wip updating build script

This commit is contained in:
Chris Marsh 2017-11-22 16:12:37 -08:00
parent 522c304b32
commit 49b23040c6

View file

@ -1,16 +1,26 @@
#!/usr/bin/env python
import click
import os
import subprocess
import sys
import shutil
import zipfile
from contextlib import contextmanager
import click
SCRIPT_PATH = os.path.dirname(os.path.abspath(__file__))
def platform():
""" a name for the platform """
if sys.platform.startswith('win'):
return 'win'
elif sys.platform == 'darwin':
return 'osx'
elif sys.platform.startswith('linux'):
return 'linux'
raise Exception('Unsupported platform ' + sys.platform)
@contextmanager
def cd(new_dir):
@ -26,28 +36,54 @@ def cd(new_dir):
def mkdir_p(path):
""" mkdir -p """
if not os.path.isdir(path):
click.secho('Making ' + path, fg='yellow')
os.makedirs(path)
@click.group(invoke_without_command=True)
@click.pass_context
@click.option('--clean', is_flag=True)
def cli(ctx, clean):
if ctx.invoked_subcommand is None:
ctx.invoke(libs, clean=clean)
ctx.invoke(archive)
@cli.command()
def unity():
pass
@cli.command()
def unreal():
pass
def build_lib(build_name, generator, options):
""" Create a dir under builds, run build and install in it """
build_path = os.path.join(SCRIPT_PATH, 'builds', build_name)
install_path = os.path.join(SCRIPT_PATH, 'builds', 'install', build_name)
mkdir_p(build_path)
mkdir_p(install_path)
with cd(build_path):
initial_cmake = ['cmake', SCRIPT_PATH, '-DCMAKE_INSTALL_PREFIX=%s' % os.path.join('..', 'install', build_name)]
initial_cmake = [
'cmake',
SCRIPT_PATH,
'-DCMAKE_INSTALL_PREFIX=%s' % os.path.join('..', 'install', build_name)
]
if generator:
initial_cmake.extend(['-G', generator])
for key in options:
val = 'ON' if options[key] else 'OFF'
initial_cmake.append('-D%s=%s' %(key, val))
initial_cmake.append('-D%s=%s' % (key, val))
subprocess.check_call(initial_cmake)
subprocess.check_call(['cmake', '--build', '.', '--config', 'Debug'])
subprocess.check_call(['cmake', '--build', '.', '--config', 'Release', '--target', 'install'])
def create_archive():
archive_file_path = os.path.join(SCRIPT_PATH, 'builds', 'discord-rpc-%s.zip' % sys.platform)
@cli.command()
def archive():
archive_file_path = os.path.join(SCRIPT_PATH, 'builds', 'discord-rpc-%s.zip' % platform())
archive_file = zipfile.ZipFile(archive_file_path, 'w', zipfile.ZIP_DEFLATED)
archive_src_base_path = os.path.join(SCRIPT_PATH, 'builds', 'install')
archive_dst_base_path = 'discord-rpc'
@ -58,9 +94,9 @@ def create_archive():
archive_file.write(fpath, os.path.normpath(os.path.join(archive_dst_base_path, fpath)))
@click.command()
@cli.command()
@click.option('--clean', is_flag=True)
def main(clean):
def libs(clean):
os.chdir(SCRIPT_PATH)
if clean:
@ -68,27 +104,22 @@ def main(clean):
mkdir_p('builds')
if sys.platform.startswith('win'):
plat = platform()
if plat == 'win':
generator32 = 'Visual Studio 14 2015'
generator64 = 'Visual Studio 14 2015 Win64'
build_lib('win32-static', generator32, {})
build_lib('win32-dynamic', generator32, {'BUILD_SHARED_LIBS': True, 'USE_STATIC_CRT': True})
build_lib('win64-static', generator64, {})
build_lib('win64-dynamic', generator64, {'BUILD_SHARED_LIBS': True, 'USE_STATIC_CRT': True})
# todo: this in some better way
src_dll = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release', 'discord-rpc.dll')
dst_dll = os.path.join(SCRIPT_PATH, 'examples', 'button-clicker', 'Assets', 'Resources', 'discord-rpc.dll')
shutil.copy(src_dll, dst_dll)
dst_dll = os.path.join(SCRIPT_PATH, 'examples', 'unrealstatus', 'Plugins', 'discordrpc', 'Binaries', 'ThirdParty', 'discordrpcLibrary', 'Win64', 'discord-rpc.dll')
shutil.copy(src_dll, dst_dll)
elif sys.platform == 'darwin':
elif plat == 'osx':
build_lib('osx-static', None, {})
build_lib('osx-dynamic', None, {'BUILD_SHARED_LIBS': True})
create_archive()
elif plat == 'linux':
build_lib('linux-static', None, {})
build_lib('linux-dynamic', None, {'BUILD_SHARED_LIBS': True})
if __name__ == '__main__':
sys.exit(main())
sys.exit(cli())