ultrashellmommy/UltraShellMommy.csproj

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5.5 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>UltraShellMommy</RootNamespace>
<AssemblyName>UltraShellMommy</AssemblyName>
<ImplicitUsings>enable</ImplicitUsings>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Addressables">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\Unity.Addressables.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ResourceManager">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\Unity.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(ULTRAKILLPath)\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="HarmonyLib">
<HintPath>$(ULTRAKILLPath)\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="NewBlood">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\NewBlood.LegacyInput.dll</HintPath>
</Reference>
<Reference Include="NewtonsoftJson">
<HintPath>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
</ItemGroup>
<PropertyGroup>
<ManagedDir>$(ULTRAKILLPath)\ULTRAKILL_Data\Managed\</ManagedDir>
<BepInExRootDir>$(ULTRAKILLPath)\BepInEx\</BepInExRootDir>
<BepInExCoreDir>$(BepInExRootDir)\core\</BepInExCoreDir>
<BepInExPluginsDir>$(BepInExRootDir)\plugins\</BepInExPluginsDir>
</PropertyGroup>
<ItemGroup>
<ModDlls Include="$(OutDir)/$(AssemblyName).dll" />
</ItemGroup>
<Target Name="WarnBeforeBuild" BeforeTargets="BeforeBuild">
<Error Condition="!Exists($(ULTRAKILLPath))" Text="ULTRAKILLPath not set, create a ultrashell-mommy.csproj.user file that sets this property to compile" />
</Target>
<Target Name="CopyModDlls" AfterTargets="AfterBuild">
<Copy SourceFiles="$(OutDir)/$(AssemblyName).dll" DestinationFolder="$(ULTRAKILLPath)\BepInEx\plugins\" />
</Target>
<ItemGroup>
<None Include="LICENSE" />
</ItemGroup>
</Project>