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https://github.com/yuzu-emu/discord-rpc.git
synced 2024-12-23 04:55:26 +00:00
Fixup event names
- GAME_XXXXX not XXXXX_GAME - Nuked the WantsPresence event
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parent
6338a572d3
commit
93d9ba10c2
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@ -40,12 +40,6 @@ static void handleDiscordError(int errcode, const char* message)
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printf("\nDiscord: error (%d: %s)\n", errcode, message);
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printf("\nDiscord: error (%d: %s)\n", errcode, message);
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}
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}
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static void handleDiscordPresenceRequested()
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{
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printf("\nDiscord: requests presence\n");
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updateDiscordPresence();
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}
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static int prompt(char* line, size_t size)
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static int prompt(char* line, size_t size)
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{
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{
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int res;
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int res;
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@ -102,7 +96,6 @@ int main(int argc, char* argv[])
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handlers.ready = handleDiscordReady;
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.errored = handleDiscordError;
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handlers.errored = handleDiscordError;
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handlers.presenceRequested = handleDiscordPresenceRequested;
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Discord_Initialize(APPLICATION_ID, &handlers, 1);
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Discord_Initialize(APPLICATION_ID, &handlers, 1);
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gameLoop();
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gameLoop();
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@ -27,7 +27,6 @@ typedef struct DiscordEventHandlers {
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void (*ready)();
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void (*ready)();
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void (*disconnected)(int errorCode, const char* message);
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void (*disconnected)(int errorCode, const char* message);
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void (*errored)(int errorCode, const char* message);
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void (*errored)(int errorCode, const char* message);
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void (*presenceRequested)();
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void (*joinGame)(const char* joinSecret);
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void (*joinGame)(const char* joinSecret);
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void (*spectateGame)(const char* spectateSecret);
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void (*spectateGame)(const char* spectateSecret);
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} DiscordEventHandlers;
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} DiscordEventHandlers;
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@ -26,7 +26,6 @@ static DiscordEventHandlers Handlers{};
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static std::atomic_bool WasJustConnected{false};
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static std::atomic_bool WasJustConnected{false};
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static std::atomic_bool WasJustDisconnected{false};
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static std::atomic_bool WasJustDisconnected{false};
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static std::atomic_bool GotErrorMessage{false};
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static std::atomic_bool GotErrorMessage{false};
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static std::atomic_bool WasPresenceRequested{false};
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static std::atomic_bool WasJoinGame{false};
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static std::atomic_bool WasJoinGame{false};
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static std::atomic_bool WasSpectateGame{false};
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static std::atomic_bool WasSpectateGame{false};
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static char JoinGameSecret[256];
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static char JoinGameSecret[256];
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@ -117,17 +116,13 @@ extern "C" void Discord_UpdateConnection()
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continue;
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continue;
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}
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}
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// todo ug
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if (strcmp(evtName, "GAME_JOIN") == 0) {
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if (strcmp(evtName, "PRESENCE_REQUESTED") == 0) {
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WasPresenceRequested.store(true);
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}
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else if (strcmp(evtName, "JOIN_GAME") == 0) {
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auto data = message.FindMember("data");
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auto data = message.FindMember("data");
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auto secret = data->value["secret"].GetString();
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auto secret = data->value["secret"].GetString();
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StringCopy(JoinGameSecret, secret);
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StringCopy(JoinGameSecret, secret);
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WasJoinGame.store(true);
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WasJoinGame.store(true);
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}
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}
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else if (strcmp(evtName, "SPECTATE_GAME") == 0) {
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else if (strcmp(evtName, "GAME_SPECTATE") == 0) {
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auto data = message.FindMember("data");
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auto data = message.FindMember("data");
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auto secret = data->value["secret"].GetString();
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auto secret = data->value["secret"].GetString();
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StringCopy(SpectateGameSecret, secret);
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StringCopy(SpectateGameSecret, secret);
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@ -201,16 +196,12 @@ extern "C" void Discord_Initialize(const char* applicationId,
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WasJustConnected.exchange(true);
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WasJustConnected.exchange(true);
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ReconnectTimeMs.reset();
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ReconnectTimeMs.reset();
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if (Handlers.presenceRequested) {
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RegisterForEvent("PRESENCE_REQUESTED");
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}
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if (Handlers.joinGame) {
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if (Handlers.joinGame) {
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RegisterForEvent("JOIN_GAME");
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RegisterForEvent("GAME_JOIN");
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}
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}
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if (Handlers.spectateGame) {
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if (Handlers.spectateGame) {
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RegisterForEvent("SPECTATE_GAME");
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RegisterForEvent("GAME_SPECTATE");
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}
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}
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};
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};
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Connection->onDisconnect = [](int err, const char* message) {
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Connection->onDisconnect = [](int err, const char* message) {
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@ -265,10 +256,6 @@ extern "C" void Discord_RunCallbacks()
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Handlers.ready();
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Handlers.ready();
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}
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}
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if (WasPresenceRequested.exchange(false) && Handlers.presenceRequested) {
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Handlers.presenceRequested();
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}
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if (WasJoinGame.exchange(false) && Handlers.joinGame) {
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if (WasJoinGame.exchange(false) && Handlers.joinGame) {
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Handlers.joinGame(JoinGameSecret);
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Handlers.joinGame(JoinGameSecret);
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}
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}
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