mirror of
https://github.com/yuzu-emu/discord-rpc.git
synced 2024-11-09 17:19:09 +00:00
Rename, move some json stuff to header
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parent
449584b9c9
commit
88ab85c81e
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@ -79,7 +79,7 @@ extern "C" void Discord_UpdateConnection()
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}
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else {
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// reads
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rapidjson::Document message;
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JsonDocument message;
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while (Connection->Read(message)) {
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auto nonce = message.FindMember("nonce");
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if (nonce != message.MemberEnd() && nonce->value.IsString()) {
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@ -34,7 +34,7 @@ void RpcConnection::Open()
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}
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if (state == State::SentHandshake) {
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rapidjson::Document message;
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JsonDocument message;
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if (Read(message)) {
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auto cmd = message.FindMember("cmd");
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if (cmd == message.MemberEnd() || !cmd->value.IsString()) {
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@ -86,7 +86,7 @@ bool RpcConnection::Write(const void* data, size_t length)
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return true;
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}
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bool RpcConnection::Read(rapidjson::Document& message)
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bool RpcConnection::Read(JsonDocument& message)
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{
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if (state != State::Connected && state != State::SentHandshake) {
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return false;
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@ -1,7 +1,7 @@
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#pragma once
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#include "connection.h"
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#include "rapidjson/document.h"
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#include "serialization.h"
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// I took this from the buffer size libuv uses for named pipes; I suspect ours would usually be much smaller.
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constexpr size_t MaxRpcFrameSize = 64 * 1024;
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@ -50,5 +50,5 @@ struct RpcConnection {
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void Open();
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void Close();
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bool Write(const void* data, size_t length);
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bool Read(rapidjson::Document& message);
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bool Read(JsonDocument& message);
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};
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@ -1,85 +1,7 @@
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#include "serialization.h"
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#include "connection.h"
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#include "discord-rpc.h"
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#include "rapidjson/writer.h"
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#include "rapidjson/stringbuffer.h"
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#include "rapidjson/internal/itoa.h"
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// I want to use as few allocations as I can get away with, and to do that with RapidJson, you need to supply some of
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// your own allocators for stuff rather than use the defaults
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class LinearAllocator {
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public:
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char* buffer_;
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char* end_;
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LinearAllocator() {
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assert(0); // needed for some default case in rapidjson, should not use
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}
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LinearAllocator(char* buffer, size_t size) : buffer_(buffer), end_(buffer + size) {}
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static const bool kNeedFree = false;
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void* Malloc(size_t size)
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{
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char* res = buffer_;
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buffer_ += size;
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if (buffer_ > end_) {
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buffer_ = res;
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return nullptr;
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}
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return res;
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}
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void* Realloc(void* originalPtr, size_t originalSize, size_t newSize)
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{
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if (newSize == 0) {
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return nullptr;
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}
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// allocate how much you need in the first place
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assert(!originalPtr && !originalSize);
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return Malloc(newSize);
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}
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static void Free(void* ptr) { /* shrug */ }
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};
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template<int Size>
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class FixedLinearAllocator : public LinearAllocator {
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public:
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char fixedBuffer_[Size];
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FixedLinearAllocator() : LinearAllocator(fixedBuffer_, Size) {}
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static const bool kNeedFree = false;
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};
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// wonder why this isn't a thing already, maybe I missed it
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class DirectStringBuffer {
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public:
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typedef typename char Ch;
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char* buffer_;
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char* end_;
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char* current_;
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DirectStringBuffer(char* buffer, size_t maxLen)
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: buffer_(buffer)
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, end_(buffer + maxLen)
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, current_(buffer)
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{}
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void Put(char c)
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{
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if (current_ < end_) {
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*current_++ = c;
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}
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}
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void Flush() {}
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size_t GetSize() const
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{
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return current_ - buffer_;
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}
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};
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using Encoding = rapidjson::UTF8<char>;
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// Writer appears to need about 16 bytes per nested object level (with 64bit size_t)
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using WriterAllocator = FixedLinearAllocator<2048>;
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constexpr size_t WriterNestingLevels = 2048 / 16;
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using JsonWriter = rapidjson::Writer<DirectStringBuffer, Encoding, Encoding, WriterAllocator, rapidjson::kWriteNoFlags>;
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// it's ever so slightly faster to not have to strlen the key
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template<typename T>
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void WriteKey(JsonWriter& w, T& k) {
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@ -2,6 +2,11 @@
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#include <stdint.h>
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#include "rapidjson/document.h"
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#include "rapidjson/writer.h"
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#include "rapidjson/stringbuffer.h"
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#include "rapidjson/internal/itoa.h"
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// if only there was a standard library function for this
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template<size_t Len>
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inline size_t StringCopy(char (&dest)[Len], const char* src) {
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@ -23,3 +28,79 @@ size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char*
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struct DiscordRichPresence;
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size_t JsonWriteRichPresenceObj(char* dest, size_t maxLen, int nonce, int pid, const DiscordRichPresence* presence);
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size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
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// I want to use as few allocations as I can get away with, and to do that with RapidJson, you need to supply some of
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// your own allocators for stuff rather than use the defaults
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class LinearAllocator {
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public:
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char* buffer_;
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char* end_;
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LinearAllocator() {
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assert(0); // needed for some default case in rapidjson, should not use
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}
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LinearAllocator(char* buffer, size_t size) : buffer_(buffer), end_(buffer + size) {}
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static const bool kNeedFree = false;
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void* Malloc(size_t size)
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{
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char* res = buffer_;
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buffer_ += size;
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if (buffer_ > end_) {
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buffer_ = res;
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return nullptr;
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}
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return res;
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}
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void* Realloc(void* originalPtr, size_t originalSize, size_t newSize)
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{
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if (newSize == 0) {
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return nullptr;
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}
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// allocate how much you need in the first place
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assert(!originalPtr && !originalSize);
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return Malloc(newSize);
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}
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static void Free(void* ptr) { /* shrug */ }
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};
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template<int Size>
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class FixedLinearAllocator : public LinearAllocator {
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public:
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char fixedBuffer_[Size];
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FixedLinearAllocator() : LinearAllocator(fixedBuffer_, Size) {}
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static const bool kNeedFree = false;
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};
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// wonder why this isn't a thing already, maybe I missed it
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class DirectStringBuffer {
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public:
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typedef typename char Ch;
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char* buffer_;
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char* end_;
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char* current_;
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DirectStringBuffer(char* buffer, size_t maxLen)
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: buffer_(buffer)
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, end_(buffer + maxLen)
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, current_(buffer)
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{}
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void Put(char c)
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{
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if (current_ < end_) {
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*current_++ = c;
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}
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}
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void Flush() {}
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size_t GetSize() const
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{
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return current_ - buffer_;
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}
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};
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using UTF8 = rapidjson::UTF8<char>;
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// Writer appears to need about 16 bytes per nested object level (with 64bit size_t)
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using WriterAllocator = FixedLinearAllocator<2048>;
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constexpr size_t WriterNestingLevels = 2048 / (2 * sizeof(size_t));
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using JsonWriter = rapidjson::Writer<DirectStringBuffer, UTF8, UTF8, WriterAllocator, rapidjson::kWriteNoFlags>;
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using JsonDocument = rapidjson::GenericDocument<UTF8>;
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