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70decb39f5
For better cache locality and lower mlock requirements.
63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
/*
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* Copyright (c) 2015 Andrew Kelley
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*
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* This file is part of libsoundio, which is MIT licensed.
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* See http://opensource.org/licenses/MIT
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*/
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#ifndef SOUNDIO_PULSEAUDIO_HPP
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#define SOUNDIO_PULSEAUDIO_HPP
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#include "soundio.h"
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#include "atomics.hpp"
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#include <pulse/pulseaudio.h>
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int soundio_pulseaudio_init(struct SoundIoPrivate *si);
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struct SoundIoDevicePulseAudio {
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};
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struct SoundIoPulseAudio {
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bool connection_refused;
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pa_context *pulse_context;
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atomic_bool device_scan_queued;
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// the one that we're working on building
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struct SoundIoDevicesInfo *current_devices_info;
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char *default_sink_name;
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char *default_source_name;
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// this one is ready to be read with flush_events. protected by mutex
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struct SoundIoDevicesInfo *ready_devices_info;
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bool have_sink_list;
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bool have_source_list;
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bool have_default_sink;
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atomic_bool ready_flag;
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atomic_bool have_devices_flag;
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pa_threaded_mainloop *main_loop;
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pa_proplist *props;
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};
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struct SoundIoOutStreamPulseAudio {
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pa_stream *stream;
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atomic_bool stream_ready;
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pa_buffer_attr buffer_attr;
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char *write_ptr;
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SoundIoChannelArea areas[SOUNDIO_MAX_CHANNELS];
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};
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struct SoundIoInStreamPulseAudio {
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pa_stream *stream;
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atomic_bool stream_ready;
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pa_buffer_attr buffer_attr;
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SoundIoChannelArea areas[SOUNDIO_MAX_CHANNELS];
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};
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#endif
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