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Tulpen 2023-06-30 21:57:31 +02:00
parent 29988489c7
commit 30946b5a25
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3 changed files with 83 additions and 1 deletions

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@ -1,13 +1,48 @@
using GameConsole; using GameConsole;
using System;
namespace UltraShellMommy { namespace UltraShellMommy {
public class ShellMommy : ICommand { public class ShellMommy : ICommand {
public void Execute(GameConsole.Console con, string[] args) { public void Execute(GameConsole.Console con, string[] args) {
con.PrintLine("test"); if (args.Length < 1 || args[0] == "help") {
con.PrintLine("Usage: mommy <command> [args]");
if (USM != null) {
DoResponse(con, false);
}
} else {
var cmd = con.recognizedCommands[args[0]];
List<String> newArgs = new List<string>();
for (int i = 1; i < args.Length; i++) newArgs.Add(args[i]);
cmd.Execute(con, newArgs.ToArray<string>());
DoResponse(con, true);
}
}
private void DoResponse(GameConsole.Console con, bool isPositive) {
string mommyLittle = USM.MommysLittle[random.Next(USM.MommysLittle.Length)];
string mommyPronoun = USM.MommysPronouns[random.Next(USM.MommysPronouns.Length)];
string mommyRole = USM.MommysRole[random.Next(USM.MommysRole.Length)];
string response;
if (isPositive) response = USM.MommyPositiveResponses[random.Next(USM.MommyPositiveResponses.Length)];
else response = USM.MommyNegativeResponses[random.Next(USM.MommyNegativeResponses.Length)];
response = response.Replace("AFFECTIONATE_TERM", mommyLittle);
response = response.Replace("MOMMYS_PRONOUN", mommyPronoun);
response = response.Replace("MOMMYS_ROLE", mommyRole);
con.PrintLine(response);
}
public void SetUSM(UltraShellMommy newUSM) {
USM = newUSM;
} }
public string Name => "mommy"; public string Name => "mommy";
public string Description => "idk"; public string Description => "idk";
public string Command => "mommy"; public string Command => "mommy";
private Random random = new Random();
private UltraShellMommy USM = null;
} }
} }

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@ -5,16 +5,54 @@ using System;
using System.Collections; using System.Collections;
using GameConsole; using GameConsole;
using BepInEx.Configuration;
namespace UltraShellMommy { namespace UltraShellMommy {
[BepInPlugin("UltraShellMommy", "Ultra Shell Mommy", "1.0.0")] [BepInPlugin("UltraShellMommy", "Ultra Shell Mommy", "1.0.0")]
[BepInProcess("ULTRAKILL.exe")]
public class UltraShellMommy : BaseUnityPlugin { public class UltraShellMommy : BaseUnityPlugin {
public static readonly ICommand[] Commands = { public static readonly ICommand[] Commands = {
new ShellMommy() new ShellMommy()
}; };
private ConfigEntry<String> CfgMommysLittle;
private ConfigEntry<String> CfgMommysRole;
private ConfigEntry<String> CfgMommysPronouns;
private ConfigEntry<String> CfgMommysPositiveResponses;
private ConfigEntry<String> CfgMommysNegativeResponses;
public String[] MommysLittle;
public String[] MommysRole;
public String[] MommysPronouns;
public String[] MommyPositiveResponses;
public String[] MommyNegativeResponses;
private void Awake() { private void Awake() {
GameConsole.Console.Instance.RegisterCommand(Commands[0]); GameConsole.Console.Instance.RegisterCommand(Commands[0]);
(Commands[0] as ShellMommy).SetUSM(this);
// This could be more efficient, but too bad! I am too lazy.
CfgMommysLittle = Config.Bind("Mommy", "MommysLittle", "girl",
"Sets the affectionate term that mommy will use to refer to the user. The default value is \"girl\" and is split by '/'.");
CfgMommysPronouns = Config.Bind("Mommy", "MommysPronouns", "her",
"Sets the pronouns that mommy will use to refer to itself. The default value is \"her\" and is split by '/'.");
CfgMommysRole = Config.Bind("Mommy", "MommysRole", "mommy",
"Sets the role that mommy will have. The default value is \"mommy\" and is split by '/'.");
CfgMommysPositiveResponses = Config.Bind("Mommy", "MommysPositiveResponses", "*pets your head*/awe, what a good AFFECTIONATE_TERM~\nMOMMYS_ROLE knew you could do it~ ❤️/good AFFECTIONATE_TERM~\nMOMMYS_ROLE's so proud of you~ ❤️/Keep up the good work, my love~ ❤️/MOMMYS_ROLE is proud of the progress you've made~ ❤️/MOMMYS_ROLE is so grateful to have you as MOMMYS_PRONOUN little AFFECTIONATE_TERM~ ❤️/I'm so proud of you, my love~ ❤️/MOMMYS_ROLE is so proud of you~ ❤️/MOMMYS_ROLE loves seeing MOMMYS_PRONOUN little AFFECTIONATE_TERM succeed~ ❤️/MOMMYS_ROLE thinks MOMMYS_PRONOUN little AFFECTIONATE_TERM earned a big hug~ ❤️/that's a good AFFECTIONATE_TERM~ ❤️/you did an amazing job, my dear~ ❤️/you're such a smart cookie~ ❤️",
"Sets the possible negative responses that mommy will use. ");
CfgMommysNegativeResponses = Config.Bind("Mommy", "MommysNegativeResponses", "do you need MOMMYS_ROLE's help~? ❤️/Don't give up, my love~ ❤️/Don't worry, MOMMYS_ROLE is here to help you~ ❤️/I believe in you, my sweet AFFECTIONATE_TERM~ ❤️/It's okay to make mistakes, my dear~ ❤️/just a little further, sweetie~ ❤️/Let's try again together, okay~? ❤️/MOMMYS_ROLE believes in you, and knows you can overcome this~ ❤️/MOMMYS_ROLE believes in you~ ❤️/MOMMYS_ROLE is always here for you, no matter what~ ❤️/MOMMYS_ROLE is here to help you through it~ ❤️/MOMMYS_ROLE is proud of you for trying, no matter what the outcome~ ❤️/MOMMYS_ROLE knows it's tough, but you can do it~ ❤️/MOMMYS_ROLE knows MOMMYS_PRONOUN little AFFECTIONATE_TERM can do better~ ❤️/MOMMYS_ROLE knows you can do it, even if it's tough~ ❤️/MOMMYS_ROLE knows you're feeling down, but you'll get through it~ ❤️/MOMMYS_ROLE knows you're trying your best~ ❤️/MOMMYS_ROLE loves you, and is here to support you~ ❤️/MOMMYS_ROLE still loves you no matter what~ ❤️/You're doing your best, and that's all that matters to MOMMYS_ROLE~ ❤️/MOMMYS_ROLE is always here to encourage you~ ❤️",
"Sets the possible positive responses that mommy will use.");
MommysLittle = CfgMommysLittle.Value.Split('/');
MommysPronouns = CfgMommysPronouns.Value.Split('/');
MommysRole = CfgMommysRole.Value.Split('/');
MommyPositiveResponses = CfgMommysPositiveResponses.Value.Split('/');
MommyNegativeResponses = CfgMommysNegativeResponses.Value.Split('/');
Logger.LogInfo("Loaded UltraShellMommy!"); Logger.LogInfo("Loaded UltraShellMommy!");
} }
} }

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ULTRAKILLPath>/path/to/ULTRAKILL/</ULTRAKILLPath>
<BepInExRootDir>/path/to/ULTRAKILL/BepInEx</BepInExRootDir>
<BepInExCoreDir>/path/to/ULTRAKILL/BepInEx/core/</BepInExCoreDir>
<ManagedDir>/path/to/ULTRAKILL/ULTRAKILL_Data/Managed/</ManagedDir>
</PropertyGroup>
</Project>