Chris Marsh
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47c488ac6b
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Making another one, cleaning up some
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2017-06-30 16:18:54 -07:00 |
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Chris Marsh
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ae13d40b74
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blah
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2017-06-30 14:37:06 -07:00 |
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Chris Marsh
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24b9dc001b
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ignore vscode files
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2017-06-30 14:35:27 -07:00 |
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Chris Marsh
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df02787af6
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Hey look, I can still do C if I really try.
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2017-06-30 14:31:48 -07:00 |
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Chris Marsh
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2be56aebab
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Rename
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2017-06-30 13:57:53 -07:00 |
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Chris Marsh
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39d8336b06
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Moving files around; cleaned up example a little
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2017-06-30 12:00:45 -07:00 |
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Chris Marsh
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0768b06ec1
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Make naming better, move some code around.
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2017-06-29 16:04:44 -07:00 |
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Chris Marsh
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22e34d48c9
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Clean up a little, add gitignore
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2017-06-29 12:46:13 -07:00 |
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Chris Marsh
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1a83c2872c
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Trying out cmake
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2017-06-29 09:17:10 -07:00 |
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Chris Marsh
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4b77b81b2d
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Very minimal first version; connects, sends presence updates inline, disconnects. Other than opening pipe does no allocations.
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2017-06-29 09:16:25 -07:00 |
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Chris Marsh
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390bed4d71
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Basic Zork game loop :-)
Send presence on each command.
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2017-06-29 08:59:59 -07:00 |
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Chris Marsh
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06047d4160
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Sync header defs with docs
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2017-06-29 08:58:38 -07:00 |
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Chris Marsh
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d14e810be0
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Test server: print more diagnostics, track connections more
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2017-06-29 08:58:03 -07:00 |
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Chris Marsh
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568de58f36
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step toward making this compilable
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2017-06-27 13:19:58 -07:00 |
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Chris Marsh
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d0ad279d33
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pipe names
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2017-06-27 13:19:36 -07:00 |
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Chris Marsh
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8e13ed2a63
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clean up sample to just basics for now, start stubbing in lib
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2017-06-27 12:24:35 -07:00 |
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Chris Marsh
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6271f29996
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adding a js test server
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2017-06-27 12:23:09 -07:00 |
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Chris Marsh
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661b5fa3b5
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initial commit
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2017-06-23 16:04:36 -07:00 |
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