cmake | ||
example | ||
src | ||
test | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
libsoundio
C library which provides cross-platform audio input and output. The API is suitable for real-time software such as digital audio workstations as well as consumer software such as music players.
This library is an abstraction; however it prioritizes performance and power over API convenience. Features that only exist in some sound backends are exposed.
This library is a work-in-progress.
How It Works
libsoundio tries these backends in order. If unable to connect to that backend, due to the backend not being installed, or the server not running, or the platform is wrong, the next backend is tried.
- JACK
- PulseAudio
- ALSA (Linux)
- CoreAudio (OSX)
- ASIO (Windows)
- DirectSound (Windows)
- OSS (BSD)
- Dummy
Contributing
libsoundio is programmed in a tiny subset of C++11:
- No STL.
- No
new
ordelete
. - No
class
. All fields in structs arepublic
. - No exceptions or run-time type information.
- No references.
- No linking against libstdc++.
Don't get tricked - this is a C library, not a C++ library. We just take advantage of a select few C++11 compiler features such as templates, and then link against libc.
Building
Install the dependencies:
- cmake
- ALSA library (optional)
- libjack2 (optional)
- libpulseaudio (optional)
mkdir build
cd build
cmake ..
make
sudo make install
Building With MXE
You can build libsoundio with mxe. Follow the requirements section to install the packages necessary on your system. Then somewhere on your file system:
git clone https://github.com/mxe/mxe
cd mxe
make gcc
Then in the libsoundio source directory (replace "/path/to/mxe" with the appropriate path):
mkdir build-win
cd build-win
cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/mxe/usr/i686-w64-mingw32.static/share/cmake/mxe-conf.cmake
make
Roadmap
- sine example working with dummy backend linux, osx, windows
- sine example working with pulseaudio backend linux
- pipe record to playback example working with dummy linux, osx, windows
- pipe record to playback example working with pulseaudio linux
- implement CoreAudio (OSX) backend, get examples working
- implement DirectSound (Windows) backend, get examples working
- implement ALSA (Linux) backend, get examples working
- implement JACK backend, get examples working
- Avoid calling
panic
in PulseAudio. - implement ASIO (Windows) backend, get examples working
- clean up API and improve documentation
- use a documentation generator and host the docs somewhere
- -fvisibility=hidden and then explicitly export stuff
- Integrate into libgroove and test with Groove Basin
- Consider testing on FreeBSD