mirror of
https://github.com/yuzu-emu/breakpad.git
synced 2024-12-23 06:55:34 +00:00
Fixing a race condition in the Crash Generation Server which has to
do with simultaneous handling of dump requests and client process termination events. http://breakpad.appspot.com/430002/ git-svn-id: http://google-breakpad.googlecode.com/svn/trunk@1013 4c0a9323-5329-0410-9bdc-e9ce6186880e
This commit is contained in:
parent
f8c1de5643
commit
d7de392b05
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@ -85,16 +85,38 @@ bool ClientInfo::Initialize() {
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return dump_generated_handle_ != NULL;
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}
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ClientInfo::~ClientInfo() {
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void ClientInfo::UnregisterDumpRequestWaitAndBlockUntilNoPending() {
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if (dump_request_wait_handle_) {
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// Wait for callbacks that might already be running to finish.
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UnregisterWaitEx(dump_request_wait_handle_, INVALID_HANDLE_VALUE);
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dump_request_wait_handle_ = NULL;
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}
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}
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void ClientInfo::UnregisterProcessExitWait(bool block_until_no_pending) {
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if (process_exit_wait_handle_) {
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// Wait for the callback that might already be running to finish.
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UnregisterWaitEx(process_exit_wait_handle_, INVALID_HANDLE_VALUE);
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if (block_until_no_pending) {
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// Wait for the callback that might already be running to finish.
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UnregisterWaitEx(process_exit_wait_handle_, INVALID_HANDLE_VALUE);
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} else {
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UnregisterWait(process_exit_wait_handle_);
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}
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process_exit_wait_handle_ = NULL;
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}
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}
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ClientInfo::~ClientInfo() {
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// Waiting for the callback to finish here is safe because ClientInfo's are
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// never destroyed from the dump request handling callback.
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UnregisterDumpRequestWaitAndBlockUntilNoPending();
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// This is a little tricky because ClientInfo's may be destroyed by the same
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// callback (OnClientEnd) and waiting for it to finish will cause a deadlock.
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// Regardless of this complication, wait for any running callbacks to finish
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// so that the common case is properly handled. In order to avoid deadlocks,
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// the OnClientEnd callback must call UnregisterProcessExitWait(false)
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// before deleting the ClientInfo.
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UnregisterProcessExitWait(true);
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if (process_handle_) {
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CloseHandle(process_handle_);
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@ -109,18 +131,6 @@ ClientInfo::~ClientInfo() {
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}
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}
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void ClientInfo::UnregisterWaits() {
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if (dump_request_wait_handle_) {
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UnregisterWait(dump_request_wait_handle_);
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dump_request_wait_handle_ = NULL;
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}
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if (process_exit_wait_handle_) {
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UnregisterWait(process_exit_wait_handle_);
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process_exit_wait_handle_ = NULL;
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}
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}
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bool ClientInfo::GetClientExceptionInfo(EXCEPTION_POINTERS** ex_info) const {
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SIZE_T bytes_count = 0;
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if (!ReadProcessMemory(process_handle_,
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@ -67,24 +67,22 @@ class ClientInfo {
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HANDLE dump_generated_handle() const { return dump_generated_handle_; }
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DWORD crash_id() const { return crash_id_; }
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HANDLE dump_request_wait_handle() const {
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return dump_request_wait_handle_;
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}
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void set_dump_request_wait_handle(HANDLE value) {
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dump_request_wait_handle_ = value;
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}
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HANDLE process_exit_wait_handle() const {
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return process_exit_wait_handle_;
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}
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void set_process_exit_wait_handle(HANDLE value) {
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process_exit_wait_handle_ = value;
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}
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// Unregister all waits for the client.
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void UnregisterWaits();
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// Unregister the dump request wait operation and wait for all callbacks
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// that might already be running to complete before returning.
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void UnregisterDumpRequestWaitAndBlockUntilNoPending();
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// Unregister the process exit wait operation. If block_until_no_pending is
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// true, wait for all callbacks that might already be running to complete
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// before returning.
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void UnregisterProcessExitWait(bool block_until_no_pending);
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bool Initialize();
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bool GetClientExceptionInfo(EXCEPTION_POINTERS** ex_info) const;
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@ -76,13 +76,6 @@ static const ULONG kPipeIOThreadFlags = WT_EXECUTEINWAITTHREAD;
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static const ULONG kDumpRequestThreadFlags = WT_EXECUTEINWAITTHREAD |
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WT_EXECUTELONGFUNCTION;
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// Maximum delay during server shutdown if some work items
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// are still executing.
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static const int kShutdownDelayMs = 10000;
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// Interval for each sleep during server shutdown.
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static const int kShutdownSleepIntervalMs = 5;
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static bool IsClientRequestValid(const ProtocolMessage& msg) {
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return msg.tag == MESSAGE_TAG_UPLOAD_REQUEST ||
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(msg.tag == MESSAGE_TAG_REGISTRATION_REQUEST &&
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@ -123,8 +116,7 @@ CrashGenerationServer::CrashGenerationServer(
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server_state_(IPC_SERVER_STATE_UNINITIALIZED),
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shutting_down_(false),
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overlapped_(),
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client_info_(NULL),
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cleanup_item_count_(0) {
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client_info_(NULL) {
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InitializeCriticalSection(&sync_);
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if (dump_path) {
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@ -132,91 +124,85 @@ CrashGenerationServer::CrashGenerationServer(
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}
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}
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// This should never be called from the OnPipeConnected callback.
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// Otherwise the UnregisterWaitEx call below will cause a deadlock.
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CrashGenerationServer::~CrashGenerationServer() {
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// New scope to release the lock automatically.
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{
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// Make sure no clients are added or removed beyond this point.
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// Before adding or removing any clients, the critical section
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// must be entered and the shutting_down_ flag checked. The
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// critical section is then exited only after the clients_ list
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// modifications are done and the list is in a consistent state.
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AutoCriticalSection lock(&sync_);
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// Indicate to existing threads that server is shutting down.
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shutting_down_ = true;
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}
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// No one will modify the clients_ list beyond this point -
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// not even from another thread.
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// Even if there are no current worker threads running, it is possible that
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// an I/O request is pending on the pipe right now but not yet done.
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// In fact, it's very likely this is the case unless we are in an ERROR
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// state. If we don't wait for the pending I/O to be done, then when the I/O
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// completes, it may write to invalid memory. AppVerifier will flag this
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// problem too. So we disconnect from the pipe and then wait for the server
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// to get into error state so that the pending I/O will fail and get
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// cleared.
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DisconnectNamedPipe(pipe_);
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int num_tries = 100;
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while (num_tries-- && server_state_ != IPC_SERVER_STATE_ERROR) {
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lock.Release();
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Sleep(10);
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lock.Acquire();
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}
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// Unregister wait on the pipe.
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if (pipe_wait_handle_) {
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// Wait for already executing callbacks to finish.
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UnregisterWaitEx(pipe_wait_handle_, INVALID_HANDLE_VALUE);
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}
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// Close the pipe to avoid further client connections.
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if (pipe_) {
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CloseHandle(pipe_);
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}
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// Request all ClientInfo objects to unregister all waits.
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std::list<ClientInfo*>::iterator iter;
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for (iter = clients_.begin(); iter != clients_.end(); ++iter) {
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ClientInfo* client_info = *iter;
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client_info->UnregisterWaits();
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}
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// Even if there are no current worker threads running, it is possible that
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// an I/O request is pending on the pipe right now but not yet done.
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// In fact, it's very likely this is the case unless we are in an ERROR
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// state. If we don't wait for the pending I/O to be done, then when the I/O
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// completes, it may write to invalid memory. AppVerifier will flag this
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// problem too. So we disconnect from the pipe and then wait for the server
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// to get into error state so that the pending I/O will fail and get
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// cleared.
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DisconnectNamedPipe(pipe_);
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int num_tries = 100;
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while (num_tries-- && server_state_ != IPC_SERVER_STATE_ERROR) {
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Sleep(10);
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}
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// Now that all waits have been unregistered, wait for some time
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// for all pending work items to finish.
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int total_wait = 0;
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while (cleanup_item_count_ > 0) {
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Sleep(kShutdownSleepIntervalMs);
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total_wait += kShutdownSleepIntervalMs;
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if (total_wait >= kShutdownDelayMs) {
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break;
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}
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// Unregister wait on the pipe.
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if (pipe_wait_handle_) {
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// Wait for already executing callbacks to finish.
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UnregisterWaitEx(pipe_wait_handle_, INVALID_HANDLE_VALUE);
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}
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// New scope to hold the lock for the shortest time.
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{
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AutoCriticalSection lock(&sync_);
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// Clean up all the ClientInfo objects.
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std::list<ClientInfo*>::iterator iter;
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for (iter = clients_.begin(); iter != clients_.end(); ++iter) {
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ClientInfo* client_info = *iter;
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delete client_info;
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}
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if (server_alive_handle_) {
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// Release the mutex before closing the handle so that clients requesting
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// dumps wait for a long time for the server to generate a dump.
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ReleaseMutex(server_alive_handle_);
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CloseHandle(server_alive_handle_);
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}
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if (overlapped_.hEvent) {
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CloseHandle(overlapped_.hEvent);
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}
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// Close the pipe to avoid further client connections.
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if (pipe_) {
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CloseHandle(pipe_);
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}
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// Request all ClientInfo objects to unregister all waits.
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// No need to enter the critical section because no one is allowed to modify
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// the clients_ list once the shutting_down_ flag is set.
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std::list<ClientInfo*>::iterator iter;
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for (iter = clients_.begin(); iter != clients_.end(); ++iter) {
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ClientInfo* client_info = *iter;
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// Unregister waits. Wait for already executing callbacks to finish.
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// Unregister the client process exit wait first and only then unregister
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// the dump request wait. The reason is that the OnClientExit callback
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// also unregisters the dump request wait and such a race (doing the same
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// unregistration from two threads) is undesirable.
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client_info->UnregisterProcessExitWait(true);
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client_info->UnregisterDumpRequestWaitAndBlockUntilNoPending();
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// Destroying the ClientInfo here is safe because all wait operations for
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// this ClientInfo were unregistered and no pending or running callbacks
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// for this ClientInfo can possible exist (block_until_no_pending option
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// was used).
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delete client_info;
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}
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if (server_alive_handle_) {
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// Release the mutex before closing the handle so that clients requesting
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// dumps wait for a long time for the server to generate a dump.
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ReleaseMutex(server_alive_handle_);
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CloseHandle(server_alive_handle_);
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}
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if (overlapped_.hEvent) {
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CloseHandle(overlapped_.hEvent);
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}
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DeleteCriticalSection(&sync_);
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}
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bool CrashGenerationServer::Start() {
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AutoCriticalSection lock(&sync_);
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if (server_state_ != IPC_SERVER_STATE_UNINITIALIZED) {
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return false;
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}
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@ -455,6 +441,7 @@ void CrashGenerationServer::HandleReadDoneState() {
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return;
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}
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// This is only valid as long as it can be found in the clients_ list
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client_info_ = client_info.release();
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// Note that the asynchronous write issued by RespondToClient function
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@ -532,7 +519,32 @@ void CrashGenerationServer::HandleReadingAckState() {
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// The connection handshake with the client is now complete; perform
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// the callback.
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if (connect_callback_) {
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connect_callback_(connect_context_, client_info_);
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// Note that there is only a single copy of the ClientInfo of the
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// currently connected client. However it is being referenced from
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// two different places:
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// - the client_info_ member
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// - the clients_ list
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// The lifetime of this ClientInfo depends on the lifetime of the
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// client process - basically it can go away at any time.
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// However, as long as it is referenced by the clients_ list it
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// is guaranteed to be valid. Enter the critical section and check
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// to see whether the client_info_ can be found in the list.
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// If found, execute the callback and only then leave the critical
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// section.
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AutoCriticalSection lock(&sync_);
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bool client_is_still_alive = false;
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std::list<ClientInfo*>::iterator iter;
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for (iter = clients_.begin(); iter != clients_.end(); ++iter) {
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if (client_info_ == *iter) {
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client_is_still_alive = true;
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break;
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}
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}
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if (client_is_still_alive) {
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connect_callback_(connect_context_, client_info_);
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}
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}
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} else {
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// We should never get an I/O incomplete since we should not execute this
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@ -605,16 +617,39 @@ bool CrashGenerationServer::PrepareReply(const ClientInfo& client_info,
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return true;
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}
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// Closing of remote handles (belonging to a different process) can
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// only be done through DuplicateHandle.
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if (reply->dump_request_handle) {
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CloseHandle(reply->dump_request_handle);
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DuplicateHandle(client_info.process_handle(), // hSourceProcessHandle
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reply->dump_request_handle, // hSourceHandle
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NULL, // hTargetProcessHandle
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0, // lpTargetHandle
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0, // dwDesiredAccess
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FALSE, // bInheritHandle
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DUPLICATE_CLOSE_SOURCE); // dwOptions
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reply->dump_request_handle = NULL;
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}
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if (reply->dump_generated_handle) {
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CloseHandle(reply->dump_generated_handle);
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DuplicateHandle(client_info.process_handle(), // hSourceProcessHandle
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reply->dump_generated_handle, // hSourceHandle
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NULL, // hTargetProcessHandle
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0, // lpTargetHandle
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0, // dwDesiredAccess
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FALSE, // bInheritHandle
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DUPLICATE_CLOSE_SOURCE); // dwOptions
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reply->dump_generated_handle = NULL;
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}
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if (reply->server_alive_handle) {
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CloseHandle(reply->server_alive_handle);
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DuplicateHandle(client_info.process_handle(), // hSourceProcessHandle
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reply->server_alive_handle, // hSourceHandle
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NULL, // hTargetProcessHandle
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0, // lpTargetHandle
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0, // dwDesiredAccess
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FALSE, // bInheritHandle
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DUPLICATE_CLOSE_SOURCE); // dwOptions
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reply->server_alive_handle = NULL;
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}
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return false;
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@ -676,21 +711,15 @@ bool CrashGenerationServer::RespondToClient(ClientInfo* client_info) {
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// Takes over ownership of client_info. We MUST return true if AddClient
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// succeeds.
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if (!AddClient(client_info)) {
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return false;
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}
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return true;
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return AddClient(client_info);
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}
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// The server thread servicing the clients runs this method. The method
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// implements the state machine described in ReadMe.txt along with the
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// helper methods HandleXXXState.
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void CrashGenerationServer::HandleConnectionRequest() {
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AutoCriticalSection lock(&sync_);
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// If we are shutting doen then get into ERROR state, reset the event so more
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// workers don't run and return immediately.
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// If the server is shutting down, get into ERROR state, reset the event so
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// more workers don't run and return immediately.
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if (shutting_down_) {
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server_state_ = IPC_SERVER_STATE_ERROR;
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ResetEvent(overlapped_.hEvent);
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@ -776,6 +805,10 @@ bool CrashGenerationServer::AddClient(ClientInfo* client_info) {
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// New scope to hold the lock for the shortest time.
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{
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AutoCriticalSection lock(&sync_);
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if (shutting_down_) {
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// If server is shutting down, don't add new clients
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return false;
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}
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clients_.push_back(client_info);
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}
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@ -812,56 +845,55 @@ void CALLBACK CrashGenerationServer::OnClientEnd(void* context, BOOLEAN) {
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CrashGenerationServer* crash_server = client_info->crash_server();
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assert(crash_server);
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client_info->UnregisterWaits();
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InterlockedIncrement(&crash_server->cleanup_item_count_);
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if (!QueueUserWorkItem(CleanupClient, context, WT_EXECUTEDEFAULT)) {
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InterlockedDecrement(&crash_server->cleanup_item_count_);
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}
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crash_server->HandleClientProcessExit(client_info);
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}
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// static
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DWORD WINAPI CrashGenerationServer::CleanupClient(void* context) {
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assert(context);
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ClientInfo* client_info = reinterpret_cast<ClientInfo*>(context);
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CrashGenerationServer* crash_server = client_info->crash_server();
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assert(crash_server);
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if (crash_server->exit_callback_) {
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crash_server->exit_callback_(crash_server->exit_context_, client_info);
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}
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crash_server->DoCleanup(client_info);
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InterlockedDecrement(&crash_server->cleanup_item_count_);
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return 0;
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}
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void CrashGenerationServer::DoCleanup(ClientInfo* client_info) {
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void CrashGenerationServer::HandleClientProcessExit(ClientInfo* client_info) {
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assert(client_info);
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// Must unregister the dump request wait operation and wait for any
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// dump requests that might be pending to finish before proceeding
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// with the client_info cleanup.
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client_info->UnregisterDumpRequestWaitAndBlockUntilNoPending();
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if (exit_callback_) {
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exit_callback_(exit_context_, client_info);
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}
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// Start a new scope to release lock automatically.
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{
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AutoCriticalSection lock(&sync_);
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if (shutting_down_) {
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// The crash generation server is shutting down and as part of the
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// shutdown process it will delete all clients from the clients_ list.
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return;
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}
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clients_.remove(client_info);
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}
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// Explicitly unregister the process exit wait using the non-blocking method.
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// Otherwise, the destructor will attempt to unregister it using the blocking
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// method which will lead to a deadlock because it is being called from the
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// callback of the same wait operation
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client_info->UnregisterProcessExitWait(false);
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delete client_info;
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}
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void CrashGenerationServer::HandleDumpRequest(const ClientInfo& client_info) {
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bool execute_callback = true;
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||||
// Generate the dump only if it's explicitly requested by the
|
||||
// server application; otherwise the server might want to generate
|
||||
// dump in the callback.
|
||||
std::wstring dump_path;
|
||||
if (generate_dumps_) {
|
||||
if (!GenerateDump(client_info, &dump_path)) {
|
||||
return;
|
||||
// client proccess terminated or some other error
|
||||
execute_callback = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (dump_callback_) {
|
||||
if (dump_callback_ && execute_callback) {
|
||||
std::wstring* ptr_dump_path = (dump_path == L"") ? NULL : &dump_path;
|
||||
dump_callback_(dump_context_, &client_info, ptr_dump_path);
|
||||
}
|
||||
|
|
|
@ -189,11 +189,8 @@ class CrashGenerationServer {
|
|||
// Callback for client process exit event.
|
||||
static void CALLBACK OnClientEnd(void* context, BOOLEAN timer_or_wait);
|
||||
|
||||
// Releases resources for a client.
|
||||
static DWORD WINAPI CleanupClient(void* context);
|
||||
|
||||
// Cleans up for the given client.
|
||||
void DoCleanup(ClientInfo* client_info);
|
||||
// Handles client process exit.
|
||||
void HandleClientProcessExit(ClientInfo* client_info);
|
||||
|
||||
// Adds the given client to the list of registered clients.
|
||||
bool AddClient(ClientInfo* client_info);
|
||||
|
@ -216,8 +213,7 @@ class CrashGenerationServer {
|
|||
// asynchronous IO operation.
|
||||
void EnterStateWhenSignaled(IPCServerState state);
|
||||
|
||||
// Sync object for thread-safe access to the shared list of clients and
|
||||
// the server's state.
|
||||
// Sync object for thread-safe access to the shared list of clients.
|
||||
CRITICAL_SECTION sync_;
|
||||
|
||||
// List of clients.
|
||||
|
@ -286,10 +282,6 @@ class CrashGenerationServer {
|
|||
// Client Info for the client that's connecting to the server.
|
||||
ClientInfo* client_info_;
|
||||
|
||||
// Count of clean-up work items that are currently running or are
|
||||
// already queued to run.
|
||||
volatile LONG cleanup_item_count_;
|
||||
|
||||
// Disable copy ctor and operator=.
|
||||
CrashGenerationServer(const CrashGenerationServer& crash_server);
|
||||
CrashGenerationServer& operator=(const CrashGenerationServer& crash_server);
|
||||
|
|
Loading…
Reference in a new issue