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Reverse the order for modulating our bits... I'm not convinced that this is right
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@ -108,6 +108,8 @@ namespace PVRTCC {
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}
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}
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assert(blocks.size() > 0);
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// Extract the endpoints into A and B images
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Image imgA(blocksH, blocksW);
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Image imgB(blocksH, blocksW);
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@ -181,7 +183,7 @@ namespace PVRTCC {
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}
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} else {
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const uint8 lerpVals[4] = { 0, 3, 5, 8 };
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const uint8 lerpVals[4] = { 8, 5, 3, 0 };
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const uint8 lerpVal = lerpVals[b.GetLerpValue(texelIndex)];
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for(uint32 c = 0; c < 4; c++) {
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