mirror of
https://github.com/yuzu-emu/discord-rpc.git
synced 2024-12-23 06:15:38 +00:00
Fix up sync version to new protocol
This commit is contained in:
parent
2a31affb81
commit
f41137e5cf
|
@ -4,16 +4,24 @@
|
||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
|
enum class OPCODE : uint32_t {
|
||||||
|
HANDSHAKE = 0,
|
||||||
|
FRAME = 1,
|
||||||
|
CLOSE = 2,
|
||||||
|
};
|
||||||
|
|
||||||
struct RpcMessageFrame {
|
struct RpcMessageFrame {
|
||||||
|
OPCODE opcode;
|
||||||
uint32_t length;
|
uint32_t length;
|
||||||
char message[64 * 1024 - sizeof(uint32_t)];
|
char message[64 * 1024 - 8];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct RpcConnection {
|
struct RpcConnection {
|
||||||
void (*onConnect)() = nullptr;
|
void (*onConnect)() = nullptr;
|
||||||
void (*onDisconnect)() = nullptr;
|
void (*onDisconnect)() = nullptr;
|
||||||
|
char appId[64];
|
||||||
|
|
||||||
static RpcConnection* Create();
|
static RpcConnection* Create(const char* applicationId);
|
||||||
static void Destroy(RpcConnection*&);
|
static void Destroy(RpcConnection*&);
|
||||||
void Open();
|
void Open();
|
||||||
void Close();
|
void Close();
|
||||||
|
|
|
@ -8,16 +8,22 @@
|
||||||
#define NOIME
|
#define NOIME
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "yolojson.h"
|
||||||
|
|
||||||
|
const int RpcVersion = 1;
|
||||||
|
|
||||||
struct WinRpcConnection : public RpcConnection {
|
struct WinRpcConnection : public RpcConnection {
|
||||||
HANDLE pipe{INVALID_HANDLE_VALUE};
|
HANDLE pipe{INVALID_HANDLE_VALUE};
|
||||||
RpcMessageFrame frame;
|
RpcMessageFrame frame;
|
||||||
};
|
};
|
||||||
|
|
||||||
static const wchar_t* PipeName = L"\\\\.\\pipe\\DiscordRpcServer";
|
static const wchar_t* PipeName = L"\\\\?\\pipe\\discord-ipc";
|
||||||
|
|
||||||
/*static*/ RpcConnection* RpcConnection::Create()
|
/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
|
||||||
{
|
{
|
||||||
return new WinRpcConnection;
|
auto connection = new WinRpcConnection;
|
||||||
|
StringCopy(connection->appId, applicationId, sizeof(connection->appId));
|
||||||
|
return connection;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
|
/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
|
||||||
|
@ -49,6 +55,13 @@ void RpcConnection::Open()
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RpcMessageFrame* frame = GetNextFrame();
|
||||||
|
frame->opcode = OPCODE::HANDSHAKE;
|
||||||
|
char* msg = frame->message;
|
||||||
|
JsonWriteHandshakeObj(msg, RpcVersion, appId);
|
||||||
|
frame->length = msg - frame->message;
|
||||||
|
WriteFrame(frame);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RpcConnection::Close()
|
void RpcConnection::Close()
|
||||||
|
@ -86,5 +99,5 @@ RpcMessageFrame* RpcConnection::GetNextFrame()
|
||||||
void RpcConnection::WriteFrame(RpcMessageFrame* frame)
|
void RpcConnection::WriteFrame(RpcMessageFrame* frame)
|
||||||
{
|
{
|
||||||
auto self = reinterpret_cast<WinRpcConnection*>(this);
|
auto self = reinterpret_cast<WinRpcConnection*>(this);
|
||||||
self->Write(frame, frame->length);
|
self->Write(frame, 8 + frame->length);
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,7 +11,6 @@ static bool wasJustDisconnected = false;
|
||||||
|
|
||||||
extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers)
|
extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers)
|
||||||
{
|
{
|
||||||
StringCopy(ApplicationId, applicationId, sizeof(ApplicationId));
|
|
||||||
if (handlers) {
|
if (handlers) {
|
||||||
Handlers = *handlers;
|
Handlers = *handlers;
|
||||||
}
|
}
|
||||||
|
@ -19,7 +18,7 @@ extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandle
|
||||||
Handlers = {};
|
Handlers = {};
|
||||||
}
|
}
|
||||||
|
|
||||||
MyConnection = RpcConnection::Create();
|
MyConnection = RpcConnection::Create(applicationId);
|
||||||
MyConnection->onConnect = []() { wasJustConnected = true; };
|
MyConnection->onConnect = []() { wasJustConnected = true; };
|
||||||
MyConnection->onDisconnect = []() { wasJustDisconnected = true; };
|
MyConnection->onDisconnect = []() { wasJustDisconnected = true; };
|
||||||
MyConnection->Open();
|
MyConnection->Open();
|
||||||
|
@ -37,7 +36,7 @@ extern "C" void Discord_UpdatePresence(const DiscordRichPresence* presence)
|
||||||
auto frame = MyConnection->GetNextFrame();
|
auto frame = MyConnection->GetNextFrame();
|
||||||
char* jsonWrite = frame->message;
|
char* jsonWrite = frame->message;
|
||||||
JsonWriteRichPresenceObj(jsonWrite, presence);
|
JsonWriteRichPresenceObj(jsonWrite, presence);
|
||||||
frame->length = sizeof(uint32_t) + (jsonWrite - frame->message);
|
frame->length = jsonWrite - frame->message;
|
||||||
MyConnection->WriteFrame(frame);
|
MyConnection->WriteFrame(frame);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,8 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "connection.h"
|
||||||
|
#include "discord-rpc.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
This is as simple of a json writing thing as possible; does not try to keep you
|
This is as simple of a json writing thing as possible; does not try to keep you
|
||||||
from overflowing buffer, so make sure you have room.
|
from overflowing buffer, so make sure you have room.
|
||||||
|
@ -188,3 +191,16 @@ inline void JsonWriteRichPresenceObj(char*& dest, const DiscordRichPresence* pre
|
||||||
dest -= 1;
|
dest -= 1;
|
||||||
*(dest - 1) = '}';
|
*(dest - 1) = '}';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline void JsonWriteHandshakeObj(char*& dest, int version, const char* applicationId)
|
||||||
|
{
|
||||||
|
*dest++ = '{';
|
||||||
|
|
||||||
|
JsonWriteNumberProp(dest, "v", version);
|
||||||
|
JsonWriteStringProp(dest, "client_id", applicationId);
|
||||||
|
|
||||||
|
dest -= 1;
|
||||||
|
*(dest - 1) = '}';
|
||||||
|
*dest = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue