Fix an AppVerifier STOP in OOP server code. In the destructor of

the OOP server, we need to wait for any pending I/O to be done.



git-svn-id: http://google-breakpad.googlecode.com/svn/trunk@308 4c0a9323-5329-0410-9bdc-e9ce6186880e
This commit is contained in:
doshimun 2009-01-16 22:37:48 +00:00
parent 308947d1ce
commit 104e4e0114
2 changed files with 22 additions and 1 deletions

View file

@ -129,6 +129,19 @@ CrashGenerationServer::~CrashGenerationServer() {
// Indicate to existing threads that server is shutting down.
shutting_down_ = true;
// Even if there are no current worker threads running, it is possible that
// an I/O request is pending on the pipe right now but not yet done. In fact,
// it's very likely this is the case unless we are in an ERROR state. If we
// don't wait for the pending I/O to be done, then when the I/O completes,
// it may write to invalid memory. AppVerifier will flag this problem too.
// So we disconnect from the pipe and then wait for the server to get into
// error state so that the pending I/O will fail and get cleared.
DisconnectNamedPipe(pipe_);
int num_tries = 100;
while (num_tries-- && server_state_ != IPC_SERVER_STATE_ERROR) {
Sleep(10);
}
// Unregister wait on the pipe.
if (pipe_wait_handle_) {
// Wait for already executing callbacks to finish.
@ -629,6 +642,14 @@ bool CrashGenerationServer::RespondToClient(ClientInfo* client_info) {
// implements the state machine described in ReadMe.txt along with the
// helper methods HandleXXXState.
void CrashGenerationServer::HandleConnectionRequest() {
// If we are shutting doen then get into ERROR state, reset the event so more
// workers don't run and return immediately.
if (shutting_down_) {
server_state_ = IPC_SERVER_STATE_ERROR;
ResetEvent(overlapped_.hEvent);
return;
}
switch (server_state_) {
case IPC_SERVER_STATE_ERROR:
HandleErrorState();

View file

@ -241,7 +241,7 @@ class CrashGenerationServer {
// Note that since we restrict the pipe to one instance, we
// only need to keep one state of the server. Otherwise, server
// would have one state per client it is talking to.
IPCServerState server_state_;
volatile IPCServerState server_state_;
// Whether the server is shutting down.
volatile bool shutting_down_;