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Update Unreal Example to include Ask to Join (#125)
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@ -2,3 +2,4 @@
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/.vscode/
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/thirdparty/
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.vs/
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.DS_Store
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@ -59,7 +59,7 @@ static void JoinRequestHandler(const DiscordJoinRequest* request)
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jr.username = ANSI_TO_TCHAR(request->username);
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jr.discriminator = ANSI_TO_TCHAR(request->discriminator);
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jr.avatar = ANSI_TO_TCHAR(request->avatar);
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UE_LOG(Discord, Log, TEXT("Discord join request from %s#%s"), *jr.username, *jr.discriminator);
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UE_LOG(Discord, Log, TEXT("Discord join request from %s - %s#%s"), *jr.userId, *jr.username, *jr.discriminator);
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if (self) {
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self->OnJoinRequest.Broadcast(jr);
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}
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@ -134,9 +134,6 @@ void UDiscordRpc::UpdatePresence()
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auto spectateSecret = StringCast<ANSICHAR>(*RichPresence.spectateSecret);
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rp.spectateSecret = spectateSecret.Get();
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rp.startTimestamp = RichPresence.startTimestamp;
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rp.endTimestamp = RichPresence.endTimestamp;
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rp.partySize = RichPresence.partySize;
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rp.partyMax = RichPresence.partyMax;
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rp.instance = RichPresence.instance;
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@ -148,3 +145,10 @@ void UDiscordRpc::ClearPresence()
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{
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Discord_ClearPresence();
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}
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void UDiscordRpc::Respond(const FString& userId, int reply)
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{
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UE_LOG(Discord, Log, TEXT("Responding %d to join request from %s"), reply, *userId);
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FTCHARToUTF8 utf8_userid(*userId);
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Discord_Respond(utf8_userid.Get(), reply);
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}
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@ -111,6 +111,11 @@ public:
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Category = "Discord")
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void ClearPresence();
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UFUNCTION(BlueprintCallable,
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meta = (DisplayName = "Respond to join request", Keywords = "Discord rpc"),
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Category = "Discord")
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void Respond(const FString& userId, int reply);
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UPROPERTY(BlueprintReadOnly,
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meta = (DisplayName = "Is Discord connected", Keywords = "Discord rpc"),
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Category = "Discord")
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