Modify csproj indent

This commit is contained in:
Tulpen 2023-06-30 23:20:15 +02:00
parent c3dfc4c669
commit a1fe30863a
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@ -63,7 +63,7 @@
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.UI.dll</HintPath> <HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ParticleSystemModule"> <Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath> <HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
@ -72,27 +72,27 @@
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ImageConversionModule"> <Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath> <HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Addressables">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\Unity.Addressables.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ResourceManager">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\Unity.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(ULTRAKILLPath)\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="HarmonyLib">
<HintPath>$(ULTRAKILLPath)\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="NewBlood">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\NewBlood.LegacyInput.dll</HintPath>
</Reference>
<Reference Include="NewtonsoftJson">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Addressables">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\Unity.Addressables.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ResourceManager">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\Unity.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(ULTRAKILLPath)\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="HarmonyLib">
<HintPath>$(ULTRAKILLPath)\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="NewBlood">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\NewBlood.LegacyInput.dll</HintPath>
</Reference>
<Reference Include="NewtonsoftJson">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
</ItemGroup> </ItemGroup>
<PropertyGroup> <PropertyGroup>
<ManagedDir>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\</ManagedDir> <ManagedDir>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\</ManagedDir>