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71 lines
2.6 KiB
C++
Executable file
71 lines
2.6 KiB
C++
Executable file
// Copyright 2016 The University of North Carolina at Chapel Hill
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// Please send all BUG REPORTS to <pavel@cs.unc.edu>.
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// <http://gamma.cs.unc.edu/FasTC/>
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// The original lisence from the code available at the following location:
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// http://software.intel.com/en-us/vcsource/samples/fast-texture-compression
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//
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// This code has been modified significantly from the original.
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//--------------------------------------------------------------------------------------
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// Copyright 2011 Intel Corporation
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// All Rights Reserved
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//
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// Permission is granted to use, copy, distribute and prepare derivative works of this
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// software for any purpose and without fee, provided, that the above copyright notice
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// and this statement appear in all copies. Intel makes no representations about the
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// suitability of this software for any purpose. THIS SOFTWARE IS PROVIDED "AS IS."
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// INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, AND ALL LIABILITY,
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// INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES, FOR THE USE OF THIS SOFTWARE,
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// INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY RIGHTS, AND INCLUDING THE
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. Intel does not
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// assume any responsibility for any errors which may appear in this software nor any
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// responsibility to update it.
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//
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//--------------------------------------------------------------------------------------
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#ifndef __TEXCOMP_STOP_WATCH_H__
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#define __TEXCOMP_STOP_WATCH_H__
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// Forward declare the private implementation of the class that will actually implement
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// the timing features. This class is defined in each module depending on the platform...
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class StopWatchImpl;
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// A simple stopwatch class using Windows' high-resolution performance counters.
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class StopWatch
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{
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public:
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StopWatch();
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StopWatch(const StopWatch &);
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~StopWatch();
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StopWatch &operator=(const StopWatch &);
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void Start();
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void Stop();
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void Reset();
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double TimeInSeconds() const;
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double TimeInMilliseconds() const;
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double TimeInMicroseconds() const;
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private:
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StopWatchImpl *impl;
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};
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#endif // __TEXCOMP_STOP_WATCH_H__
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