mirror of
https://github.com/Ryujinx/libsoundio.git
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e8b908243d
fixes compilation when no backends are available. closes #67
187 lines
5.6 KiB
C
187 lines
5.6 KiB
C
/*
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* Copyright (c) 2015 Andrew Kelley
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*
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* This file is part of libsoundio, which is MIT licensed.
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* See http://opensource.org/licenses/MIT
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*/
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#ifndef SOUNDIO_SOUNDIO_PRIVATE_H
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#define SOUNDIO_SOUNDIO_PRIVATE_H
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#include "soundio_internal.h"
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#include "config.h"
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#include "list.h"
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#ifdef SOUNDIO_HAVE_JACK
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#include "jack.h"
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#endif
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#ifdef SOUNDIO_HAVE_PULSEAUDIO
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#include "pulseaudio.h"
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#endif
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#ifdef SOUNDIO_HAVE_ALSA
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#include "alsa.h"
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#endif
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#ifdef SOUNDIO_HAVE_COREAUDIO
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#include "coreaudio.h"
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#endif
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#ifdef SOUNDIO_HAVE_WASAPI
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#include "wasapi.h"
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#endif
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#include "dummy.h"
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union SoundIoBackendData {
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#ifdef SOUNDIO_HAVE_JACK
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struct SoundIoJack jack;
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#endif
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#ifdef SOUNDIO_HAVE_PULSEAUDIO
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struct SoundIoPulseAudio pulseaudio;
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#endif
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#ifdef SOUNDIO_HAVE_ALSA
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struct SoundIoAlsa alsa;
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#endif
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#ifdef SOUNDIO_HAVE_COREAUDIO
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struct SoundIoCoreAudio coreaudio;
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#endif
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#ifdef SOUNDIO_HAVE_WASAPI
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struct SoundIoWasapi wasapi;
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#endif
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struct SoundIoDummy dummy;
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};
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union SoundIoDeviceBackendData {
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#ifdef SOUNDIO_HAVE_JACK
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struct SoundIoDeviceJack jack;
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#endif
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#ifdef SOUNDIO_HAVE_PULSEAUDIO
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struct SoundIoDevicePulseAudio pulseaudio;
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#endif
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#ifdef SOUNDIO_HAVE_ALSA
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struct SoundIoDeviceAlsa alsa;
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#endif
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#ifdef SOUNDIO_HAVE_COREAUDIO
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struct SoundIoDeviceCoreAudio coreaudio;
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#endif
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#ifdef SOUNDIO_HAVE_WASAPI
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struct SoundIoDeviceWasapi wasapi;
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#endif
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struct SoundIoDeviceDummy dummy;
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};
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union SoundIoOutStreamBackendData {
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#ifdef SOUNDIO_HAVE_JACK
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struct SoundIoOutStreamJack jack;
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#endif
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#ifdef SOUNDIO_HAVE_PULSEAUDIO
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struct SoundIoOutStreamPulseAudio pulseaudio;
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#endif
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#ifdef SOUNDIO_HAVE_ALSA
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struct SoundIoOutStreamAlsa alsa;
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#endif
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#ifdef SOUNDIO_HAVE_COREAUDIO
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struct SoundIoOutStreamCoreAudio coreaudio;
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#endif
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#ifdef SOUNDIO_HAVE_WASAPI
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struct SoundIoOutStreamWasapi wasapi;
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#endif
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struct SoundIoOutStreamDummy dummy;
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};
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union SoundIoInStreamBackendData {
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#ifdef SOUNDIO_HAVE_JACK
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struct SoundIoInStreamJack jack;
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#endif
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#ifdef SOUNDIO_HAVE_PULSEAUDIO
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struct SoundIoInStreamPulseAudio pulseaudio;
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#endif
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#ifdef SOUNDIO_HAVE_ALSA
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struct SoundIoInStreamAlsa alsa;
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#endif
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#ifdef SOUNDIO_HAVE_COREAUDIO
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struct SoundIoInStreamCoreAudio coreaudio;
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#endif
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#ifdef SOUNDIO_HAVE_WASAPI
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struct SoundIoInStreamWasapi wasapi;
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#endif
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struct SoundIoInStreamDummy dummy;
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};
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SOUNDIO_MAKE_LIST_STRUCT(struct SoundIoDevice*, SoundIoListDevicePtr, SOUNDIO_LIST_NOT_STATIC)
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SOUNDIO_MAKE_LIST_PROTO(struct SoundIoDevice*, SoundIoListDevicePtr, SOUNDIO_LIST_NOT_STATIC)
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struct SoundIoDevicesInfo {
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struct SoundIoListDevicePtr input_devices;
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struct SoundIoListDevicePtr output_devices;
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// can be -1 when default device is unknown
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int default_output_index;
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int default_input_index;
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};
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struct SoundIoOutStreamPrivate {
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struct SoundIoOutStream pub;
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union SoundIoOutStreamBackendData backend_data;
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};
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struct SoundIoInStreamPrivate {
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struct SoundIoInStream pub;
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union SoundIoInStreamBackendData backend_data;
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};
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struct SoundIoPrivate {
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struct SoundIo pub;
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// Safe to read from a single thread without a mutex.
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struct SoundIoDevicesInfo *safe_devices_info;
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void (*destroy)(struct SoundIoPrivate *);
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void (*flush_events)(struct SoundIoPrivate *);
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void (*wait_events)(struct SoundIoPrivate *);
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void (*wakeup)(struct SoundIoPrivate *);
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void (*force_device_scan)(struct SoundIoPrivate *);
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int (*outstream_open)(struct SoundIoPrivate *, struct SoundIoOutStreamPrivate *);
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void (*outstream_destroy)(struct SoundIoPrivate *, struct SoundIoOutStreamPrivate *);
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int (*outstream_start)(struct SoundIoPrivate *, struct SoundIoOutStreamPrivate *);
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int (*outstream_begin_write)(struct SoundIoPrivate *, struct SoundIoOutStreamPrivate *,
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struct SoundIoChannelArea **out_areas, int *out_frame_count);
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int (*outstream_end_write)(struct SoundIoPrivate *, struct SoundIoOutStreamPrivate *);
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int (*outstream_clear_buffer)(struct SoundIoPrivate *, struct SoundIoOutStreamPrivate *);
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int (*outstream_pause)(struct SoundIoPrivate *, struct SoundIoOutStreamPrivate *, bool pause);
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int (*outstream_get_latency)(struct SoundIoPrivate *, struct SoundIoOutStreamPrivate *, double *out_latency);
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int (*instream_open)(struct SoundIoPrivate *, struct SoundIoInStreamPrivate *);
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void (*instream_destroy)(struct SoundIoPrivate *, struct SoundIoInStreamPrivate *);
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int (*instream_start)(struct SoundIoPrivate *, struct SoundIoInStreamPrivate *);
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int (*instream_begin_read)(struct SoundIoPrivate *, struct SoundIoInStreamPrivate *,
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struct SoundIoChannelArea **out_areas, int *out_frame_count);
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int (*instream_end_read)(struct SoundIoPrivate *, struct SoundIoInStreamPrivate *);
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int (*instream_pause)(struct SoundIoPrivate *, struct SoundIoInStreamPrivate *, bool pause);
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int (*instream_get_latency)(struct SoundIoPrivate *, struct SoundIoInStreamPrivate *, double *out_latency);
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union SoundIoBackendData backend_data;
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};
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SOUNDIO_MAKE_LIST_STRUCT(struct SoundIoSampleRateRange, SoundIoListSampleRateRange, SOUNDIO_LIST_NOT_STATIC)
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SOUNDIO_MAKE_LIST_PROTO(struct SoundIoSampleRateRange, SoundIoListSampleRateRange, SOUNDIO_LIST_NOT_STATIC)
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struct SoundIoDevicePrivate {
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struct SoundIoDevice pub;
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union SoundIoDeviceBackendData backend_data;
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void (*destruct)(struct SoundIoDevicePrivate *);
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struct SoundIoSampleRateRange prealloc_sample_rate_range;
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struct SoundIoListSampleRateRange sample_rates;
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enum SoundIoFormat prealloc_format;
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};
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void soundio_destroy_devices_info(struct SoundIoDevicesInfo *devices_info);
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static const int SOUNDIO_MIN_SAMPLE_RATE = 8000;
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static const int SOUNDIO_MAX_SAMPLE_RATE = 5644800;
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#endif
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