FasTC/Base/include/VectorBase.h

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/*******************************************************************************
* Copyright (c) 2012 Pavel Krajcevski
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
******************************************************************************/
#ifndef BASE_INCLUDE_VECTORBASE_H_
#define BASE_INCLUDE_VECTORBASE_H_
// !FIXME! For sqrt function. This increases compilation time by a LOT
// but I couldn't guarantee any faster general-purpose implementation
#include <cmath>
namespace FasTC {
template <typename T, const int N>
class VectorBase {
protected:
// Vector representation
T vec[N];
public:
VectorBase() { }
VectorBase(const VectorBase<T, N> &other) {
for(int i = 0; i < N; i++) vec[i] = other[i];
}
explicit VectorBase(T *_vec) {
for(int i = 0; i < N; i++) {
vec[i] = _vec[i];
}
}
static const int Size = N;
// Accessors
T &operator()(int idx) { return vec[idx]; }
T &operator[](int idx) { return vec[idx]; }
const T &operator()(int idx) const { return vec[idx]; }
const T &operator[](int idx) const { return vec[idx]; }
// Allow casts to the respective array representation...
operator T *() const { return vec; }
VectorBase<T, N> &operator=(const T *v) {
for(int i = 0; i < N; i++)
vec[i] = v[i];
return *this;
}
// Allows casting to other vector types if the underlying type system does as well...
template<typename _T>
operator VectorBase<_T, N>() const {
return VectorBase<_T, N>(vec);
}
// Vector operations
template<typename _T>
T Dot(const VectorBase<_T, N> &v) const {
T sum = 0;
for(int i = 0; i < N; i++)
sum += vec[i] * v[i];
return sum;
}
T LengthSq() const { return this->Dot(*this); }
T Length() const { return sqrt(LengthSq()); }
};
// Operators
template<typename VectorTypeOne, typename VectorTypeTwo>
static inline VectorTypeOne operator+(const VectorTypeOne &v1,
const VectorTypeTwo &v2) {
VectorTypeOne a;
for(int i = 0; i < VectorTypeOne::Size; i++)
a(i) = v1(i) + v2(i);
return a;
}
template<typename VectorTypeOne, typename VectorTypeTwo>
static inline VectorTypeOne &operator+=(VectorTypeOne &v1,
const VectorTypeTwo &v2) {
for(int i = 0; i < VectorTypeOne::Size; i++)
v1(i) += v2(i);
return v1;
}
template<typename VectorTypeOne, typename VectorTypeTwo>
static inline VectorTypeOne operator-(const VectorTypeOne &v1,
const VectorTypeTwo &v2) {
VectorTypeOne a;
for(int i = 0; i < VectorTypeOne::Size; i++)
a(i) = v1(i) - v2(i);
return a;
}
template<typename VectorTypeOne, typename VectorTypeTwo>
static inline VectorTypeOne &operator-=(VectorTypeOne &v1,
const VectorTypeTwo &v2) {
for(int i = 0; i < VectorTypeOne::Size; i++) {
v1(i) -= v2(i);
}
return v1;
}
template<typename VectorType, typename ScalarType>
static inline VectorType operator*(const VectorType &v, const ScalarType &s) {
VectorType a;
for(int i = 0; i < VectorType::Size; i++)
a(i) = v(i) * s;
return a;
}
template<typename VectorType, typename ScalarType>
static inline VectorType operator*(const ScalarType &s, const VectorType &v) {
VectorType a;
for(int i = 0; i < VectorType::Size; i++)
a(i) = v(i) * s;
return a;
}
template<typename VectorType, typename ScalarType>
static inline VectorType operator/(const VectorType &v, const ScalarType &s) {
VectorType a;
for(int i = 0; i < VectorType::Size; i++)
a(i) = v(i) / s;
return a;
}
template<typename VectorType, typename ScalarType>
static inline operator/(const ScalarType &s, const VectorType &v) {
VectorType a;
for(int i = 0; i < VectorType::Size; i++)
a(i) = v(i) / s;
return a;
}
template<typename VectorType, typename ScalarType>
static inline VectorType &operator*=(VectorType &v, const ScalarType &s) {
for(int i = 0; i < VectorType::Size; i++)
v(i) *= s;
return v;
}
template<typename VectorType, typename ScalarType>
static inline VectorType &operator/=(VectorType &v, const ScalarType &s) {
for(int i = 0; i < VectorType::Size; i++)
v(i) /= s;
return v;
}
};
#endif // BASE_INCLUDE_VECTORBASE_H_