discord-rpc/examples/button-clicker/Assets/DiscordRpc.cs
Josh Wood 25b6f1dcde Miscellaneous Unity Fixes (#3)
* Use simplified attribute names and ensure function calls are made with CallingConvention.Cdecl

* Remove unused imports
2017-09-28 08:15:15 -07:00

62 lines
2.4 KiB
C#

using System.Runtime.InteropServices;
public class DiscordRpc
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void ReadyCallback();
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void DisconnectedCallback(int errorCode, string message);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void ErrorCallback(int errorCode, string message);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void JoinCallback(string secret);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void SpectateCallback(string secret);
public struct EventHandlers
{
public ReadyCallback readyCallback;
public DisconnectedCallback disconnectedCallback;
public ErrorCallback errorCallback;
public JoinCallback joinCallback;
public SpectateCallback spectateCallback;
}
[System.Serializable]
public struct RichPresence
{
public string state; /* max 128 bytes */
public string details; /* max 128 bytes */
public long startTimestamp;
public long endTimestamp;
public string largeImageKey; /* max 32 bytes */
public string largeImageText; /* max 128 bytes */
public string smallImageKey; /* max 32 bytes */
public string smallImageText; /* max 128 bytes */
public string partyId; /* max 128 bytes */
public int partySize;
public int partyMax;
public string matchSecret; /* max 128 bytes */
public string joinSecret; /* max 128 bytes */
public string spectateSecret; /* max 128 bytes */
public bool instance;
}
[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
public static extern void Shutdown();
[DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks", CallingConvention = CallingConvention.Cdecl)]
public static extern void RunCallbacks();
[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
public static extern void UpdatePresence(ref RichPresence presence);
}