Add some utility functions for manipulating the block data, including packing colors back into the 64-bit word.

This commit is contained in:
Pavel Krajcevski 2013-09-24 20:33:48 -04:00
parent 3de9abc908
commit 8f4dcca4d7
3 changed files with 229 additions and 0 deletions

View file

@ -83,6 +83,42 @@ namespace PVRTCC {
return m_ColorA;
}
Pixel Block::SetColor(const Pixel &c, bool transparent,
const uint8 (&tbd)[4], const uint8 (&obd)[4]) {
uint8 cDepth[4];
c.GetBitDepth(cDepth);
Pixel final = c;
if(transparent) {
final.ChangeBitDepth(tbd);
// If we went effectively transparent, then just switch over to opaque...
if(final.A() == 0x7) {
return SetColor(c, false, tbd, obd);
}
} else {
final.A() = 255;
final.ChangeBitDepth(obd);
}
return final;
}
void Block::SetColorA(const Pixel &c, bool transparent) {
const uint8 transparentBitDepth[4] = { 3, 4, 4, 4 };
const uint8 opaqueBitDepth[4] = { 0, 5, 5, 5 };
m_ColorA = SetColor(c, transparent, transparentBitDepth, opaqueBitDepth);
m_ColorACached = true;
}
void Block::SetColorB(const Pixel &c, bool transparent) {
const uint8 transparentBitDepth[4] = { 3, 4, 4, 3 };
const uint8 opaqueBitDepth[4] = { 0, 5, 5, 4 };
m_ColorB = SetColor(c, transparent, transparentBitDepth, opaqueBitDepth);
m_ColorBCached = true;
}
Pixel Block::GetColorB() {
if(m_ColorBCached) {
return m_ColorB;
@ -109,6 +145,17 @@ namespace PVRTCC {
return (m_LongData >> (texelIdx * 2)) & 0x3;
}
void Block::SetLerpValue(uint32 texelIdx, uint8 lerpVal) {
assert(texelIdx >= 0);
assert(texelIdx <= 15);
assert(lerpVal >= 0);
assert(lerpVal < 4);
m_LongData &= ~(static_cast<uint64>(0x3) << (texelIdx * 2));
m_LongData |= static_cast<uint64>(lerpVal & 0x3) << (texelIdx * 2);
}
Block::E2BPPSubMode Block::Get2BPPSubMode() const {
uint8 first = GetLerpValue(0);
if(!(first & 0x1)) {
@ -145,4 +192,65 @@ namespace PVRTCC {
return ret;
}
uint64 Block::Pack() {
assert(m_ColorACached);
assert(m_ColorBCached);
#ifndef NDEBUG
uint8 bitDepthA[4];
m_ColorA.GetBitDepth(bitDepthA);
uint32 sumA = 0;
for(int i = 0; i < 4; i++) {
sumA += bitDepthA[i];
}
assert(sumA == 15);
#endif
#ifndef NDEBUG
uint8 bitDepthB[4];
m_ColorB.GetBitDepth(bitDepthB);
uint32 sumB = 0;
for(int i = 0; i < 4; i++) {
sumB += bitDepthB[i];
}
assert(sumB == 14);
#endif
uint8 aBits[2], bBits[2];
memset(aBits, 0, sizeof(aBits));
memset(bBits, 0, sizeof(bBits));
m_ColorA.ToBits(aBits, 2);
m_ColorB.ToBits(bBits, 2, 1);
if(m_ColorA.A() == 0xFF) {
m_ByteData[7] |= 0x80;
} else {
m_ByteData[7] &= 0x7f;
}
m_ByteData[7] = aBits[1];
m_ByteData[6] = aBits[0];
bool modeBit = GetModeBit();
m_ByteData[5] = bBits[1];
m_ByteData[4] = bBits[0];
if(m_ColorB.A() == 0xFF) {
m_ByteData[5] |= 0x80;
} else {
m_ByteData[5] &= 0x7f;
}
if(modeBit) {
m_ByteData[4] |= 0x1;
} else {
m_ByteData[4] &= 0xFE;
}
// Modulation data should have already been set...
return m_LongData;
}
} // namespace PVRTCC

View file

@ -61,15 +61,29 @@ namespace PVRTCC {
class Block {
public:
Block(): m_LongData(0) { }
explicit Block(const uint8 *data);
// Accessors for the A and B colors of the block.
Pixel GetColorA();
void SetColorA(const Pixel &, bool transparent=false);
Pixel GetColorB();
void SetColorB(const Pixel &, bool transparent=false);
bool GetModeBit() const {
return static_cast<bool>((m_LongData >> 32) & 0x1);
}
void SetModeBit(bool flag) {
const uint64 bit = 0x100000000L;
if(flag) {
m_LongData |= bit;
} else {
m_LongData &= ~bit;
}
}
// For 2BPP PVRTC, if the mode bit is set, then we use the modulation data
// as 2 bits for every other texel in the 8x4 block in a checkerboard pattern.
// The interleaved texel data is decided by averaging nearby texel modulation
@ -101,6 +115,11 @@ class Block {
// 12 13 14 15
uint8 GetLerpValue(uint32 texelIdx) const;
// Sets the values in the data for this block according to the texel and
// modulation value passed. This happens immediately (i.e. a call to Pack()
// will reflect these changes).
void SetLerpValue(uint32 texelIdx, uint8 lerpVal);
// This returns the modulation value for the texel in the block interpreted as
// 2BPP. If the modulation bit is not set, then it expects a number from 0-31
// and does the same operation as GetLerpValue. If the modulation bit is set,
@ -110,6 +129,12 @@ class Block {
// global information.
uint8 Get2BPPLerpValue(uint32 texelIdx) const;
// Returns the 64-bit word that represents this block. This function packs the
// A and B colors based on their bit depths and preserves the corresponding mode
// bits. The color modes are determined by whether or not the alpha channel of
// each block is fully opaque or not.
uint64 Pack();
private:
union {
uint8 m_ByteData[8];
@ -121,6 +146,11 @@ class Block {
bool m_ColorBCached;
Pixel m_ColorB;
// tbd -- transparent bit depth
// obd -- opaque bit depth
static Pixel SetColor(const Pixel &c, bool transparent,
const uint8 (&tbd)[4], const uint8 (&obd)[4]);
};
} // namespace PVRTCC

View file

@ -236,3 +236,94 @@ TEST(Block, Get2BPPSubMode) {
b = PVRTCC::Block(data);
EXPECT_EQ(b.Get2BPPSubMode(), PVRTCC::Block::e2BPPSubMode_Vertical);
}
TEST(Block, SetColorAandB) {
PVRTCC::Block b;
PVRTCC::Pixel color;
color.A() = 212;
color.R() = 200;
color.G() = 100;
color.B() = -120;
b.SetColorA(color);
PVRTCC::Pixel cA = b.GetColorA();
uint8 bitDepth[4] = { 0, 5, 5, 5 };
color.ChangeBitDepth(bitDepth);
EXPECT_FALSE(memcmp(&color, &cA, sizeof(color)));
memset(bitDepth, 8, sizeof(bitDepth));
color.ChangeBitDepth(bitDepth);
color.A() = 212;
color.R() = 200;
color.G() = 100;
color.B() = -120;
b.SetColorB(color, true);
PVRTCC::Pixel cB = b.GetColorB();
uint8 tBitDepth[4] = { 0, 5, 5, 4 };
color.ChangeBitDepth(tBitDepth);
EXPECT_FALSE(memcmp(&color, &cB, sizeof(color)));
memset(bitDepth, 8, sizeof(bitDepth));
color.ChangeBitDepth(bitDepth);
color.A() = 100;
color.R() = 200;
color.G() = 100;
color.B() = -120;
b.SetColorB(color, true);
PVRTCC::Pixel cC = b.GetColorB();
uint8 uBitDepth[4] = { 3, 4, 4, 3 };
color.ChangeBitDepth(uBitDepth);
EXPECT_FALSE(memcmp(&color, &cC, sizeof(color)));
}
TEST(Block, SetLerpValue) {
PVRTCC::Block b;
for(int i = 0; i < 16; i++) {
b.SetLerpValue(i, i%4);
}
for(int i = 0; i < 16; i++) {
EXPECT_EQ(b.GetLerpValue(i), i % 4);
}
}
TEST(Block, PackBlock) {
PVRTCC::Block b;
PVRTCC::Pixel cA, cB;
cA.A() = 0xFF;
cA.R() = 0xFF;
cA.G() = 0x80;
cA.B() = 0x00;
cB.A() = 0x80;
cB.R() = 0x7F;
cB.G() = 0x00;
cB.B() = 0xFF;
b.SetColorA(cA);
b.SetColorB(cB, true);
for(int i = 0; i < 16; i++) {
b.SetLerpValue(i, i%4);
}
b.SetModeBit(false);
EXPECT_EQ(b.Pack(), 0xFE00480EE4E4E4E4UL);
b.SetModeBit(true);
EXPECT_EQ(b.Pack(), 0xFE00480FE4E4E4E4UL);
b.SetColorB(cB);
b.SetModeBit(false);
EXPECT_EQ(b.Pack(), 0xFE00C01EE4E4E4E4UL);
}