Move Thread.h out of the include directory, and update the BlockStatManager to compensate.

This commit is contained in:
Pavel Krajcevski 2013-01-27 14:36:19 -05:00
parent 40a0947649
commit 45e926536a
4 changed files with 63 additions and 5 deletions

View file

@ -94,7 +94,7 @@ ELSE()
SET( SOURCES ${SOURCES} "src/ThreadGroup.cpp" )
SET( SOURCES ${SOURCES} "src/WorkerQueue.cpp" )
SET( HEADERS ${HEADERS} "include/Thread.h" )
SET( HEADERS ${HEADERS} "src/Thread.h" )
SET( HEADERS ${HEADERS} "src/ThreadGroup.h" )
SET( HEADERS ${HEADERS} "src/WorkerQueue.h" )
ENDIF()

View file

@ -3,7 +3,19 @@
#include "TexCompTypes.h"
#include "ReferenceCounter.h"
#include "Thread.h"
///////////////////////////////////////////////////////////////////////////////
//
// Forward declarations
//
///////////////////////////////////////////////////////////////////////////////
class TCMutex;
///////////////////////////////////////////////////////////////////////////////
//
// class BlockStat
//
///////////////////////////////////////////////////////////////////////////////
struct BlockStat {
friend class BlockStatManager;
@ -36,6 +48,8 @@ class BlockStatManager {
public:
BlockStatManager(int nBlocks);
BlockStatManager(const BlockStatManager &);
BlockStatManager &operator=(const BlockStatManager &);
~BlockStatManager();
uint32 BeginBlock();
@ -55,6 +69,7 @@ class BlockStatManager {
private:
BlockStatList(const BlockStat &stat);
BlockStatList(const BlockStatList &other);
BlockStat m_Stat;
BlockStatList *m_Tail;
@ -63,9 +78,12 @@ class BlockStatManager {
} *m_BlockStatList;
uint32 m_BlockStatListSz;
TCMutex m_Mutex;
TCMutex *m_Mutex;
uint32 m_NextBlock;
ReferenceCounter m_Counter;
// Note: we probably shouldn't call this...
void Copy(const BlockStatManager &);
};
#endif // __BLOCK_STATS_H__

View file

@ -6,6 +6,7 @@
#include <assert.h>
#include "FileStream.h"
#include "Thread.h"
template <typename T>
static T max(const T &a, const T &b) {
@ -79,9 +80,36 @@ void BlockStat::ToString(CHAR *buf, int bufSz) const {
//
////////////////////////////////////////////////////////////////////////////////
void BlockStatManager::Copy(const BlockStatManager &other) {
// This is a bug. If we copy the manager then all of the lists and pointers
// become shared and can cause dereferencing issues. Check to see where you're
// copying this class and make sure to actually create a new instance.
assert(!"We shouldn't be copying these in this manner!");
m_BlockStatList = new BlockStatList(other.m_BlockStatList);
m_BlockStatListSz = other.m_BlockStatListSz;
m_NextBlock = other.m_NextBlock;
// If we do copy them, then make sure that we are actually using the exact same
// pointers for our synchronization primitives... otherwise we could run into
// deadlock issues.
m_Mutex = other.m_Mutex;
}
BlockStatManager::BlockStatManager(const BlockStatManager &other) {
Copy(other);
}
BlockStatManager &BlockStatManager::operator=(const BlockStatManager &other) {
m_Counter = other.m_Counter;
Copy(other);
return *this;
}
BlockStatManager::BlockStatManager(int nBlocks)
: m_BlockStatListSz(max(nBlocks, 0))
, m_NextBlock(0)
, m_Mutex(new TCMutex)
{
m_BlockStatList = new BlockStatList[m_BlockStatListSz];
if(!m_BlockStatList) {
@ -95,6 +123,12 @@ BlockStatManager::~BlockStatManager() {
if(m_Counter.GetRefCount() == 0) {
delete [] m_BlockStatList;
}
if(m_Mutex)
{
delete m_Mutex;
m_Mutex = 0;
}
}
uint32 BlockStatManager::BeginBlock() {
@ -104,7 +138,7 @@ uint32 BlockStatManager::BeginBlock() {
return m_NextBlock-1;
}
TCLock lock (m_Mutex);
TCLock lock (*m_Mutex);
return m_NextBlock++;
}
@ -115,7 +149,7 @@ void BlockStatManager::AddStat(uint32 blockIdx, const BlockStat &stat) {
return;
}
TCLock lock (m_Mutex);
TCLock lock (*m_Mutex);
m_BlockStatList[blockIdx].AddStat(stat);
}
@ -168,8 +202,14 @@ BlockStatManager::BlockStatList::BlockStatList(const BlockStat &stat)
: m_Tail(0)
, m_Stat(stat)
{
assert(!"If you're copying a block stat list then you're probably not using them properly.");
}
BlockStatManager::BlockStatList::BlockStatList(const BlockStatList &other)
: m_Tail(new BlockStatList(*other.m_Tail))
, m_Stat(other.m_Stat)
{}
BlockStatManager::BlockStatList::~BlockStatList() {
if(m_Counter.GetRefCount() == 0 && m_Tail) {
delete m_Tail;