mirror of
https://github.com/yuzu-emu/discord-rpc.git
synced 2024-12-22 23:15:32 +00:00
[Unreal] Fix for Shipping Builds (#112)
* Changes to allow plugin to work in Shipping Builds * Add files via upload SourceTree is case-insensitive on Windows, fixin * Remove duplicated directory * Platform whitelist, mac support, compilation fix. * Finalization steps * Mac fix * Tabs/Spaces consistency. * Updated build.py https://github.com/discordapp/discord-rpc/issues/89 * .gitignore (headers) * Renamed folder to lowercase * Removed duplicates * Revert to lowercase
This commit is contained in:
parent
bd294d51a8
commit
94ee4e64d9
8
build.py
8
build.py
|
@ -101,18 +101,18 @@ def unreal(ctx):
|
||||||
|
|
||||||
click.echo('--- Copying libs and header into unreal example')
|
click.echo('--- Copying libs and header into unreal example')
|
||||||
|
|
||||||
UNREAL_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'unrealstatus', 'plugins', 'discordrpc')
|
UNREAL_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'unrealstatus', 'Plugins', 'discordrpc')
|
||||||
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
|
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
|
||||||
|
|
||||||
UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Binaries', 'ThirdParty', 'discordrpcLibrary', 'Win64')
|
UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win64')
|
||||||
mkdir_p(UNREAL_DLL_PATH)
|
mkdir_p(UNREAL_DLL_PATH)
|
||||||
shutil.copy(os.path.join(BUILD_BASE_PATH, 'discord-rpc.dll'), UNREAL_DLL_PATH)
|
shutil.copy(os.path.join(BUILD_BASE_PATH, 'discord-rpc.dll'), UNREAL_DLL_PATH)
|
||||||
|
|
||||||
UNREAL_INCLUDE_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'discordrpcLibrary', 'Include')
|
UNREAL_INCLUDE_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Include')
|
||||||
mkdir_p(UNREAL_INCLUDE_PATH)
|
mkdir_p(UNREAL_INCLUDE_PATH)
|
||||||
shutil.copy(os.path.join(SCRIPT_PATH, 'include', 'discord-rpc.h'), UNREAL_INCLUDE_PATH)
|
shutil.copy(os.path.join(SCRIPT_PATH, 'include', 'discord-rpc.h'), UNREAL_INCLUDE_PATH)
|
||||||
|
|
||||||
UNREAL_LIB_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'discordrpcLibrary', 'x64', 'Release')
|
UNREAL_LIB_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win64')
|
||||||
mkdir_p(UNREAL_LIB_PATH)
|
mkdir_p(UNREAL_LIB_PATH)
|
||||||
shutil.copy(os.path.join(BUILD_BASE_PATH, 'discord-rpc.lib'), UNREAL_LIB_PATH)
|
shutil.copy(os.path.join(BUILD_BASE_PATH, 'discord-rpc.lib'), UNREAL_LIB_PATH)
|
||||||
|
|
||||||
|
|
3
examples/unrealstatus/.gitignore
vendored
3
examples/unrealstatus/.gitignore
vendored
|
@ -73,3 +73,6 @@ Intermediate/
|
||||||
|
|
||||||
# Cache files for the editor to use
|
# Cache files for the editor to use
|
||||||
DerivedDataCache/
|
DerivedDataCache/
|
||||||
|
|
||||||
|
# Library headers must be copied automatically by the build script (build.py unreal)
|
||||||
|
Plugins/DiscordRpc/Source/ThirdParty/DiscordRpcLibrary/Include
|
||||||
|
|
|
@ -15,9 +15,15 @@
|
||||||
"Installed": false,
|
"Installed": false,
|
||||||
"Modules": [
|
"Modules": [
|
||||||
{
|
{
|
||||||
"Name": "discordrpc",
|
"Name": "DiscordRpc",
|
||||||
"Type": "Developer",
|
"Type": "Runtime",
|
||||||
"LoadingPhase": "Default"
|
"LoadingPhase": "PreDefault",
|
||||||
|
"WhitelistPlatforms" :
|
||||||
|
[
|
||||||
|
"Win64",
|
||||||
|
"Linux",
|
||||||
|
"Mac"
|
||||||
|
]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
|
@ -0,0 +1,57 @@
|
||||||
|
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
using UnrealBuildTool;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
public class DiscordRpc : ModuleRules
|
||||||
|
{
|
||||||
|
#if WITH_FORWARDED_MODULE_RULES_CTOR
|
||||||
|
public DiscordRpc(ReadOnlyTargetRules Target) : base(Target)
|
||||||
|
#else
|
||||||
|
public DiscordRpc(TargetInfo Target)
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
|
||||||
|
|
||||||
|
PublicIncludePaths.AddRange(
|
||||||
|
new string[] {
|
||||||
|
"DiscordRpc/Public"
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
PrivateIncludePaths.AddRange(
|
||||||
|
new string[] {
|
||||||
|
"DiscordRpc/Private"
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
PublicDependencyModuleNames.AddRange(
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
"Core",
|
||||||
|
"DiscordRpcLibrary"
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
PrivateDependencyModuleNames.AddRange(
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
"CoreUObject",
|
||||||
|
"Engine",
|
||||||
|
"Slate",
|
||||||
|
"SlateCore",
|
||||||
|
"Projects"
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
DynamicallyLoadedModuleNames.AddRange(
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
// ... add any modules that your module loads dynamically here ...
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Source", "ThirdParty", "DiscordRpcLibrary"));
|
||||||
|
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,71 @@
|
||||||
|
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
#include "DiscordRpcPrivatePCH.h"
|
||||||
|
#include "IPluginManager.h"
|
||||||
|
#include "ModuleManager.h"
|
||||||
|
|
||||||
|
#define LOCTEXT_NAMESPACE "FDiscordRpcModule"
|
||||||
|
|
||||||
|
void FDiscordRpcModule::StartupModule()
|
||||||
|
{
|
||||||
|
#if !PLATFORM_LINUX
|
||||||
|
#if defined(DISCORD_DYNAMIC_LIB)
|
||||||
|
// Get the base directory of this plugin
|
||||||
|
FString BaseDir = IPluginManager::Get().FindPlugin("DiscordRpc")->GetBaseDir();
|
||||||
|
const FString SDKDir = FPaths::Combine(*BaseDir, TEXT("Source"), TEXT("ThirdParty"), TEXT("DiscordRpcLibrary"));
|
||||||
|
#if PLATFORM_WINDOWS
|
||||||
|
const FString LibName = TEXT("discord-rpc");
|
||||||
|
const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Win64"));
|
||||||
|
if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) {
|
||||||
|
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT(LOCTEXT_NAMESPACE, "Failed to load DiscordRpc plugin. Plug-in will not be functional."));
|
||||||
|
FreeDependency(DiscordRpcLibraryHandle);
|
||||||
|
}
|
||||||
|
#elif PLATFORM_MAC
|
||||||
|
const FString LibName = TEXT("libdiscord-rpc");
|
||||||
|
const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Mac"));
|
||||||
|
if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) {
|
||||||
|
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT(LOCTEXT_NAMESPACE, "Failed to load DiscordRpc plugin. Plug-in will not be functional."));
|
||||||
|
FreeDependency(DiscordRpcLibraryHandle);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void FDiscordRpcModule::ShutdownModule()
|
||||||
|
{
|
||||||
|
// Free the dll handle
|
||||||
|
#if !PLATFORM_LINUX
|
||||||
|
#if defined(DISCORD_DYNAMIC_LIB)
|
||||||
|
FreeDependency(DiscordRpcLibraryHandle);
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FDiscordRpcModule::LoadDependency(const FString& Dir, const FString& Name, void*& Handle)
|
||||||
|
{
|
||||||
|
FString Lib = Name + TEXT(".") + FPlatformProcess::GetModuleExtension();
|
||||||
|
FString Path = Dir.IsEmpty() ? *Lib : FPaths::Combine(*Dir, *Lib);
|
||||||
|
|
||||||
|
Handle = FPlatformProcess::GetDllHandle(*Path);
|
||||||
|
|
||||||
|
if (Handle == nullptr)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FDiscordRpcModule::FreeDependency(void*& Handle)
|
||||||
|
{
|
||||||
|
if (Handle != nullptr)
|
||||||
|
{
|
||||||
|
FPlatformProcess::FreeDllHandle(Handle);
|
||||||
|
Handle = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#undef LOCTEXT_NAMESPACE
|
||||||
|
|
||||||
|
IMPLEMENT_MODULE(FDiscordRpcModule, DiscordRpc)
|
|
@ -1,7 +1,5 @@
|
||||||
|
#include "DiscordRpcPrivatePCH.h"
|
||||||
|
|
||||||
#include "DiscordRpcBlueprint.h"
|
#include "DiscordRpcBlueprint.h"
|
||||||
|
|
||||||
#include "discord-rpc.h"
|
#include "discord-rpc.h"
|
||||||
|
|
||||||
DEFINE_LOG_CATEGORY(Discord)
|
DEFINE_LOG_CATEGORY(Discord)
|
||||||
|
@ -68,8 +66,8 @@ static void JoinRequestHandler(const DiscordJoinRequest* request)
|
||||||
}
|
}
|
||||||
|
|
||||||
void UDiscordRpc::Initialize(const FString& applicationId,
|
void UDiscordRpc::Initialize(const FString& applicationId,
|
||||||
bool autoRegister,
|
bool autoRegister,
|
||||||
const FString& optionalSteamId)
|
const FString& optionalSteamId)
|
||||||
{
|
{
|
||||||
self = this;
|
self = this;
|
||||||
IsConnected = false;
|
IsConnected = false;
|
||||||
|
@ -89,7 +87,7 @@ void UDiscordRpc::Initialize(const FString& applicationId,
|
||||||
auto appId = StringCast<ANSICHAR>(*applicationId);
|
auto appId = StringCast<ANSICHAR>(*applicationId);
|
||||||
auto steamId = StringCast<ANSICHAR>(*optionalSteamId);
|
auto steamId = StringCast<ANSICHAR>(*optionalSteamId);
|
||||||
Discord_Initialize(
|
Discord_Initialize(
|
||||||
(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get());
|
(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get());
|
||||||
}
|
}
|
||||||
|
|
||||||
void UDiscordRpc::Shutdown()
|
void UDiscordRpc::Shutdown()
|
|
@ -0,0 +1,2 @@
|
||||||
|
#include "Core.h"
|
||||||
|
#include "DiscordRpc.h"
|
|
@ -0,0 +1,20 @@
|
||||||
|
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ModuleManager.h"
|
||||||
|
|
||||||
|
class FDiscordRpcModule : public IModuleInterface {
|
||||||
|
public:
|
||||||
|
/** IModuleInterface implementation */
|
||||||
|
virtual void StartupModule() override;
|
||||||
|
virtual void ShutdownModule() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
/** Handle to the test dll we will load */
|
||||||
|
void* DiscordRpcLibraryHandle;
|
||||||
|
|
||||||
|
/** StartupModule is covered with defines, these functions are the place to put breakpoints */
|
||||||
|
static bool LoadDependency(const FString& Dir, const FString& Name, void*& Handle);
|
||||||
|
static void FreeDependency(void*& Handle);
|
||||||
|
};
|
|
@ -1,5 +1,3 @@
|
||||||
|
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
|
@ -0,0 +1,59 @@
|
||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
|
using UnrealBuildTool;
|
||||||
|
|
||||||
|
public class DiscordRpcLibrary : ModuleRules
|
||||||
|
{
|
||||||
|
#if WITH_FORWARDED_MODULE_RULES_CTOR
|
||||||
|
public DiscordRpcLibrary(ReadOnlyTargetRules Target) : base(Target)
|
||||||
|
#else
|
||||||
|
public DiscordRpcLibrary(TargetInfo Target)
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
Type = ModuleType.External;
|
||||||
|
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
|
||||||
|
|
||||||
|
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "DiscordRpcLibrary"));
|
||||||
|
|
||||||
|
if (Target.Platform == UnrealTargetPlatform.Win64)
|
||||||
|
{
|
||||||
|
string lib = Path.Combine(BaseDirectory, "Win64");
|
||||||
|
|
||||||
|
// Include headers
|
||||||
|
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||||
|
|
||||||
|
// Add the import library
|
||||||
|
PublicLibraryPaths.Add(lib);
|
||||||
|
PublicAdditionalLibraries.Add(Path.Combine(lib, "discord-rpc.lib"));
|
||||||
|
|
||||||
|
// Dynamic
|
||||||
|
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "discord-rpc.dll")));
|
||||||
|
PublicDelayLoadDLLs.Add("discord-rpc.dll");
|
||||||
|
}
|
||||||
|
else if (Target.Platform == UnrealTargetPlatform.Linux)
|
||||||
|
{
|
||||||
|
string lib = Path.Combine(BaseDirectory, "Linux", "x86_64-unknown-linux-gnu");
|
||||||
|
|
||||||
|
// Include headers
|
||||||
|
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||||
|
|
||||||
|
// Add the import library
|
||||||
|
PublicLibraryPaths.Add(lib);
|
||||||
|
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so"));
|
||||||
|
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so")));
|
||||||
|
}
|
||||||
|
else if (Target.Platform == UnrealTargetPlatform.Mac)
|
||||||
|
{
|
||||||
|
string lib = Path.Combine(BaseDirectory, "Mac");
|
||||||
|
|
||||||
|
// Include headers
|
||||||
|
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||||
|
|
||||||
|
// Add the import library
|
||||||
|
PublicLibraryPaths.Add(lib);
|
||||||
|
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.dylib"));
|
||||||
|
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.dylib")));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,27 +0,0 @@
|
||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
|
||||||
|
|
||||||
using System.IO;
|
|
||||||
using UnrealBuildTool;
|
|
||||||
|
|
||||||
public class discordrpcLibrary : ModuleRules
|
|
||||||
{
|
|
||||||
public discordrpcLibrary(ReadOnlyTargetRules Target) : base(Target)
|
|
||||||
{
|
|
||||||
Type = ModuleType.External;
|
|
||||||
|
|
||||||
if (Target.Platform == UnrealTargetPlatform.Win64)
|
|
||||||
{
|
|
||||||
// Add the import library
|
|
||||||
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Include"));
|
|
||||||
PublicLibraryPaths.Add(Path.Combine(ModuleDirectory, "x64", "Release"));
|
|
||||||
PublicAdditionalLibraries.Add("discord-rpc.lib");
|
|
||||||
|
|
||||||
// Delay-load the DLL, so we can load it from the right place first
|
|
||||||
PublicDelayLoadDLLs.Add("discord-rpc.dll");
|
|
||||||
}
|
|
||||||
else if (Target.Platform == UnrealTargetPlatform.Mac)
|
|
||||||
{
|
|
||||||
PublicDelayLoadDLLs.Add(Path.Combine(ModuleDirectory, "Mac", "Release", "libdiscord-rpc.dylib"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,50 +0,0 @@
|
||||||
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
|
||||||
|
|
||||||
#include "discordrpc.h"
|
|
||||||
#include "Core.h"
|
|
||||||
#include "IPluginManager.h"
|
|
||||||
#include "ModuleManager.h"
|
|
||||||
|
|
||||||
#define LOCTEXT_NAMESPACE "FdiscordrpcModule"
|
|
||||||
|
|
||||||
void FdiscordrpcModule::StartupModule()
|
|
||||||
{
|
|
||||||
// This code will execute after your module is loaded into memory; the exact timing is specified
|
|
||||||
// in the .uplugin file per-module
|
|
||||||
|
|
||||||
// Get the base directory of this plugin
|
|
||||||
FString BaseDir = IPluginManager::Get().FindPlugin("discordrpc")->GetBaseDir();
|
|
||||||
|
|
||||||
// Add on the relative location of the third party dll and load it
|
|
||||||
FString LibraryPath;
|
|
||||||
#if PLATFORM_WINDOWS
|
|
||||||
LibraryPath = FPaths::Combine(
|
|
||||||
*BaseDir, TEXT("Binaries/ThirdParty/discordrpcLibrary/Win64/discord-rpc.dll"));
|
|
||||||
#elif PLATFORM_MAC
|
|
||||||
LibraryPath = FPaths::Combine(
|
|
||||||
*BaseDir, TEXT("Source/ThirdParty/discordrpcLibrary/Mac/Release/libdiscord-rpc.dylib"));
|
|
||||||
#endif // PLATFORM_WINDOWS
|
|
||||||
|
|
||||||
DiscordLibraryHandle =
|
|
||||||
!LibraryPath.IsEmpty() ? FPlatformProcess::GetDllHandle(*LibraryPath) : nullptr;
|
|
||||||
|
|
||||||
if (!DiscordLibraryHandle) {
|
|
||||||
FMessageDialog::Open(
|
|
||||||
EAppMsgType::Ok, LOCTEXT("ThirdPartyLibraryError", "Failed to load discord-rpc library"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void FdiscordrpcModule::ShutdownModule()
|
|
||||||
{
|
|
||||||
// This function may be called during shutdown to clean up your module. For modules that
|
|
||||||
// support dynamic reloading,
|
|
||||||
// we call this function before unloading the module.
|
|
||||||
|
|
||||||
// Free the dll handle
|
|
||||||
FPlatformProcess::FreeDllHandle(DiscordLibraryHandle);
|
|
||||||
DiscordLibraryHandle = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
#undef LOCTEXT_NAMESPACE
|
|
||||||
|
|
||||||
IMPLEMENT_MODULE(FdiscordrpcModule, discordrpc)
|
|
|
@ -1,16 +0,0 @@
|
||||||
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "ModuleManager.h"
|
|
||||||
|
|
||||||
class FdiscordrpcModule : public IModuleInterface {
|
|
||||||
public:
|
|
||||||
/** IModuleInterface implementation */
|
|
||||||
virtual void StartupModule() override;
|
|
||||||
virtual void ShutdownModule() override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
/** Handle to the test dll we will load */
|
|
||||||
void* DiscordLibraryHandle;
|
|
||||||
};
|
|
|
@ -1,65 +0,0 @@
|
||||||
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
|
||||||
|
|
||||||
using UnrealBuildTool;
|
|
||||||
|
|
||||||
public class discordrpc : ModuleRules
|
|
||||||
{
|
|
||||||
public discordrpc(ReadOnlyTargetRules Target) : base(Target)
|
|
||||||
{
|
|
||||||
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
|
|
||||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
||||||
|
|
||||||
PublicIncludePaths.AddRange(
|
|
||||||
new string[] {
|
|
||||||
"discordrpc/Public"
|
|
||||||
// ... add public include paths required here ...
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
|
|
||||||
PrivateIncludePaths.AddRange(
|
|
||||||
new string[] {
|
|
||||||
"discordrpc/Private",
|
|
||||||
"../../../../../include"
|
|
||||||
// ... add other private include paths required here ...
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
PublicLibraryPaths.AddRange(
|
|
||||||
new string[] {
|
|
||||||
System.IO.Path.Combine(ModuleDirectory, "../../Binaries/ThirdParty/discordrpcLibrary/", Target.Platform.ToString()),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
|
|
||||||
PublicDependencyModuleNames.AddRange(
|
|
||||||
new string[]
|
|
||||||
{
|
|
||||||
"CoreUObject",
|
|
||||||
"Engine",
|
|
||||||
"Slate",
|
|
||||||
"SlateCore",
|
|
||||||
"Core",
|
|
||||||
"discordrpcLibrary",
|
|
||||||
"Projects"
|
|
||||||
// ... add other public dependencies that you statically link with here ...
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
|
|
||||||
PrivateDependencyModuleNames.AddRange(
|
|
||||||
new string[]
|
|
||||||
{
|
|
||||||
// ... add private dependencies that you statically link with here ...
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
|
|
||||||
DynamicallyLoadedModuleNames.AddRange(
|
|
||||||
new string[]
|
|
||||||
{
|
|
||||||
// ... add any modules that your module loads dynamically here ...
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in a new issue