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I waited for the style reviewer to approve all my code so hopefully there should be no more style related check-ins. git-svn-id: http://google-breakpad.googlecode.com/svn/trunk@256 4c0a9323-5329-0410-9bdc-e9ce6186880e
261 lines
9.6 KiB
C++
261 lines
9.6 KiB
C++
// Copyright (c) 2008, Google Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
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#define CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
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#include <list>
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#include <string>
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#include "client/windows/common/ipc_protocol.h"
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#include "client/windows/crash_generation/client_info.h"
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#include "client/windows/crash_generation/minidump_generator.h"
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#include "processor/scoped_ptr.h"
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namespace google_breakpad {
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// Abstraction for server side implementation of out-of-process crash
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// generation protocol for Windows platform only. It generates Windows
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// minidump files for client processes that request dump generation. When
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// the server is requested to start listening for clients (by calling the
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// Start method), it creates a named pipe and waits for the clients to
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// register. In response, it hands them event handles that the client can
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// signal to request dump generation. When the clients request dump
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// generation in this way, the server generates Windows minidump files.
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class CrashGenerationServer {
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public:
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typedef void (*OnClientConnectedCallback)(void* context,
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const ClientInfo* client_info);
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typedef void (*OnClientDumpRequestCallback)(void* context,
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const ClientInfo* client_info);
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typedef void (*OnClientExitedCallback)(void* context,
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const ClientInfo* client_info);
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// Creates an instance with the given parameters.
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//
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// Parameter pipe_name: Name of the Windows named pipe
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// Parameter connect_callback: Callback for a new client connection.
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// Parameter connect_context: Context for client connection callback.
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// Parameter crash_callback: Callback for a client crash dump request.
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// Parameter crash_context: Context for client crash dump request callback.
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// Parameter exit_callback: Callback for client process exit.
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// Parameter exit_context: Context for client exit callback.
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// Parameter generate_dumps: Whether to automatically generate dumps.
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// Client code of this class might want to generate dumps explicitly in the
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// crash dump request callback. In that case, false can be passed for this
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// parameter.
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// Parameter dump_path: Path for generating dumps; required only if true is
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// passed for generateDumps parameter; NULL can be passed otherwise.
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CrashGenerationServer(const std::wstring& pipe_name,
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OnClientConnectedCallback connect_callback,
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void* connect_context,
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OnClientDumpRequestCallback dump_callback,
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void* dump_context,
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OnClientExitedCallback exit_callback,
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void* exit_context,
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bool generate_dumps,
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const std::wstring* dump_path);
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~CrashGenerationServer();
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// Performs initialization steps needed to start listening to clients.
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//
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// Returns true if initialization is successful; false otherwise.
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bool Start();
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private:
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// Various states the client can be in during the handshake with
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// the server.
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enum IPCServerState {
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// Server is in error state and it cannot serve any clients.
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IPC_SERVER_STATE_ERROR,
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// Server starts in this state.
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IPC_SERVER_STATE_INITIAL,
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// Server has issued an async connect to the pipe and it is waiting
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// for the connection to be established.
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IPC_SERVER_STATE_CONNECTING,
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// Server is connected successfully.
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IPC_SERVER_STATE_CONNECTED,
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// Server has issued an async read from the pipe and it is waiting for
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// the read to finish.
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IPC_SERVER_STATE_READING,
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// Server is done reading from the pipe.
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IPC_SERVER_STATE_READ_DONE,
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// Server has issued an async write to the pipe and it is waiting for
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// the write to finish.
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IPC_SERVER_STATE_WRITING,
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// Server is done writing to the pipe.
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IPC_SERVER_STATE_WRITE_DONE,
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// Server has issued an async read from the pipe for an ack and it
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// is waiting for the read to finish.
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IPC_SERVER_STATE_READING_ACK,
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// Server is done writing to the pipe and it is now ready to disconnect
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// and reconnect.
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IPC_SERVER_STATE_DISCONNECTING
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};
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//
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// Helper methods to handle various server IPC states.
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//
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void HandleErrorState();
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void HandleInitialState();
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void HandleConnectingState();
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void HandleConnectedState();
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void HandleReadingState();
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void HandleReadDoneState();
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void HandleWritingState();
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void HandleWriteDoneState();
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void HandleReadingAckState();
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void HandleDisconnectingState();
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// Prepares reply for a client from the given parameters.
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bool PrepareReply(const ClientInfo& client_info,
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ProtocolMessage* reply) const;
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// Duplicates various handles in the ClientInfo object for the client
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// process and stores them in the given ProtocolMessage instance. If
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// creating any handle fails, ProtocolMessage will contain the handles
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// already created successfully, which should be closed by the caller.
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bool CreateClientHandles(const ClientInfo& client_info,
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ProtocolMessage* reply) const;
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// Response to the given client. Return true if all steps of
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// responding to the client succeed, false otherwise.
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bool RespondToClient(ClientInfo* client_info);
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// Handles a connection request from the client.
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void HandleConnectionRequest();
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// Handles a dump request from the client.
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void HandleDumpRequest(const ClientInfo& client_info);
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// Callback for pipe connected event.
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static void CALLBACK OnPipeConnected(void* context, BOOLEAN timer_or_wait);
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// Callback for a dump request.
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static void CALLBACK OnDumpRequest(void* context, BOOLEAN timer_or_wait);
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// Callback for client process exit event.
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static void CALLBACK OnClientEnd(void* context, BOOLEAN timer_or_wait);
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// Releases resources for a client.
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static DWORD WINAPI CleanupClient(void* context);
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// Cleans up for the given client.
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void DoCleanup(ClientInfo* client_info);
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// Adds the given client to the list of registered clients.
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bool AddClient(ClientInfo* client_info);
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// Generates dump for the given client.
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bool GenerateDump(const ClientInfo& client);
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// Sync object for thread-safe access to the shared list of clients.
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CRITICAL_SECTION clients_sync_;
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// List of clients.
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std::list<ClientInfo*> clients_;
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// Pipe name.
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std::wstring pipe_name_;
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// Handle to the pipe used for handshake with clients.
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HANDLE pipe_;
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// Pipe wait handle.
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HANDLE pipe_wait_handle_;
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// Handle to server-alive mutex.
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HANDLE server_alive_handle_;
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// Callback for a successful client connection.
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OnClientConnectedCallback connect_callback_;
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// Context for client connected callback.
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void* connect_context_;
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// Callback for a client dump request.
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OnClientDumpRequestCallback dump_callback_;
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// Context for client dump request callback.
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void* dump_context_;
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// Callback for client process exit.
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OnClientExitedCallback exit_callback_;
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// Context for client process exit callback.
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void* exit_context_;
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// Whether to generate dumps.
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bool generate_dumps_;
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// Instance of a mini dump generator.
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scoped_ptr<MinidumpGenerator> dump_generator_;
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// State of the server in performing the IPC with the client.
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// Note that since we restrict the pipe to one instance, we
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// only need to keep one state of the server. Otherwise, server
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// would have one state per client it is talking to.
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IPCServerState server_state_;
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// Whether the server is shutting down.
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volatile bool shutting_down_;
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// Overlapped instance for async I/O on the pipe.
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OVERLAPPED overlapped_;
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// Message object used in IPC with the client.
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ProtocolMessage msg_;
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// Client Info for the client that's connecting to the server.
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ClientInfo* client_info_;
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// Count of clean-up work items that are currently running or are
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// already queued to run.
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volatile LONG cleanup_item_count_;
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// Disable copy ctor and operator=.
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CrashGenerationServer(const CrashGenerationServer& crash_server);
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CrashGenerationServer& operator=(const CrashGenerationServer& crash_server);
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};
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} // namespace google_breakpad
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#endif // CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
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