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https://github.com/yuzu-emu/discord-rpc.git
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Rename
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parent
0d6282fe33
commit
c6c0aefa4f
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@ -32,7 +32,7 @@ static void handleDiscordDisconnected(int errcode, const char* message) {
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printf("\nDiscord: disconnected (%d: %s)\n", errcode, message);
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printf("\nDiscord: disconnected (%d: %s)\n", errcode, message);
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}
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}
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static void handleDiscordWantsPresence() {
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static void handleDiscordPresenceRequested() {
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printf("\nDiscord: requests presence\n");
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printf("\nDiscord: requests presence\n");
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updateDiscordPresence();
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updateDiscordPresence();
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}
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}
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@ -83,7 +83,7 @@ int main() {
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memset(&handlers, 0, sizeof(handlers));
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = handleDiscordReady;
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.wantsPresence = handleDiscordWantsPresence;
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handlers.presenceRequested = handleDiscordPresenceRequested;
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Discord_Initialize(APPLICATION_ID, &handlers);
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Discord_Initialize(APPLICATION_ID, &handlers);
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gameLoop();
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gameLoop();
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@ -28,7 +28,7 @@ typedef struct {
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typedef struct {
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typedef struct {
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void (*ready)();
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void (*ready)();
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void (*disconnected)(int errorCode, const char* message);
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void (*disconnected)(int errorCode, const char* message);
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void (*wantsPresence)();
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void (*presenceRequested)();
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void (*joinGame)(const char* joinSecret);
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void (*joinGame)(const char* joinSecret);
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void (*spectateGame)(const char* spectateSecret);
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void (*spectateGame)(const char* spectateSecret);
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} DiscordEventHandlers;
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} DiscordEventHandlers;
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