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Exported Discord_Register and Discord_RegisterSteam (#109)
* Update CMakeLists.txt * Update and rename src/discord_register.h to include/discord_register.h * Update CMakeLists.txt * Update discord_register_win.cpp * Update discord_register_linux.cpp
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include/discord_register.h
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26
include/discord_register.h
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@ -0,0 +1,26 @@
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#pragma once
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#if defined(DISCORD_DYNAMIC_LIB)
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# if defined(_WIN32)
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# if defined(DISCORD_BUILDING_SDK)
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# define DISCORD_EXPORT __declspec(dllexport)
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# else
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# define DISCORD_EXPORT __declspec(dllimport)
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# endif
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# else
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# define DISCORD_EXPORT __attribute__((visibility("default")))
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# endif
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#else
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# define DISCORD_EXPORT
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
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DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
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#ifdef __cplusplus
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}
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#endif
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@ -8,7 +8,7 @@ set(CMAKE_CXX_STANDARD 14)
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set(BASE_RPC_SRC
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set(BASE_RPC_SRC
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${PROJECT_SOURCE_DIR}/include/discord-rpc.h
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${PROJECT_SOURCE_DIR}/include/discord-rpc.h
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discord-rpc.cpp
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discord-rpc.cpp
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discord_register.h
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${PROJECT_SOURCE_DIR}/include/discord_register.h
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rpc_connection.h
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rpc_connection.h
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rpc_connection.cpp
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rpc_connection.cpp
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serialization.h
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serialization.h
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@ -130,5 +130,6 @@ install(
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install(
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install(
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FILES
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FILES
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"../include/discord-rpc.h"
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"../include/discord-rpc.h"
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"../include/discord_register.h"
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DESTINATION "include"
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DESTINATION "include"
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)
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)
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@ -1,12 +0,0 @@
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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void Discord_Register(const char* applicationId, const char* command);
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void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
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#ifdef __cplusplus
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}
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#endif
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@ -21,7 +21,7 @@ bool Mkdir(const char* path)
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}
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}
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// we want to register games so we can run them from Discord client as discord-<appid>://
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// we want to register games so we can run them from Discord client as discord-<appid>://
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extern "C" void Discord_Register(const char* applicationId, const char* command)
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extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
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{
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{
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// Add a desktop file and update some mime handlers so that xdg-open does the right thing.
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// Add a desktop file and update some mime handlers so that xdg-open does the right thing.
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@ -90,7 +90,7 @@ extern "C" void Discord_Register(const char* applicationId, const char* command)
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}
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}
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}
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}
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extern "C" void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
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extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
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{
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{
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char command[256];
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char command[256];
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sprintf(command, "xdg-open steam://rungameid/%s", steamId);
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sprintf(command, "xdg-open steam://rungameid/%s", steamId);
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@ -115,7 +115,7 @@ void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
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RegCloseKey(key);
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RegCloseKey(key);
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}
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}
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extern "C" void Discord_Register(const char* applicationId, const char* command)
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extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
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{
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{
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wchar_t appId[32];
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wchar_t appId[32];
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MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
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MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
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@ -131,7 +131,7 @@ extern "C" void Discord_Register(const char* applicationId, const char* command)
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Discord_RegisterW(appId, wcommand);
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Discord_RegisterW(appId, wcommand);
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}
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}
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extern "C" void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
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extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
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{
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{
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wchar_t appId[32];
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wchar_t appId[32];
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MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
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MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
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