned 8-bit";
case SoundIoFormatS16LE: return "signed 16-bit LE";
case SoundIoFormatS16BE: return "signed 16-bit BE";
case SoundIoFormatU16LE: return "unsigned 16-bit LE";
case SoundIoFormatU16BE: return "unsigned 16-bit LE";
case SoundIoFormatS24LE: return "signed 24-bit LE";
case SoundIoFormatS24BE: return "signed 24-bit BE";
case SoundIoFormatU24LE: return "unsigned 24-bit LE";
case SoundIoFormatU24BE: return "unsigned 24-bit BE";
case SoundIoFormatS32LE: return "signed 32-bit LE";
case SoundIoFormatS32BE: return "signed 32-bit BE";
case SoundIoFormatU32LE: return "unsigned 32-bit LE";
case SoundIoFormatU32BE: return "unsigned 32-bit BE";
case SoundIoFormatFloat32LE: return "float 32-bit LE";
case SoundIoFormatFloat32BE: return "float 32-bit BE";
case SoundIoFormatFloat64LE: return "float 64-bit LE";
case SoundIoFormatFloat64BE: return "float 64-bit BE";
case SoundIoFormatInvalid:
return "(invalid sample format)";
}
return "(invalid sample format)";
}
const char *soundio_backend_name(enum SoundIoBackend backend) {
switch (backend) {
case SoundIoBackendNone: return "(none)";
case SoundIoBackendJack: return "JACK";
case SoundIoBackendPulseAudio: return "PulseAudio";
case SoundIoBackendAlsa: return "ALSA";
case SoundIoBackendCoreAudio: return "CoreAudio";
case SoundIoBackendWasapi: return "WASAPI";
case SoundIoBackendDummy: return "Dummy";
}
return "(invalid backend)";
}
void soundio_destroy(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
if (!si)
return;
soundio_disconnect(soundio);
free(si);
}
static void do_nothing_cb(struct SoundIo *) { }
static void default_msg_callback(const char *msg) { }
static void default_backend_disconnect_cb(struct SoundIo *, int err) {
soundio_panic("libsoundio: backend disconnected: %s", soundio_strerror(err));
}
static atomic_flag rtprio_seen = ATOMIC_FLAG_INIT;
static void default_emit_rtprio_warning(void) {
if (!rtprio_seen.test_and_set()) {
fprintf(stderr, "warning: unable to set high priority thread: Operation not permitted\n");
fprintf(stderr, "See "
"https://github.com/andrewrk/genesis/wiki/warning:-unable-to-set-high-priority-thread:-Operation-not-permitted\n");
}
}
struct SoundIo *soundio_create(void) {
int err;
if ((err = soundio_os_init()))
return nullptr;
struct SoundIoPrivate *si = allocate<SoundIoPrivate>(1);
if (!si)
return nullptr;
SoundIo *soundio = &si->pub;
soundio->on_devices_change = do_nothing_cb;
soundio->on_backend_disconnect = default_backend_disconnect_cb;
soundio->on_events_signal = do_nothing_cb;
soundio->app_name = "SoundIo";
soundio->emit_rtprio_warning = default_emit_rtprio_warning;
soundio->jack_info_callback = default_msg_callback;
soundio->jack_error_callback = default_msg_callback;
return soundio;
}
int soundio_connect(struct SoundIo *soundio) {
int err = 0;
for (int i = 0; i < array_length(available_backends); i += 1) {
SoundIoBackend backend = available_backends[i];
err = soundio_connect_backend(soundio, backend);
if (!err)
return 0;
if (err != SoundIoErrorInitAudioBackend)
return err;
}
return err;
}
int soundio_connect_backend(SoundIo *soundio, SoundIoBackend backend) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
if (soundio->current_backend)
return SoundIoErrorInvalid;
if (backend <= 0 || backend > SoundIoBackendDummy)
return SoundIoErrorInvalid;
int (*fn)(SoundIoPrivate *) = backend_init_fns[backend];
if (!fn)
return SoundIoErrorBackendUnavailable;
int err;
if ((err = backend_init_fns[backend](si))) {
soundio_disconnect(soundio);
return err;
}
soundio->current_backend = backend;
return 0;
}
void soundio_disconnect(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
if (si->destroy)
si->destroy(si);
memset(&si->backend_data, 0, sizeof(SoundIoBackendData));
soundio->current_backend = SoundIoBackendNone;
soundio_destroy_devices_info(si->safe_devices_info);
si->safe_devices_info = nullptr;
si->destroy = nullptr;
si->flush_events = nullptr;
si->wait_events = nullptr;
si->wakeup = nullptr;
si->outstream_open = nullptr;
si->outstream_destroy = nullptr;
si->outstream_start = nullptr;
si->outstream_begin_write = nullptr;
si->outstream_end_write = nullptr;
si->outstream_clear_buffer = nullptr;
si->instream_open = nullptr;
si->instream_destroy = nullptr;
si->instream_start = nullptr;
si->instream_begin_read = nullptr;
si->instream_end_read = nullptr;
}
void soundio_flush_events(struct SoundIo *soundio) {
assert(soundio->current_backend != SoundIoBackendNone);
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
si->flush_events(si);
}
int soundio_input_device_count(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
assert(si->safe_devices_info);
if (!si->safe_devices_info)
return -1;
assert(soundio->current_backend != SoundIoBackendNone);
if (soundio->current_backend == SoundIoBackendNone)
return -1;
return si->safe_devices_info->input_devices.length;
}
int soundio_output_device_count(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
assert(si->safe_devices_info);
if (!si->safe_devices_info)
return -1;
assert(soundio->current_backend != SoundIoBackendNone);
if (soundio->current_backend == SoundIoBackendNone)
return -1;
return si->safe_devices_info->output_devices.length;
}
int soundio_default_input_device_index(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
assert(si->safe_devices_info);
if (!si->safe_devices_info)
return -1;
assert(soundio->current_backend != SoundIoBackendNone);
if (soundio->current_backend == SoundIoBackendNone)
return -1;
return si->safe_devices_info->default_input_index;
}
int soundio_default_output_device_index(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
assert(si->safe_devices_info);
if (!si->safe_devices_info)
return -1;
assert(soundio->current_backend != SoundIoBackendNone);
if (soundio->current_backend == SoundIoBackendNone)
return -1;
return si->safe_devices_info->default_output_index;
}
struct SoundIoDevice *soundio_get_input_device(struct SoundIo *soundio, int index) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
assert(soundio->current_backend != SoundIoBackendNone);
if (soundio->current_backend == SoundIoBackendNone)
return nullptr;
assert(si->safe_devices_info);
if (!si->safe_devices_info)
return nullptr;
assert(index >= 0);
assert(index < si->safe_devices_info->input_devices.length);
if (index < 0 || index >= si->safe_devices_info->input_devices.length)
return nullptr;
SoundIoDevice *device = si->safe_devices_info->input_devices.at(index);
soundio_device_ref(device);
return device;
}
struct SoundIoDevice *soundio_get_output_device(struct SoundIo *soundio, int index) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
assert(soundio->current_backend != SoundIoBackendNone);
if (soundio->current_backend == SoundIoBackendNone)
return nullptr;
assert(si->safe_devices_info);
if (!si->safe_devices_info)
return nullptr;
assert(index >= 0);
assert(index < si->safe_devices_info->output_devices.length);
if (index < 0 || index >= si->safe_devices_info->output_devices.length)
return nullptr;
SoundIoDevice *device = si->safe_devices_info->output_devices.at(index);
soundio_device_ref(device);
return device;
}
void soundio_device_unref(struct SoundIoDevice *device) {
if (!device)
return;
device->ref_count -= 1;
assert(device->ref_count >= 0);
if (device->ref_count == 0) {
SoundIoDevicePrivate *dev = (SoundIoDevicePrivate *)device;
if (dev->destruct)
dev->destruct(dev);
free(device->id);
free(device->name);
if (device->sample_rates != &dev->prealloc_sample_rate_range &&
device->sample_rates != dev->sample_rates.items)
{
free(device->sample_rates);
}
dev->sample_rates.deinit();
if (device->formats != &dev->prealloc_format)
free(device->formats);
if (device->layouts != &device->current_layout)
free(device->layouts);
free(dev);
}
}
void soundio_device_ref(struct SoundIoDevice *device) {
assert(device);
device->ref_count += 1;
}
void soundio_wait_events(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
si->wait_events(si);
}
void soundio_wakeup(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
si->wakeup(si);
}
void soundio_force_device_scan(struct SoundIo *soundio) {
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
si->force_device_scan(si);
}
int soundio_outstream_begin_write(struct SoundIoOutStream *outstream,
SoundIoChannelArea **areas, int *frame_count)
{
SoundIo *soundio = outstream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
if (*frame_count <= 0)
return SoundIoErrorInvalid;
return si->outstream_begin_write(si, os, areas, frame_count);
}
int soundio_outstream_end_write(struct SoundIoOutStream *outstream) {
SoundIo *soundio = outstream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
return si->outstream_end_write(si, os);
}
static void default_outstream_error_callback(struct SoundIoOutStream *os, int err) {
soundio_panic("libsoundio: %s", soundio_strerror(err));
}
static void default_underflow_callback(struct SoundIoOutStream *outstream) { }
struct SoundIoOutStream *soundio_outstream_create(struct SoundIoDevice *device) {
SoundIoOutStreamPrivate *os = allocate<SoundIoOutStreamPrivate>(1);
SoundIoOutStream *outstream = &os->pub;
if (!os)
return nullptr;
if (!device)
return nullptr;
outstream->device = device;
soundio_device_ref(device);
outstream->error_callback = default_outstream_error_callback;
outstream->underflow_callback = default_underflow_callback;
return outstream;
}
int soundio_outstream_open(struct SoundIoOutStream *outstream) {
SoundIoDevice *device = outstream->device;
if (device->aim != SoundIoDeviceAimOutput)
return SoundIoErrorInvalid;
if (device->probe_error)
return device->probe_error;
if (outstream->layout.channel_count > SOUNDIO_MAX_CHANNELS)
return SoundIoErrorInvalid;
if (outstream->format == SoundIoFormatInvalid) {
outstream->format = soundio_device_supports_format(device, SoundIoFormatFloat32NE) ?
SoundIoFormatFloat32NE : device->formats[0];
}
if (outstream->format <= SoundIoFormatInvalid)
return SoundIoErrorInvalid;
if (!outstream->layout.channel_count) {
const SoundIoChannelLayout *stereo = soundio_channel_layout_get_builtin(SoundIoChannelLayoutIdStereo);
outstream->layout = soundio_device_supports_layout(device, stereo) ? *stereo : device->layouts[0];
}
if (!outstream->sample_rate)
outstream->sample_rate = soundio_device_nearest_sample_rate(device, 48000);
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
outstream->bytes_per_frame = soundio_get_bytes_per_frame(outstream->format, outstream->layout.channel_count);
outstream->bytes_per_sample = soundio_get_bytes_per_sample(outstream->format);
SoundIo *soundio = device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
return si->outstream_open(si, os);
}
void soundio_outstream_destroy(SoundIoOutStream *outstream) {
if (!outstream)
return;
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
SoundIo *soundio = outstream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
if (si->outstream_destroy)
si->outstream_destroy(si, os);
soundio_device_unref(outstream->device);
free(os);
}
int soundio_outstream_start(struct SoundIoOutStream *outstream) {
SoundIo *soundio = outstream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
return si->outstream_start(si, os);
}
int soundio_outstream_pause(struct SoundIoOutStream *outstream, bool pause) {
SoundIo *soundio = outstream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
return si->outstream_pause(si, os, pause);
}
int soundio_outstream_clear_buffer(struct SoundIoOutStream *outstream) {
SoundIo *soundio = outstream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoOutStreamPrivate *os = (SoundIoOutStreamPrivate *)outstream;
return si->outstream_clear_buffer(si, os);
}
static void default_instream_error_callback(struct SoundIoInStream *is, int err) {
soundio_panic("libsoundio: %s", soundio_strerror(err));
}
static void default_overflow_callback(struct SoundIoInStream *instream) { }
struct SoundIoInStream *soundio_instream_create(struct SoundIoDevice *device) {
SoundIoInStreamPrivate *is = allocate<SoundIoInStreamPrivate>(1);
SoundIoInStream *instream = &is->pub;
if (!is)
return nullptr;
if (!device)
return nullptr;
instream->device = device;
soundio_device_ref(device);
instream->error_callback = default_instream_error_callback;
instream->overflow_callback = default_overflow_callback;
return instream;
}
int soundio_instream_open(struct SoundIoInStream *instream) {
SoundIoDevice *device = instream->device;
if (device->aim != SoundIoDeviceAimInput)
return SoundIoErrorInvalid;
if (instream->format <= SoundIoFormatInvalid)
return SoundIoErrorInvalid;
if (instream->layout.channel_count > SOUNDIO_MAX_CHANNELS)
return SoundIoErrorInvalid;
if (device->probe_error)
return device->probe_error;
if (instream->format == SoundIoFormatInvalid) {
instream->format = soundio_device_supports_format(device, SoundIoFormatFloat32NE) ?
SoundIoFormatFloat32NE : device->formats[0];
}
if (!instream->layout.channel_count) {
const SoundIoChannelLayout *stereo = soundio_channel_layout_get_builtin(SoundIoChannelLayoutIdStereo);
instream->layout = soundio_device_supports_layout(device, stereo) ? *stereo : device->layouts[0];
}
if (!instream->sample_rate)
instream->sample_rate = soundio_device_nearest_sample_rate(device, 48000);
instream->bytes_per_frame = soundio_get_bytes_per_frame(instream->format, instream->layout.channel_count);
instream->bytes_per_sample = soundio_get_bytes_per_sample(instream->format);
SoundIo *soundio = device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoInStreamPrivate *is = (SoundIoInStreamPrivate *)instream;
return si->instream_open(si, is);
}
int soundio_instream_start(struct SoundIoInStream *instream) {
SoundIo *soundio = instream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoInStreamPrivate *is = (SoundIoInStreamPrivate *)instream;
return si->instream_start(si, is);
}
void soundio_instream_destroy(struct SoundIoInStream *instream) {
if (!instream)
return;
SoundIoInStreamPrivate *is = (SoundIoInStreamPrivate *)instream;
SoundIo *soundio = instream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
if (si->instream_destroy)
si->instream_destroy(si, is);
soundio_device_unref(instream->device);
free(is);
}
int soundio_instream_pause(struct SoundIoInStream *instream, bool pause) {
SoundIo *soundio = instream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoInStreamPrivate *is = (SoundIoInStreamPrivate *)instream;
return si->instream_pause(si, is, pause);
}
int soundio_instream_begin_read(struct SoundIoInStream *instream,
struct SoundIoChannelArea **areas, int *frame_count)
{
SoundIo *soundio = instream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoInStreamPrivate *is = (SoundIoInStreamPrivate *)instream;
return si->instream_begin_read(si, is, areas, frame_count);
}
int soundio_instream_end_read(struct SoundIoInStream *instream) {
SoundIo *soundio = instream->device->soundio;
SoundIoPrivate *si = (SoundIoPrivate *)soundio;
SoundIoInStreamPrivate *is = (SoundIoInStreamPrivate *)instream;
return si->instream_end_read(si, is);
}
void soundio_destroy_devices_info(SoundIoDevicesInfo *devices_info) {
if (!devices_info)
return;
for (int i = 0; i < devices_info->input_devices.length; i += 1)
soundio_device_unref(devices_info->input_devices.at(i));
for (int i = 0; i < devices_info->output_devices.length; i += 1)
soundio_device_unref(devices_info->output_devices.at(i));
devices_info->input_devices.deinit();
devices_info->output_devices.deinit();
free(devices_info);
}
bool soundio_have_backend(SoundIoBackend backend) {
assert(backend > 0);
assert(backend <= SoundIoBackendDummy);
return backend_init_fns[backend];
}
int soundio_backend_count(struct SoundIo *soundio) {
return array_length(available_backends);
}
SoundIoBackend soundio_get_backend(struct SoundIo *soundio, int index) {
return available_backends[index];
}
static bool layout_contains(const SoundIoChannelLayout *available_layouts, int available_layouts_count,
const SoundIoChannelLayout *target_layout)
{
for (int i = 0; i < available_layouts_count; i += 1) {
const SoundIoChannelLayout *available_layout = &available_layouts[i];
if (soundio_channel_layout_equal(target_layout, available_layout))
return true;
}
return false;
}
const struct SoundIoChannelLayout *soundio_best_matching_channel_layout(
const struct SoundIoChannelLayout *preferred_layouts, int preferred_layouts_count,
const struct SoundIoChannelLayout *available_layouts, int available_layouts_count)
{
for (int i = 0; i < preferred_layouts_count; i += 1) {
const SoundIoChannelLayout *preferred_layout = &preferred_layouts[i];
if (layout_contains(available_layouts, available_layouts_count, preferred_layout))
return preferred_layout;
}
return nullptr;
}
static int compare_layouts(const void *a, const void *b) {
const SoundIoChannelLayout *layout_a = *((SoundIoChannelLayout **)a);
const SoundIoChannelLayout *layout_b = *((SoundIoChannelLayout **)b);
if (layout_a->channel_count > layout_b->channel_count)
return -1;
else if (layout_a->channel_count < layout_b->channel_count)
return 1;
else
return 0;
}
void soundio_sort_channel_layouts(struct SoundIoChannelLayout *layouts, int layouts_count) {
if (!layouts)
return;
qsort(layouts, layouts_count, sizeof(SoundIoChannelLayout), compare_layouts);
}
void soundio_device_sort_channel_layouts(struct SoundIoDevice *device) {
soundio_sort_channel_layouts(device->layouts, device->layout_count);
}
bool soundio_device_supports_format(struct SoundIoDevice *device, enum SoundIoFormat format) {
for (int i = 0; i < device->format_count; i += 1) {
if (device->formats[i] == format)
return true;
}
return false;
}
bool soundio_device_supports_layout(struct SoundIoDevice *device,
const struct SoundIoChannelLayout *layout)
{
for (int i = 0; i < device->layout_count; i += 1) {
if (soundio_channel_layout_equal(&device->layouts[i], layout))
return true;
}
return false;
}
bool soundio_device_supports_sample_rate(struct SoundIoDevice *device, int sample_rate) {
for (int i = 0; i < device->sample_rate_count; i += 1) {
SoundIoSampleRateRange *range = &device->sample_rates[i];
if (sample_rate >= range->min && sample_rate <= range->max)
return true;
}
return false;
}
int soundio_device_nearest_sample_rate(struct SoundIoDevice *device, int sample_rate) {
int best_rate = -1;
int best_delta = -1;
for (int i = 0; i < device->sample_rate_count; i += 1) {
SoundIoSampleRateRange *range = &device->sample_rates[i];
if (sample_rate < range->min) {
int delta = range->min - sample_rate;
if (best_delta == -1 || delta < best_delta) {
best_delta = delta;
best_rate = range->min;
}
} else if (best_rate == -1 && sample_rate > range->max) {
best_rate = range->max;
} else {
return sample_rate;
}
}
return best_rate;
}
bool soundio_device_equal(
const struct SoundIoDevice *a,
const struct SoundIoDevice *b)
{
return a->is_raw == b->is_raw && a->aim == b->aim && strcmp(a->id, b->id) == 0;
}