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https://github.com/yuzu-emu/discord-rpc.git
synced 2024-12-22 18:45:38 +00:00
Rename a thing
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827c056602
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@ -22,4 +22,4 @@ endif(NOT RAPIDJSON)
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add_library(rapidjson STATIC IMPORTED ${RAPIDJSON})
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add_subdirectory(src)
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add_subdirectory(examples/simple)
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add_subdirectory(examples/send-presence)
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21
README.md
21
README.md
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@ -1,8 +1,25 @@
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Discord RPC Sample
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==================
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# Discord RPC
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This is a lib and a couple of quick demos, one that implements the very minimal subset to show
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current status, and one that is more complete. The idea here is to give you an lib that implements
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the rpc connection and wraps sending events, and a basic example that uses it; you can use the lib
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directly if you like, or use it as a guide to writing your own if it doesn't suit your game as is.
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PRs/feedback welcome if you have an improvement everyone might want.
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## Usage
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There's a CMake file that should be able to generate the lib for you; I use it like this:
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```
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cd /path/to/discord-rpc
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mkdir build
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cd build
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cmake ..
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cmake --build .
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```
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Sometimes I use the generated project files.
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## Sample: send-presence
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This is a text adventure "game" that inits/deinits the connection to Discord, and sends a presence
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update on each command.
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3
examples/send-presence/CMakeLists.txt
Normal file
3
examples/send-presence/CMakeLists.txt
Normal file
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@ -0,0 +1,3 @@
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include_directories(${PROJECT_SOURCE_DIR}/include)
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add_executable(send-presence send-presence.c)
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target_link_libraries(send-presence discord-rpc)
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@ -1,3 +0,0 @@
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include_directories(${PROJECT_SOURCE_DIR}/include)
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add_executable(simple-client simple.c)
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target_link_libraries(simple-client discord-rpc)
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@ -35,7 +35,6 @@ typedef struct DiscordEventHandlers {
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void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers);
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void Discord_Shutdown();
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void Discord_UpdatePresence(const DiscordRichPresence* presence);
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/* checks for incoming messages, dispatches callbacks */
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void Discord_RunCallbacks();
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@ -45,6 +44,8 @@ void Discord_RunCallbacks();
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void Discord_UpdateConnection();
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#endif
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void Discord_UpdatePresence(const DiscordRichPresence* presence);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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@ -78,6 +78,19 @@ extern "C" void Discord_UpdateConnection()
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while (Connection->Read(message)) {
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// todo: do something...
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printf("Hey, I got a message\n");
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// expect cmd, data, evt, nonce here?
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/*
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message.FindMember("cmd");
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message.FindMember("data");
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message.FindMember("evt");
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message.FindMember("nonce"); // in responses only
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void(*presenceRequested)();
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void(*joinGame)(const char* joinSecret);
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void(*spectateGame)(const char* spectateSecret);
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*/
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}
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// writes
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@ -19,6 +19,7 @@ inline size_t StringCopy(char (&dest)[Len], const char* src) {
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size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId);
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// Commands
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struct DiscordRichPresence;
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size_t JsonWriteRichPresenceObj(char* dest, size_t maxLen, int nonce, int pid, const DiscordRichPresence* presence);
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