libsoundio/soundio/soundio.h

867 lines
36 KiB
C

/*
* Copyright (c) 2015 Andrew Kelley
*
* This file is part of libsoundio, which is MIT licensed.
* See http://opensource.org/licenses/MIT
*/
#ifndef SOUNDIO_SOUNDIO_H
#define SOUNDIO_SOUNDIO_H
#include "config.h"
#include <stdbool.h>
#ifdef __cplusplus
extern "C"
{
#endif
enum SoundIoError {
SoundIoErrorNone,
SoundIoErrorNoMem,
SoundIoErrorInitAudioBackend,
SoundIoErrorSystemResources,
SoundIoErrorOpeningDevice,
SoundIoErrorNoSuchDevice,
SoundIoErrorInvalid,
SoundIoErrorBackendUnavailable,
SoundIoErrorStreaming,
SoundIoErrorIncompatibleDevice,
SoundIoErrorNoSuchClient,
SoundIoErrorIncompatibleBackend,
SoundIoErrorBackendDisconnected,
SoundIoErrorInterrupted,
SoundIoErrorUnderflow,
SoundIoErrorEncodingString,
};
enum SoundIoChannelId {
// These channel ids are more commonly supported.
SoundIoChannelIdInvalid,
SoundIoChannelIdFrontLeft,
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdLfe,
SoundIoChannelIdBackLeft,
SoundIoChannelIdBackRight,
SoundIoChannelIdFrontLeftCenter,
SoundIoChannelIdFrontRightCenter,
SoundIoChannelIdBackCenter,
SoundIoChannelIdSideLeft,
SoundIoChannelIdSideRight,
SoundIoChannelIdTopCenter,
SoundIoChannelIdTopFrontLeft,
SoundIoChannelIdTopFrontCenter,
SoundIoChannelIdTopFrontRight,
SoundIoChannelIdTopBackLeft,
SoundIoChannelIdTopBackCenter,
SoundIoChannelIdTopBackRight,
// These channel ids are less commonly supported.
SoundIoChannelIdBackLeftCenter,
SoundIoChannelIdBackRightCenter,
SoundIoChannelIdFrontLeftWide,
SoundIoChannelIdFrontRightWide,
SoundIoChannelIdFrontLeftHigh,
SoundIoChannelIdFrontCenterHigh,
SoundIoChannelIdFrontRightHigh,
SoundIoChannelIdTopFrontLeftCenter,
SoundIoChannelIdTopFrontRightCenter,
SoundIoChannelIdTopSideLeft,
SoundIoChannelIdTopSideRight,
SoundIoChannelIdLeftLfe,
SoundIoChannelIdRightLfe,
SoundIoChannelIdLfe2,
SoundIoChannelIdBottomCenter,
SoundIoChannelIdBottomLeftCenter,
SoundIoChannelIdBottomRightCenter,
// Mid/side recording
SoundIoChannelIdMsMid,
SoundIoChannelIdMsSide,
// first order ambisonic channels
SoundIoChannelIdAmbisonicW,
SoundIoChannelIdAmbisonicX,
SoundIoChannelIdAmbisonicY,
SoundIoChannelIdAmbisonicZ,
// X-Y Recording
SoundIoChannelIdXyX,
SoundIoChannelIdXyY,
// Other
SoundIoChannelIdHeadphonesLeft,
SoundIoChannelIdHeadphonesRight,
SoundIoChannelIdClickTrack,
SoundIoChannelIdForeignLanguage,
SoundIoChannelIdHearingImpaired,
SoundIoChannelIdNarration,
SoundIoChannelIdHaptic,
SoundIoChannelIdDialogCentricMix,
SoundIoChannelIdAux,
SoundIoChannelIdAux0,
SoundIoChannelIdAux1,
SoundIoChannelIdAux2,
SoundIoChannelIdAux3,
SoundIoChannelIdAux4,
SoundIoChannelIdAux5,
SoundIoChannelIdAux6,
SoundIoChannelIdAux7,
SoundIoChannelIdAux8,
SoundIoChannelIdAux9,
SoundIoChannelIdAux10,
SoundIoChannelIdAux11,
SoundIoChannelIdAux12,
SoundIoChannelIdAux13,
SoundIoChannelIdAux14,
SoundIoChannelIdAux15,
};
enum SoundIoChannelLayoutId {
SoundIoChannelLayoutIdMono,
SoundIoChannelLayoutIdStereo,
SoundIoChannelLayoutId2Point1,
SoundIoChannelLayoutId3Point0,
SoundIoChannelLayoutId3Point0Back,
SoundIoChannelLayoutId3Point1,
SoundIoChannelLayoutId4Point0,
SoundIoChannelLayoutIdQuad,
SoundIoChannelLayoutIdQuadSide,
SoundIoChannelLayoutId4Point1,
SoundIoChannelLayoutId5Point0Back,
SoundIoChannelLayoutId5Point0Side,
SoundIoChannelLayoutId5Point1,
SoundIoChannelLayoutId5Point1Back,
SoundIoChannelLayoutId6Point0Side,
SoundIoChannelLayoutId6Point0Front,
SoundIoChannelLayoutIdHexagonal,
SoundIoChannelLayoutId6Point1,
SoundIoChannelLayoutId6Point1Back,
SoundIoChannelLayoutId6Point1Front,
SoundIoChannelLayoutId7Point0,
SoundIoChannelLayoutId7Point0Front,
SoundIoChannelLayoutId7Point1,
SoundIoChannelLayoutId7Point1Wide,
SoundIoChannelLayoutId7Point1WideBack,
SoundIoChannelLayoutIdOctagonal,
};
enum SoundIoBackend {
SoundIoBackendNone,
SoundIoBackendJack,
SoundIoBackendPulseAudio,
SoundIoBackendAlsa,
SoundIoBackendCoreAudio,
SoundIoBackendWasapi,
SoundIoBackendDummy,
};
enum SoundIoDeviceAim {
SoundIoDeviceAimInput,
SoundIoDeviceAimOutput,
};
enum SoundIoFormat {
SoundIoFormatInvalid,
SoundIoFormatS8, // Signed 8 bit
SoundIoFormatU8, // Unsigned 8 bit
SoundIoFormatS16LE, // Signed 16 bit Little Endian
SoundIoFormatS16BE, // Signed 16 bit Big Endian
SoundIoFormatU16LE, // Unsigned 16 bit Little Endian
SoundIoFormatU16BE, // Unsigned 16 bit Little Endian
SoundIoFormatS24LE, // Signed 24 bit Little Endian using low three bytes in 32-bit word
SoundIoFormatS24BE, // Signed 24 bit Big Endian using low three bytes in 32-bit word
SoundIoFormatU24LE, // Unsigned 24 bit Little Endian using low three bytes in 32-bit word
SoundIoFormatU24BE, // Unsigned 24 bit Big Endian using low three bytes in 32-bit word
SoundIoFormatS32LE, // Signed 32 bit Little Endian
SoundIoFormatS32BE, // Signed 32 bit Big Endian
SoundIoFormatU32LE, // Unsigned 32 bit Little Endian
SoundIoFormatU32BE, // Unsigned 32 bit Big Endian
SoundIoFormatFloat32LE, // Float 32 bit Little Endian, Range -1.0 to 1.0
SoundIoFormatFloat32BE, // Float 32 bit Big Endian, Range -1.0 to 1.0
SoundIoFormatFloat64LE, // Float 64 bit Little Endian, Range -1.0 to 1.0
SoundIoFormatFloat64BE, // Float 64 bit Big Endian, Range -1.0 to 1.0
};
// For your convenience, Native Endian and Foreign Endian constants are defined
// which point to the respective SoundIoFormat values.
#if defined(SOUNDIO_OS_BIG_ENDIAN)
#define SoundIoFormatS16NE SoundIoFormatS16BE
#define SoundIoFormatU16NE SoundIoFormatU16BE
#define SoundIoFormatS24NE SoundIoFormatS24BE
#define SoundIoFormatU24NE SoundIoFormatU24BE
#define SoundIoFormatS32NE SoundIoFormatS32BE
#define SoundIoFormatU32NE SoundIoFormatU32BE
#define SoundIoFormatFloat32NE SoundIoFormatFloat32BE
#define SoundIoFormatFloat64NE SoundIoFormatFloat64BE
#define SoundIoFormatS16FE SoundIoFormatS16LE
#define SoundIoFormatU16FE SoundIoFormatU16LE
#define SoundIoFormatS24FE SoundIoFormatS24LE
#define SoundIoFormatU24FE SoundIoFormatU24LE
#define SoundIoFormatS32FE SoundIoFormatS32LE
#define SoundIoFormatU32FE SoundIoFormatU32LE
#define SoundIoFormatFloat32FE SoundIoFormatFloat32LE
#define SoundIoFormatFloat64FE SoundIoFormatFloat64LE
#elif defined(SOUNDIO_OS_LITTLE_ENDIAN)
#define SoundIoFormatS16NE SoundIoFormatS16LE
#define SoundIoFormatU16NE SoundIoFormatU16LE
#define SoundIoFormatS24NE SoundIoFormatS24LE
#define SoundIoFormatU24NE SoundIoFormatU24LE
#define SoundIoFormatS32NE SoundIoFormatS32LE
#define SoundIoFormatU32NE SoundIoFormatU32LE
#define SoundIoFormatFloat32NE SoundIoFormatFloat32LE
#define SoundIoFormatFloat64NE SoundIoFormatFloat64LE
#define SoundIoFormatS16FE SoundIoFormatS16BE
#define SoundIoFormatU16FE SoundIoFormatU16BE
#define SoundIoFormatS24FE SoundIoFormatS24BE
#define SoundIoFormatU24FE SoundIoFormatU24BE
#define SoundIoFormatS32FE SoundIoFormatS32BE
#define SoundIoFormatU32FE SoundIoFormatU32BE
#define SoundIoFormatFloat32FE SoundIoFormatFloat32BE
#define SoundIoFormatFloat64FE SoundIoFormatFloat64BE
#else
#error unknown byte order
#endif
// The size of this struct is OK to use.
#define SOUNDIO_MAX_CHANNELS 24
struct SoundIoChannelLayout {
const char *name;
int channel_count;
enum SoundIoChannelId channels[SOUNDIO_MAX_CHANNELS];
};
// The size of this struct is OK to use.
struct SoundIoSampleRateRange {
int min;
int max;
};
// The size of this struct is OK to use.
struct SoundIoChannelArea {
// Base address of buffer.
char *ptr;
// How many bytes it takes to get from the beginning of one sample to
// the beginning of the next sample.
int step;
};
// The size of this struct is not part of the API or ABI.
struct SoundIo {
// Optional. Put whatever you want here. Defaults to NULL.
void *userdata;
// Optional callback. Called when the list of devices change. Only called
// during a call to soundio_flush_events or soundio_wait_events.
void (*on_devices_change)(struct SoundIo *);
// Optional callback. Called when the backend disconnects. For example,
// when the JACK server shuts down. When this happens, listing devices
// and opening streams will always fail with
// SoundIoErrorBackendDisconnected. This callback is only called during a
// call to `soundio_flush_events` or `soundio_wait_events`.
// If you do not supply a callback, the default will crash your program
// with an error message.
void (*on_backend_disconnect)(struct SoundIo *, int err);
// Optional callback. Called from an unknown thread that you should not use
// to call any soundio functions. You may use this to signal a condition
// variable to wake up. Called when soundio_wait_events would be woken up.
void (*on_events_signal)(struct SoundIo *);
// Optional: Application name.
// PulseAudio uses this for "application name".
// JACK uses this for `client_name`.
// Must not contain a colon (":").
const char *app_name;
// Optional: JACK info and error callbacks.
// By default, libsoundio sets these to empty functions in order to
// silence stdio messages from JACK. You may override the behavior by
// setting these to `NULL` or providing your own function. These are
// registered with JACK regardless of whether `soundio_connect_backend`
// succeeds.
void (*jack_info_callback)(const char *msg);
void (*jack_error_callback)(const char *msg);
// Read-only. After calling `soundio_connect` or `soundio_connect_backend`,
// this field tells which backend is currently connected.
enum SoundIoBackend current_backend;
};
// The size of this struct is not part of the API or ABI.
struct SoundIoDevice {
// Read-only. Set automatically.
struct SoundIo *soundio;
// `id` is a string of bytes that uniquely identifies this device.
// `name` is user-friendly UTF-8 encoded text to describe the device.
// If the same physical device supports both input and output, that makes
// one SoundIoDevice for the input and one SoundIoDevice for the output.
// In this case, the `id` of each SoundIoDevice will be the same, and the
// `aim` field will be different. Additionally, if the device supports raw
// mode, there may be up to four devices with the same id: one for each
// value of `is_raw` and one for each value of `aim`.
char *id;
char *name;
// Tells whether this device is an input device or an output device.
enum SoundIoDeviceAim aim;
// Channel layouts are handled similarly to sample format; see those docs.
// If this information is missing due to a `probe_error`, `layouts`
// will be NULL. It's OK to modify this data, for example calling
// soundio_sort_channel_layouts on it.
// Devices are guaranteed to have at least 1 channel layout.
struct SoundIoChannelLayout *layouts;
int layout_count;
struct SoundIoChannelLayout current_layout;
// A device is either a raw device or it is a virtual device that is
// provided by a software mixing service such as dmix or PulseAudio (see
// `is_raw`). If it is a raw device, `current_format` is meaningless;
// the device has no current format until you open it. On the other hand,
// if it is a virtual device, `current_format` describes the destination
// sample format that your audio will be converted to. Or, if you're the
// lucky first application to open the device, you might cause the
// `current_format` to change to your format. Generally, you want to
// ignore `current_format` and use whatever format is most convenient
// for you which is supported by the device, because when you are the only
// application left, the mixer might decide to switch `current_format` to
// yours. You can learn the supported formats via `formats` and
// `format_count`. If this information is missing due to a probe error,
// `formats` will be `NULL`. If `current_format` is unavailable, it will be
// set to `SoundIoFormatInvalid`.
// Devices are guaranteed to have at least 1 format available.
enum SoundIoFormat *formats;
int format_count;
enum SoundIoFormat current_format;
// Sample rate is the number of frames per second.
// Sample rate is handled very similar to sample format; see those docs.
// If sample rate information is missing due to a probe error, the field
// will be set to 0 or NULL.
// Devices which have `probe_error` set to `SoundIoErrorNone` are
// guaranteed to have at least 1 sample rate available.
struct SoundIoSampleRateRange *sample_rates;
int sample_rate_count;
int sample_rate_current;
// Buffer duration in seconds. If `buffer_duration_current` is unknown or
// irrelevant, it is set to 0.0.
// PulseAudio allows any value and so reasonable min/max of 0.10 and 4.0
// are used. You may check that the current backend is PulseAudio and
// ignore these min/max values.
// For JACK and CoreAudio, buffer duration and period duration are the same.
double buffer_duration_min;
double buffer_duration_max;
double buffer_duration_current;
// Period duration in seconds. After this much time passes, write_callback
// is called. If values are unknown, they are set to 0.0. These values are
// meaningless for PulseAudio and CoreAudio. For JACK, buffer duration and
// period duration are the same.
double period_duration_min;
double period_duration_max;
double period_duration_current;
// Raw means that you are directly opening the hardware device and not
// going through a proxy such as dmix, PulseAudio, or JACK. When you open a
// raw device, other applications on the computer are not able to
// simultaneously access the device. Raw devices do not perform automatic
// resampling and thus tend to have fewer formats available.
bool is_raw;
// Devices are reference counted. See `soundio_device_ref` and
// `soundio_device_unref`.
int ref_count;
// This is set to a SoundIoError representing the result of the device
// probe. Ideally this will be SoundIoErrorNone in which case all the
// fields of the device will be populated. If there is an error code here
// then information about formats, sample rates, and channel layouts might
// be missing.
int probe_error;
};
// The size of this struct is not part of the API or ABI.
struct SoundIoOutStream {
// Populated automatically when you call soundio_outstream_create.
struct SoundIoDevice *device;
// Defaults to SoundIoFormatFloat32NE, followed by the first one supported.
enum SoundIoFormat format;
// Sample rate is the number of frames per second.
// Defaults to 48000 (and then clamped into range).
int sample_rate;
// Defaults to Stereo, if available, followed by the first layout supported.
struct SoundIoChannelLayout layout;
// Buffer duration in seconds.
// After you call `soundio_outstream_open` this value is replaced with the
// actual duration, as near to this value as possible.
// Defaults to a big buffer, potentially upwards of 1 second. If you want
// lower latency, set this value to the latency you want.
// If the device has unknown buffer duration min and max values, you may
// still set this, but you might not get the value you requested. If you
// set this and the backend is PulseAudio, it sets
// `PA_STREAM_ADJUST_LATENCY` and is the value used for `maxlength` and
// `tlength`.
double buffer_duration;
// `period_duration` is the latency; how much time it takes
// for a sample put in the buffer to get played.
// After you call `soundio_outstream_open` this value is replaced with the
// actual period duration, as near to this value as possible.
// Defaults to `buffer_duration / 2` (and then clamped into range).
// If the device has unknown period duration min and max values, you may
// still set this. This value is meaningless for PulseAudio, JACK, and
// CoreAudio.
double period_duration;
// Defaults to NULL. Put whatever you want here.
void *userdata;
// In this callback, you call `soundio_outstream_begin_write` and
// `soundio_outstream_end_write` as many times as necessary to write
// at minimum `frame_count_min` frames and at maximum `frame_count_max`
// frames. `frame_count_max` will always be greater than 0. Note that you
// should write as many frames as you can; `frame_count_min` might be 0 and
// you can still get a buffer underflow if you always write
// `frame_count_min` frames. See `sio_sine.c` for example.
// For Dummy, ALSA, and PulseAudio, `frame_count_min` will be 0. For JACK
// and CoreAudio `frame_count_min` will be equal to `frame_count_max`.
void (*write_callback)(struct SoundIoOutStream *,
int frame_count_min, int frame_count_max);
// This optional callback happens when the sound device runs out of buffered
// audio data to play. After this occurs, the outstream waits until the
// buffer is full to resume playback.
// This is called from the `write_callback` thread context.
void (*underflow_callback)(struct SoundIoOutStream *);
// Optional callback. `err` is always SoundIoErrorStreaming.
// SoundIoErrorStreaming is an unrecoverable error. The stream is in an
// invalid state and must be destroyed.
// If you do not supply `error_callback`, the default callback will print
// a message to stderr and then call `abort`.
// This is called from the `write_callback` thread context.
void (*error_callback)(struct SoundIoOutStream *, int err);
// Optional: Name of the stream. Defaults to "SoundIoOutStream"
// PulseAudio uses this for the stream name.
// JACK uses this for the client name of the client that connects when you
// open the stream.
// Must not contain a colon (":").
const char *name;
// Optional: Hint that this output stream is nonterminal. This is used by
// JACK and it means that the output stream data originates from an input
// stream. Defaults to `false`.
bool non_terminal_hint;
// computed automatically when you call soundio_outstream_open
int bytes_per_frame;
int bytes_per_sample;
// If setting the channel layout fails for some reason, this field is set
// to an error code. Possible error codes are: SoundIoErrorIncompatibleDevice
int layout_error;
};
// The size of this struct is not part of the API or ABI.
struct SoundIoInStream {
// Populated automatically when you call soundio_outstream_create.
struct SoundIoDevice *device;
// Defaults to SoundIoFormatFloat32NE, followed by the first one supported.
enum SoundIoFormat format;
// Sample rate is the number of frames per second.
// Defaults to max(sample_rate_min, min(sample_rate_max, 48000))
int sample_rate;
// Defaults to Stereo, if available, followed by the first layout supported.
struct SoundIoChannelLayout layout;
// Buffer duration in seconds.
// After you call `soundio_instream_open` this value is replaced with the
// actual duration, as near to this value as possible.
// If the captured audio frames exceeds this before they are read, a buffer
// overrun occurs and the frames are lost.
// Defaults to 1 second (and then clamped into range). For PulseAudio,
// defaults to PulseAudio's default value, usually large. If you set this
// and the backend is PulseAudio, it sets `PA_STREAM_ADJUST_LATENCY` and
// is the value used for `maxlength`.
double buffer_duration;
// The latency of the captured audio.
// After you call `soundio_instream_open` this value is replaced with the
// actual duration, as near to this value as possible.
// After this many seconds pass, `read_callback` is called.
// Defaults to `buffer_duration / 8`.
// If you set this and the backend is PulseAudio, it sets
// `PA_STREAM_ADJUST_LATENCY` and is the value used for `fragsize`.
double period_duration;
// Defaults to NULL. Put whatever you want here.
void *userdata;
// In this function call `soundio_instream_begin_read` and
// `soundio_instream_end_read` as many times as necessary to read at
// minimum `frame_count_min` frames and at maximum `frame_count_max`
// frames. If you return from `read_callback` without having read
// `frame_count_min`, the frames will be dropped. `frame_count_max` is how
// many frames are available to read.
void (*read_callback)(struct SoundIoInStream *, int frame_count_min, int frame_count_max);
// Optional callback. `err` is always SoundIoErrorStreaming.
// SoundIoErrorStreaming is an unrecoverable error. The stream is in an
// invalid state and must be destroyed.
// If you do not supply `error_callback`, the default callback will print
// a message to stderr and then abort().
// This is called from the `read_callback` thread context.
void (*error_callback)(struct SoundIoInStream *, int err);
// Optional: Name of the stream. Defaults to "SoundIoInStream";
// PulseAudio uses this for the stream name.
// JACK uses this for the client name of the client that connects when you
// open the stream.
// Must not contain a colon (":").
const char *name;
// Optional: Hint that this input stream is nonterminal. This is used by
// JACK and it means that the data received by the stream will be
// passed on or made available to another stream. Defaults to `false`.
// stream. Defaults to `false`.
bool non_terminal_hint;
// computed automatically when you call soundio_instream_open
int bytes_per_frame;
int bytes_per_sample;
// If setting the channel layout fails for some reason, this field is set
// to an error code. Possible error codes are: SoundIoErrorIncompatibleDevice
int layout_error;
};
// Main Context
// Create a SoundIo context. You may create multiple instances of this to
// connect to multiple backends.
struct SoundIo * soundio_create(void);
void soundio_destroy(struct SoundIo *soundio);
// This is a convenience function you could implement yourself if you wanted
// to. It tries `soundio_connect_backend` on all available backends in order.
int soundio_connect(struct SoundIo *soundio);
// Instead of calling `soundio_connect` you may call this function to try a
// specific backend.
int soundio_connect_backend(struct SoundIo *soundio, enum SoundIoBackend backend);
void soundio_disconnect(struct SoundIo *soundio);
const char *soundio_strerror(int error);
const char *soundio_backend_name(enum SoundIoBackend backend);
// Returns the number of available backends.
int soundio_backend_count(struct SoundIo *soundio);
// get the available backend at the specified index
// (0 <= index < `soundio_backend_count`)
enum SoundIoBackend soundio_get_backend(struct SoundIo *soundio, int index);
// Returns whether libsoundio was compiled with `backend`.
bool soundio_have_backend(enum SoundIoBackend backend);
// When you call this, the `on_devices_change` and `on_events_signal` callbacks
// might be called. This is the only time those callbacks will be called.
// This must be called from the same thread as the thread in which you call
// these functions:
// * `soundio_input_device_count`
// * `soundio_output_device_count`
// * `soundio_get_input_device`
// * `soundio_get_output_device`
// * `soundio_default_input_device_index`
// * `soundio_default_output_device_index`
void soundio_flush_events(struct SoundIo *soundio);
// This function calls `soundio_flush_events` then blocks until another event
// is ready or you call `soundio_wakeup`. Be ready for spurious wakeups.
void soundio_wait_events(struct SoundIo *soundio);
// Makes `soundio_wait_events` stop blocking.
void soundio_wakeup(struct SoundIo *soundio);
// Channel Layouts
// Returns whether the channel count field and each channel id matches in
// the supplied channel layouts.
bool soundio_channel_layout_equal(
const struct SoundIoChannelLayout *a,
const struct SoundIoChannelLayout *b);
const char *soundio_get_channel_name(enum SoundIoChannelId id);
// Given UTF-8 encoded text which is the name of a channel such as
// "Front Left", "FL", or "front-left", return the corresponding
// SoundIoChannelId. Returns SoundIoChannelIdInvalid for no match.
enum SoundIoChannelId soundio_parse_channel_id(const char *str, int str_len);
int soundio_channel_layout_builtin_count(void);
const struct SoundIoChannelLayout *soundio_channel_layout_get_builtin(int index);
// Get the default builtin channel layout for the given number of channels.
const struct SoundIoChannelLayout *soundio_channel_layout_get_default(int channel_count);
int soundio_channel_layout_find_channel(
const struct SoundIoChannelLayout *layout, enum SoundIoChannelId channel);
// Populates the name field of layout if it matches a builtin one.
// returns whether it found a match
bool soundio_channel_layout_detect_builtin(struct SoundIoChannelLayout *layout);
// Iterates over preferred_layouts. Returns the first channel layout in
// preferred_layouts which matches one of the channel layouts in
// available_layouts. Returns NULL if none matches.
const struct SoundIoChannelLayout *soundio_best_matching_channel_layout(
const struct SoundIoChannelLayout *preferred_layouts, int preferred_layout_count,
const struct SoundIoChannelLayout *available_layouts, int available_layout_count);
// Sorts by channel count, descending.
void soundio_sort_channel_layouts(struct SoundIoChannelLayout *layouts, int layout_count);
// Sample Formats
// Returns -1 on invalid format.
int soundio_get_bytes_per_sample(enum SoundIoFormat format);
static inline int soundio_get_bytes_per_frame(enum SoundIoFormat format, int channel_count) {
return soundio_get_bytes_per_sample(format) * channel_count;
}
// Sample rate is the number of frames per second.
static inline int soundio_get_bytes_per_second(enum SoundIoFormat format,
int channel_count, int sample_rate)
{
return soundio_get_bytes_per_frame(format, channel_count) * sample_rate;
}
const char * soundio_format_string(enum SoundIoFormat format);
// Devices
// When you call `soundio_flush_events`, a snapshot of all device state is
// saved and these functions merely access the snapshot data. When you want
// to check for new devices, call `soundio_flush_events`. Or you can call
// `soundio_wait_events` to block until devices change. If an error occurs
// scanning devices in a background thread, `on_backend_disconnect` is called
// with the error code.
// Get the number of input devices.
// Returns -1 if you never called `soundio_flush_events`.
int soundio_input_device_count(struct SoundIo *soundio);
// Get the number of output devices.
// Returns -1 if you never called `soundio_flush_events`.
int soundio_output_device_count(struct SoundIo *soundio);
// Always returns a device. Call soundio_device_unref when done.
// `index` must be 0 <= index < soundio_input_device_count
// Returns NULL if you never called `soundio_flush_events` or if you provide
// invalid parameter values.
struct SoundIoDevice *soundio_get_input_device(struct SoundIo *soundio, int index);
// Always returns a device. Call soundio_device_unref when done.
// `index` must be 0 <= index < soundio_output_device_count
// Returns NULL if you never called `soundio_flush_events` or if you provide
// invalid parameter values.
struct SoundIoDevice *soundio_get_output_device(struct SoundIo *soundio, int index);
// returns the index of the default input device
// returns -1 if there are no devices or if you never called
// `soundio_flush_events`.
int soundio_default_input_device_index(struct SoundIo *soundio);
// returns the index of the default output device
// returns -1 if there are no devices or if you never called
// `soundio_flush_events`.
int soundio_default_output_device_index(struct SoundIo *soundio);
void soundio_device_ref(struct SoundIoDevice *device);
void soundio_device_unref(struct SoundIoDevice *device);
bool soundio_device_equal(
const struct SoundIoDevice *a,
const struct SoundIoDevice *b);
// Sorts channel layouts by channel count, descending.
void soundio_device_sort_channel_layouts(struct SoundIoDevice *device);
// Convenience function. Returns whether `format` is included in the device's
// supported formats.
bool soundio_device_supports_format(struct SoundIoDevice *device,
enum SoundIoFormat format);
// Convenience function. Returns whether `layout` is included in the device's
// supported channel layouts.
bool soundio_device_supports_layout(struct SoundIoDevice *device,
const struct SoundIoChannelLayout *layout);
// Convenience function. Returns whether `sample_rate` is included in the
// device's supported sample rates.
bool soundio_device_supports_sample_rate(struct SoundIoDevice *device,
int sample_rate);
// Convenience function. Returns the available sample rate nearest to
// `sample_rate`, rounding up.
int soundio_device_nearest_sample_rate(struct SoundIoDevice *device,
int sample_rate);
// Output Streams
// Allocates memory and sets defaults. Next you should fill out the struct fields
// and then call `soundio_outstream_open`.
struct SoundIoOutStream *soundio_outstream_create(struct SoundIoDevice *device);
// You may not call this function from the `write_callback` thread context.
void soundio_outstream_destroy(struct SoundIoOutStream *outstream);
// After you call this function, `buffer_duration` and `period_duration` are
// set to the correct values, if available.
// The next thing to do is call `soundio_instream_start`.
int soundio_outstream_open(struct SoundIoOutStream *outstream);
// After you call this function, `write_callback` will be called.
int soundio_outstream_start(struct SoundIoOutStream *outstream);
// Call this function when you are ready to begin writing to the device buffer.
// * `outstream` - (in) The output stream you want to write to.
// * `areas` - (out) The memory addresses you can write data to. It is OK to
// modify the pointers if that helps you iterate.
// * `frame_count` - (in/out) Provide the number of frames you want to write.
// Returned will be the number of frames you can actually write, which is
// also the number of frames that will be written when you call
// `soundio_outstream_end_write`. The value returned will always be less
// than or equal to the value provided.
// It is your responsibility to call this function exactly as many times as
// necessary to meet the `frame_count_min` and `frame_count_max` criteria from
// `write_callback`. See `sio_sine.c` for example.
// You must call this function only from the `write_callback` thread context.
// After calling this function, write data to `areas` and then call
// `soundio_outstream_end_write`.
// If you call this function with `frame_count` less than the `frame_count_min`
// parameter from `write_callback` it returns SoundIoErrorInvalid.
// If this function returns an error, do not call `soundio_outstream_end_write`.
int soundio_outstream_begin_write(struct SoundIoOutStream *outstream,
struct SoundIoChannelArea **areas, int *frame_count);
// Commits the write that you began with `soundio_outstream_begin_write`.
// You must call this function only from the `write_callback` thread context.
// This function might return `SoundIoErrorUnderflow` but don't count on it.
int soundio_outstream_end_write(struct SoundIoOutStream *outstream);
// Clears the output stream buffer.
// You must call this function only from the `write_callback` thread context.
int soundio_outstream_clear_buffer(struct SoundIoOutStream *outstream);
// If the underyling device supports pausing, this pauses the stream and
// prevents `write_callback` from being called. Otherwise this returns
// `SoundIoErrorIncompatibleDevice`.
// You must call this function only from the `write_callback` thread context.
int soundio_outstream_pause(struct SoundIoOutStream *outstream, bool pause);
// Input Streams
// Allocates memory and sets defaults. Next you should fill out the struct fields
// and then call `soundio_instream_open`.
struct SoundIoInStream *soundio_instream_create(struct SoundIoDevice *device);
// You may not call this function from `read_callback`.
void soundio_instream_destroy(struct SoundIoInStream *instream);
// After you call this function, `buffer_duration` and `period_duration` are
// set to the correct values, if available.
// The next thing to do is call `soundio_instream_start`.
int soundio_instream_open(struct SoundIoInStream *instream);
// After you call this function, `read_callback` will be called.
int soundio_instream_start(struct SoundIoInStream *instream);
// Call this function when you are ready to begin reading from the device
// buffer.
// * `instream` - (in) The input stream you want to read from.
// * `areas` - (out) The memory addresses you can read data from. It is OK
// to modify the pointers if that helps you iterate. There might be a "hole"
// in the buffer. To indicate this, `areas` will be `NULL` and `frame_count`
// tells how big the hole is in frames.
// * `frame_count` - (in/out) - Provide the number of frames you want to read;
// returns the number of frames you can actually read. The returned value
// will always be less than or equal to the provided value. If the provided
// value is less than `frame_count_min` from `read_callback` this function
// returns with SoundIoErrorInvalid.
// It is your responsibility to call this function no more and no fewer than the
// correct number of times according to the `frame_count_min` and
// `frame_count_max` criteria from `read_callback`. See sio_microphone.c for an
// example.
// You must call this function only from the `read_callback` thread context.
// After calling this function, read data from `areas` and then use
// `soundio_instream_end_read` to actually remove the data from the buffer
// and move the read index forward. `soundio_instream_end_read` should not be
// called if the buffer is empty (`frame_count` == 0), but it should be called
// if there is a hole.
int soundio_instream_begin_read(struct SoundIoInStream *instream,
struct SoundIoChannelArea **areas, int *frame_count);
// This will drop all of the frames from when you called
// `soundio_instream_begin_read`.
// You must call this function only from the `read_callback` thread context.
// You must call this function only after a successful call to
// `soundio_instream_begin_read`.
int soundio_instream_end_read(struct SoundIoInStream *instream);
// If the underyling device supports pausing, this pauses the stream and
// prevents `read_callback` from being called. Otherwise this returns
// `SoundIoErrorIncompatibleDevice`.
// You must call this function only from the `read_callback` thread context.
int soundio_instream_pause(struct SoundIoInStream *instream, bool pause);
// Ring Buffer
struct SoundIoRingBuffer;
// `requested_capacity` in bytes.
struct SoundIoRingBuffer *soundio_ring_buffer_create(struct SoundIo *soundio, int requested_capacity);
void soundio_ring_buffer_destroy(struct SoundIoRingBuffer *ring_buffer);
int soundio_ring_buffer_capacity(struct SoundIoRingBuffer *ring_buffer);
// don't write more than capacity
char *soundio_ring_buffer_write_ptr(struct SoundIoRingBuffer *ring_buffer);
// `count` in bytes.
void soundio_ring_buffer_advance_write_ptr(struct SoundIoRingBuffer *ring_buffer, int count);
// don't read more than capacity
char *soundio_ring_buffer_read_ptr(struct SoundIoRingBuffer *ring_buffer);
// `count` in bytes.
void soundio_ring_buffer_advance_read_ptr(struct SoundIoRingBuffer *ring_buffer, int count);
// Returns how many bytes of the buffer is used, ready for reading.
int soundio_ring_buffer_fill_count(struct SoundIoRingBuffer *ring_buffer);
// Returns how many bytes of the buffer is free, ready for writing.
int soundio_ring_buffer_free_count(struct SoundIoRingBuffer *ring_buffer);
// Must be called by the writer.
void soundio_ring_buffer_clear(struct SoundIoRingBuffer *ring_buffer);
#ifdef __cplusplus
}
#endif
#endif