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Update presence
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@ -81,3 +81,46 @@ void UDiscordRpc::RunCallbacks()
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{
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Discord_RunCallbacks();
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}
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void UDiscordRpc::UpdatePresence()
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{
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DiscordRichPresence rp{};
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auto state = StringCast<ANSICHAR>(*RichPresence.state);
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rp.state = state.Get();
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auto details = StringCast<ANSICHAR>(*RichPresence.details);
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rp.details = details.Get();
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auto largeImageKey = StringCast<ANSICHAR>(*RichPresence.largeImageKey);
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rp.largeImageKey = largeImageKey.Get();
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auto largeImageText = StringCast<ANSICHAR>(*RichPresence.largeImageText);
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rp.largeImageText = largeImageText.Get();
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auto smallImageKey = StringCast<ANSICHAR>(*RichPresence.smallImageKey);
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rp.smallImageKey = smallImageKey.Get();
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auto smallImageText = StringCast<ANSICHAR>(*RichPresence.smallImageText);
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rp.smallImageText = smallImageText.Get();
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auto partyId = StringCast<ANSICHAR>(*RichPresence.partyId);
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rp.partyId = partyId.Get();
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auto matchSecret = StringCast<ANSICHAR>(*RichPresence.matchSecret);
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rp.matchSecret = matchSecret.Get();
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auto joinSecret = StringCast<ANSICHAR>(*RichPresence.joinSecret);
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rp.joinSecret = joinSecret.Get();
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auto spectateSecret = StringCast<ANSICHAR>(*RichPresence.spectateSecret);
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rp.spectateSecret = spectateSecret.Get();
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rp.startTimestamp = RichPresence.startTimestamp;
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rp.endTimestamp = RichPresence.endTimestamp;
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rp.partySize = RichPresence.partySize;
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rp.partyMax = RichPresence.partyMax;
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rp.instance = RichPresence.instance;
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Discord_UpdatePresence(&rp);
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}
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@ -14,6 +14,46 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordErrored, int, errorCode, co
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordJoin, const FString&, joinSecret);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordSpectate, const FString&, spectateSecret);
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/**
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* Rich presence data
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*/
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USTRUCT(BlueprintType)
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struct FDiscordRichPresence {
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GENERATED_USTRUCT_BODY()
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UPROPERTY(BlueprintReadWrite)
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FString state;
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UPROPERTY(BlueprintReadWrite)
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FString details;
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// todo, timestamps are 64bit, does that even matter?
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UPROPERTY(BlueprintReadWrite)
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int startTimestamp;
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UPROPERTY(BlueprintReadWrite)
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int endTimestamp;
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UPROPERTY(BlueprintReadWrite)
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FString largeImageKey;
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UPROPERTY(BlueprintReadWrite)
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FString largeImageText;
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UPROPERTY(BlueprintReadWrite)
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FString smallImageKey;
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UPROPERTY(BlueprintReadWrite)
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FString smallImageText;
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UPROPERTY(BlueprintReadWrite)
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FString partyId;
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UPROPERTY(BlueprintReadWrite)
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int partySize;
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UPROPERTY(BlueprintReadWrite)
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int partyMax;
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UPROPERTY(BlueprintReadWrite)
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FString matchSecret;
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UPROPERTY(BlueprintReadWrite)
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FString joinSecret;
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UPROPERTY(BlueprintReadWrite)
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FString spectateSecret;
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UPROPERTY(BlueprintReadWrite)
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bool instance;
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};
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/**
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*
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*/
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@ -33,6 +73,9 @@ public:
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UFUNCTION(BlueprintCallable, meta = (DisplayName = "Check for callbacks", Keywords = "Discord rpc"), Category = "Discord")
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void RunCallbacks();
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UFUNCTION(BlueprintCallable, meta = (DisplayName = "Send presence", Keywords = "Discord rpc"), Category = "Discord")
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void UpdatePresence();
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UPROPERTY(BlueprintReadOnly, meta = (DisplayName = "Is Discord connected", Keywords = "Discord rpc"), Category = "Discord")
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bool IsConnected;
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@ -51,4 +94,6 @@ public:
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UPROPERTY(BlueprintAssignable, meta = (DisplayName = "When Discord user presses spectate", Keywords = "Discord rpc"), Category = "Discord")
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FDiscordSpectate OnSpectate;
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UPROPERTY(BlueprintReadWrite, meta = (DisplayName = "Rich presence info", Keywords = "Discord rpc"), Category = "Discord")
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FDiscordRichPresence RichPresence;
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};
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