discord-rpc/src/connection.h

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#pragma once
// This is to wrap the platform specific kinds of connect/read/write.
#include <stdint.h>
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#include <stdlib.h>
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// not really connectiony, but need per-platform
int GetProcessId();
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struct BaseConnection {
static BaseConnection* Create();
static void Destroy(BaseConnection*&);
bool isOpen{false};
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bool Open();
bool Close();
bool Write(const void* data, size_t length);
bool Read(void* data, size_t length);
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};