mirror of
https://github.com/yuzu-emu/discord-rpc.git
synced 2024-12-22 19:45:33 +00:00
Fix this up a little so we retry a little right after failure.
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parent
f41137e5cf
commit
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@ -11,10 +11,12 @@
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#include "yolojson.h"
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const int RpcVersion = 1;
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const int NumFrames = 3;
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struct WinRpcConnection : public RpcConnection {
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HANDLE pipe{INVALID_HANDLE_VALUE};
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RpcMessageFrame frame;
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RpcMessageFrame frames[NumFrames];
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int nextFrame{0};
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};
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static const wchar_t* PipeName = L"\\\\?\\pipe\\discord-ipc";
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@ -39,9 +41,6 @@ void RpcConnection::Open()
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for (;;) {
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self->pipe = ::CreateFileW(PipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
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if (self->pipe != INVALID_HANDLE_VALUE) {
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if (self->onConnect) {
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self->onConnect();
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}
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break;
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}
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@ -62,6 +61,10 @@ void RpcConnection::Open()
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JsonWriteHandshakeObj(msg, RpcVersion, appId);
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frame->length = msg - frame->message;
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WriteFrame(frame);
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if (self->onConnect) {
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self->onConnect();
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}
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}
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void RpcConnection::Close()
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@ -77,15 +80,18 @@ void RpcConnection::Close()
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void RpcConnection::Write(const void* data, size_t length)
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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if (self->pipe == INVALID_HANDLE_VALUE) {
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self->Open();
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const int retries = 3;
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for (int i = 0; i < retries; ++i) {
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if (self->pipe == INVALID_HANDLE_VALUE) {
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return;
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self->Open();
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if (self->pipe == INVALID_HANDLE_VALUE) {
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break;
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}
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}
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BOOL success = ::WriteFile(self->pipe, data, length, nullptr, nullptr);
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if (success) {
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break;
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}
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}
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BOOL success = ::WriteFile(self->pipe, data, length, nullptr, nullptr);
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if (!success) {
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self->Close();
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}
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}
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@ -93,7 +99,9 @@ void RpcConnection::Write(const void* data, size_t length)
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RpcMessageFrame* RpcConnection::GetNextFrame()
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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return &(self->frame);
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auto result = &(self->frames[self->nextFrame]);
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self->nextFrame = (self->nextFrame + 1) % NumFrames;
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return result;
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}
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void RpcConnection::WriteFrame(RpcMessageFrame* frame)
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@ -34,6 +34,7 @@ extern "C" void Discord_Shutdown()
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extern "C" void Discord_UpdatePresence(const DiscordRichPresence* presence)
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{
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auto frame = MyConnection->GetNextFrame();
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frame->opcode = OPCODE::FRAME;
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char* jsonWrite = frame->message;
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JsonWriteRichPresenceObj(jsonWrite, presence);
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frame->length = jsonWrite - frame->message;
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@ -190,6 +190,7 @@ inline void JsonWriteRichPresenceObj(char*& dest, const DiscordRichPresence* pre
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dest -= 1;
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*(dest - 1) = '}';
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*dest = 0;
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}
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inline void JsonWriteHandshakeObj(char*& dest, int version, const char* applicationId)
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