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https://github.com/yuzu-emu/discord-rpc.git
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Start on adding update function
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cb34ca725f
commit
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@ -70,6 +70,7 @@ static void gameLoop() {
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++FrustrationLevel;
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updateDiscordPresence();
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Discord_Update();
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}
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}
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@ -35,6 +35,9 @@ void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handler
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void Discord_Shutdown();
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void Discord_UpdatePresence(const DiscordRichPresence* presence);
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/* checks for incoming messages, dispatches callbacks */
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void Discord_Update();
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/* later
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struct DiscordChannelEventHandlers {
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@ -6,6 +6,8 @@
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static RpcConnection* MyConnection = nullptr;
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static char ApplicationId[64]{};
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static DiscordEventHandlers Handlers{};
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static bool wasJustConnected = false;
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static bool wasJustDisconnected = false;
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void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers)
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{
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@ -18,8 +20,8 @@ void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handler
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}
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MyConnection = RpcConnection::Create();
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MyConnection->onConnect = Handlers.ready;
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MyConnection->onDisconnect = Handlers.disconnected;
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MyConnection->onConnect = []() { wasJustConnected = true; };
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MyConnection->onDisconnect = []() { wasJustDisconnected = true; };
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MyConnection->Open();
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}
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@ -38,3 +40,20 @@ void Discord_UpdatePresence(const DiscordRichPresence* presence)
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frame->length = sizeof(uint32_t) + (jsonWrite - frame->message);
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MyConnection->WriteFrame(frame);
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}
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void Discord_Update()
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{
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// check for messages
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// todo
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// fire callbacks
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if (wasJustDisconnected && Handlers.disconnected) {
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wasJustDisconnected = false;
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Handlers.disconnected();
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}
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if (wasJustConnected && Handlers.ready) {
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wasJustConnected = false;
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Handlers.ready();
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}
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}
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