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Fix buffer overflows in RegisterCommand on mac (#99)
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parent
839ba32671
commit
2c609b1d5f
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@ -5,45 +5,28 @@
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#include "discord_register.h"
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static bool Mkdir(const char* path)
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{
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int result = mkdir(path, 0755);
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if (result == 0) {
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return true;
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}
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if (errno == EEXIST) {
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return true;
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}
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return false;
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}
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static void RegisterCommand(const char* applicationId, const char* command)
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{
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// There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command
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// to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open
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// the command therein (will pass to js's window.open, so requires a url-like thing)
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const char* home = getenv("HOME");
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// Note: will not work for sandboxed apps
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NSString *home = NSHomeDirectory();
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if (!home) {
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return;
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}
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char path[2048];
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sprintf(path, "%s/Library/Application Support/discord", home);
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Mkdir(path);
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strcat(path, "/games");
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Mkdir(path);
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strcat(path, "/");
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strcat(path, applicationId);
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strcat(path, ".json");
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NSString *path = [[[[[[home stringByAppendingPathComponent:@"Library"]
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stringByAppendingPathComponent:@"Application Support"]
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stringByAppendingPathComponent:@"discord"]
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stringByAppendingPathComponent:@"games"]
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stringByAppendingPathComponent:[NSString stringWithUTF8String:applicationId]]
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stringByAppendingPathExtension:@"json"];
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[[NSFileManager defaultManager] createDirectoryAtPath:[path stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:nil];
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FILE* f = fopen(path, "w");
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if (f) {
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char jsonBuffer[2048];
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int len = snprintf(jsonBuffer, sizeof(jsonBuffer), "{\"command\": \"%s\"}", command);
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fwrite(jsonBuffer, (size_t)len, 1, f);
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fclose(f);
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}
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NSString *jsonBuffer = [NSString stringWithFormat:@"{\"command\": \"%s\"}", command];
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[jsonBuffer writeToFile:path atomically:NO encoding:NSUTF8StringEncoding error:nil];
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}
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static void RegisterURL(const char* applicationId)
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@ -83,15 +66,15 @@ void Discord_Register(const char* applicationId, const char* command)
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}
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else {
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// raii lite
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void* pool = [[NSAutoreleasePool alloc] init];
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@autoreleasepool {
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RegisterURL(applicationId);
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[(id)pool drain];
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}
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}
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}
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void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
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{
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char command[256];
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sprintf(command, "steam://rungameid/%s", steamId);
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snprintf(command, 256, "steam://rungameid/%s", steamId);
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Discord_Register(applicationId, command);
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}
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