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https://github.com/yuzu-emu/discord-rpc.git
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Normalize white-space
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parent
e4b3ef63b7
commit
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@ -1,6 +1,7 @@
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using UnityEngine;
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public class DiscordController : MonoBehaviour {
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public class DiscordController : MonoBehaviour
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{
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public DiscordRpc.RichPresence presence;
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public string applicationId;
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public string optionalSteamId;
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@ -51,21 +52,23 @@ public class DiscordController : MonoBehaviour {
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: spectate ({0})", secret));
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}
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public void RequestCallback(DiscordRpc.JoinRequest request)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: join request {0}: {1}", request.username, request.userId));
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}
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void Start () {
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}
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void Update () {
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public void RequestCallback(DiscordRpc.JoinRequest request)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: join request {0}: {1}", request.username, request.userId));
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}
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void Start()
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{
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}
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void Update()
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{
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DiscordRpc.RunCallbacks();
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}
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void OnEnable()
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{
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Debug.Log("Discord: init");
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@ -77,7 +80,7 @@ public class DiscordController : MonoBehaviour {
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handlers.errorCallback += ErrorCallback;
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handlers.joinCallback += JoinCallback;
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handlers.spectateCallback += SpectateCallback;
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handlers.requestCallback += RequestCallback;
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handlers.requestCallback += RequestCallback;
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DiscordRpc.Initialize(applicationId, ref handlers, true, optionalSteamId);
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}
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@ -89,6 +92,6 @@ public class DiscordController : MonoBehaviour {
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void OnDestroy()
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{
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}
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}
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@ -17,18 +17,18 @@ public class DiscordRpc
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void SpectateCallback(string secret);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void RequestCallback(JoinRequest request);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void RequestCallback(JoinRequest request);
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public struct EventHandlers
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public struct EventHandlers
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{
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public ReadyCallback readyCallback;
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public DisconnectedCallback disconnectedCallback;
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public ErrorCallback errorCallback;
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public JoinCallback joinCallback;
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public SpectateCallback spectateCallback;
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public RequestCallback requestCallback;
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}
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public RequestCallback requestCallback;
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}
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[System.Serializable]
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public struct RichPresence
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@ -50,23 +50,23 @@ public class DiscordRpc
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public bool instance;
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
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public struct JoinRequest
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{
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 24)]
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public string userId;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 48)]
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public string username;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
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public string avatarUrl;
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
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public struct JoinRequest
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{
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 24)]
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public string userId;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 48)]
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public string username;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
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public string avatarUrl;
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}
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public enum Reply
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{
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No = 0,
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Yes = 1,
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Ignore = 2
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}
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public enum Reply
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{
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No = 0,
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Yes = 1,
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Ignore = 2
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}
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[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
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@ -80,7 +80,7 @@ public class DiscordRpc
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[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
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public static extern void UpdatePresence(ref RichPresence presence);
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[DllImport("discord-rpc", EntryPoint = "Discord_Respond", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Respond(string userId, Reply reply);
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[DllImport("discord-rpc", EntryPoint = "Discord_Respond", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Respond(string userId, Reply reply);
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}
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