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added in my last check-in for out-of-process dump generation. My last check-in broke the breakpad_client.sln build for non debug builds since for the new project that I added (crash_generation.vcproj) to that solution, I always only changed project properties for debug build. In fact, I didn't have the static-crt build configurations for the new project either. Similar problems existed for the test application I added, windows/test/crash_generation_app). This changelist contains changes to 2 solution files, 2 vcproj files and 1 .cc file. The fixes to .cc file are to avoid warnings on variables used only in debug modes (in asserts) when building in release modes. git-svn-id: http://google-breakpad.googlecode.com/svn/trunk@247 4c0a9323-5329-0410-9bdc-e9ce6186880e |
||
|---|---|---|
| .. | ||
| client_info.cc | ||
| client_info.h | ||
| crash_generation.vcproj | ||
| crash_generation_client.cc | ||
| crash_generation_client.h | ||
| crash_generation_server.cc | ||
| crash_generation_server.h | ||
| minidump_generator.cc | ||
| minidump_generator.h | ||
| ReadMe.txt | ||
=========================================================================
State machine transitions for the Crash Generation Server
=========================================================================
=========================================================================
|
STATE | ACTIONS
|
=========================================================================
ERROR | Clean up resources used to serve clients.
| Always remain in ERROR state.
-------------------------------------------------------------------------
INITIAL | Connect to the pipe asynchronously.
| If connection is successfully queued up asynchronously,
| go into CONNECTING state.
| If connection is done synchronously, go into CONNECTED
| state.
| For any unexpected problems, go into ERROR state.
-------------------------------------------------------------------------
CONNECTING | Get the result of async connection request.
| If I/O is still incomplete, remain in the CONNECTING
| state.
| If connection is complete, go into CONNECTED state.
| For any unexpected problems, go into DISCONNECTING state.
-------------------------------------------------------------------------
CONNECTED | Read from the pipe asynchronously.
| If read request is successfully queued up asynchronously,
| go into READING state.
| For any unexpected problems, go into DISCONNECTING state.
-------------------------------------------------------------------------
READING | Get the result of async read request.
| If read is done, go into READ_DONE state.
| For any unexpected problems, go into DISCONNECTING state.
-------------------------------------------------------------------------
READ_DONE | Register the client, prepare the reply and write the
| reply to the pipe asynchronously.
| If write request is successfully queued up asynchronously,
| go into WRITING state.
| For any unexpected problems, go into DISCONNECTING state.
-------------------------------------------------------------------------
WRITING | Get the result of the async write request.
| If write is done, go into WRITE_DONE state.
| For any unexpected problems, go into DISCONNECTING state.
-------------------------------------------------------------------------
WRITE_DONE | Read from the pipe asynchronously (for an ACK).
| If read request is successfully queued up asynchonously,
| go into READING_ACK state.
| For any unexpected problems, go into DISCONNECTING state.
-------------------------------------------------------------------------
READING_ACK | Get the result of the async read request.
| If read is done, perform action for successful client
| connection.
| Go into DISCONNECTING state.
-------------------------------------------------------------------------
DISCONNECTING | Disconnect from the pipe, reset the event and go into
| INITIAL state and signal the event again. If anything
| fails, go into ERROR state.
=========================================================================