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Add scaling tests to make sure that bit depths are preserved.
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@ -248,3 +248,33 @@ TEST(Pixel, UnpackRGBA) {
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EXPECT_EQ(p.G(), 0x3);
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EXPECT_EQ(p.G(), 0x3);
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EXPECT_EQ(p.R(), 0x1f);
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EXPECT_EQ(p.R(), 0x1f);
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}
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}
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TEST(Pixel, ScaleColor) {
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FasTC::Pixel p;
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uint8 newBitDepth[4] = { 3, 5, 2, 1 }; // A R G B
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p.ChangeBitDepth(newBitDepth);
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p.R() = 1;
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p.G() = 2;
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p.B() = 3;
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p.A() = 4;
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FasTC::Pixel sp = p * 3;
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FasTC::Pixel ps = 3 * p;
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EXPECT_EQ(sp.R(), 3); EXPECT_EQ(ps.R(), 3);
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EXPECT_EQ(sp.G(), 6); EXPECT_EQ(ps.G(), 6);
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EXPECT_EQ(sp.B(), 9); EXPECT_EQ(ps.B(), 9);
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EXPECT_EQ(sp.A(), 12); EXPECT_EQ(ps.A(), 12);
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uint8 bd[4];
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sp.GetBitDepth(bd);
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for(uint32 i = 0; i < 4; i++) {
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EXPECT_EQ(bd[i], newBitDepth[i]);
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}
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ps.GetBitDepth(bd);
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for(uint32 i = 0; i < 4; i++) {
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EXPECT_EQ(bd[i], newBitDepth[i]);
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}
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}
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