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Most notably, we need to actually fix a bug in MSVC that doesn't know how to properly instantiate enums in partial template specialization. There are more details outlined here: http://stackoverflow.com/questions/15466594/why-does-msvc-fail-to-compile-this-template-function The fix in this commit closes #10 Also in this commit is a hacky way to allow GL defines. Apparently "LoadImage" is defined as a macro even with WIN32_LEAN_AND_MEAN. This means that we have to #undef the code that includes it, meaning that we also need to make sure not to actually mix GLDefines.h with any file that needs to use the functions from Windows.h |
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| .. | ||
| Color.h | ||
| CompressionFormat.h | ||
| CompressionJob.h | ||
| Image.h | ||
| ImageFwd.h | ||
| IPixel.h | ||
| Matrix2x2.h | ||
| Matrix3x3.h | ||
| Matrix4x4.h | ||
| MatrixBase.h | ||
| MatrixSquare.h | ||
| Pixel.h | ||
| ScopedAllocator.h | ||
| TexCompTypes.h | ||
| Vector2.h | ||
| Vector3.h | ||
| Vector4.h | ||
| VectorBase.h | ||