mirror of
https://github.com/yuzu-emu/ext-boost.git
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231 lines
10 KiB
C++
231 lines
10 KiB
C++
/*
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* Copyright 2013, 2017 Andrey Semashev
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* Copyright 2017 James E. King, III
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*
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* Distributed under the Boost Software License, Version 1.0.
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* See http://www.boost.org/LICENSE_1_0.txt
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*/
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#ifndef BOOST_WINAPI_CONFIG_HPP_INCLUDED_
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#define BOOST_WINAPI_CONFIG_HPP_INCLUDED_
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#include <boost/predef/version_number.h>
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#include <boost/predef/platform.h>
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#if defined(__CYGWIN__)
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// Cygwin 64 compiler does not define _WIN64 and instead defines it in a private header. We can't define _WIN64 ourselves because
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// the header defines the macro unconditionally and if the user includes both Boost.WinAPI and Cygwin WinAPI headers there will be conflict.
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#include <_cygwin.h>
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#endif
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// BOOST_WINAPI_IS_MINGW indicates that the target Windows SDK is provided by MinGW (http://mingw.org/).
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// BOOST_WINAPI_IS_MINGW_W64 indicates that the target Windows SDK is provided by MinGW-w64 (http://mingw-w64.org).
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// BOOST_WINAPI_IS_CYGWIN indicates that the target Windows SDK is provided by MinGW variant from Cygwin (https://cygwin.com/).
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#if defined(__CYGWIN__)
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#define BOOST_WINAPI_IS_CYGWIN
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#elif BOOST_PLAT_MINGW
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#if defined(__MINGW64_VERSION_MAJOR)
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#define BOOST_WINAPI_IS_MINGW_W64
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#else
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#define BOOST_WINAPI_IS_MINGW
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#endif
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#endif
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// These constants reflect _WIN32_WINNT_* macros from sdkddkver.h
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// See also: http://msdn.microsoft.com/en-us/library/windows/desktop/aa383745%28v=vs.85%29.aspx#setting_winver_or__win32_winnt
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#define BOOST_WINAPI_VERSION_NT4 0x0400
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#define BOOST_WINAPI_VERSION_WIN2K 0x0500
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#define BOOST_WINAPI_VERSION_WINXP 0x0501
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#define BOOST_WINAPI_VERSION_WS03 0x0502
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#define BOOST_WINAPI_VERSION_WIN6 0x0600
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#define BOOST_WINAPI_VERSION_VISTA 0x0600
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#define BOOST_WINAPI_VERSION_WS08 0x0600
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#define BOOST_WINAPI_VERSION_LONGHORN 0x0600
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#define BOOST_WINAPI_VERSION_WIN7 0x0601
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#define BOOST_WINAPI_VERSION_WIN8 0x0602
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#define BOOST_WINAPI_VERSION_WINBLUE 0x0603
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#define BOOST_WINAPI_VERSION_WINTHRESHOLD 0x0A00
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#define BOOST_WINAPI_VERSION_WIN10 0x0A00
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// These constants reflect NTDDI_* macros from sdkddkver.h
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#define BOOST_WINAPI_NTDDI_WIN2K 0x05000000
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#define BOOST_WINAPI_NTDDI_WIN2KSP1 0x05000100
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#define BOOST_WINAPI_NTDDI_WIN2KSP2 0x05000200
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#define BOOST_WINAPI_NTDDI_WIN2KSP3 0x05000300
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#define BOOST_WINAPI_NTDDI_WIN2KSP4 0x05000400
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#define BOOST_WINAPI_NTDDI_WINXP 0x05010000
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#define BOOST_WINAPI_NTDDI_WINXPSP1 0x05010100
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#define BOOST_WINAPI_NTDDI_WINXPSP2 0x05010200
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#define BOOST_WINAPI_NTDDI_WINXPSP3 0x05010300
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#define BOOST_WINAPI_NTDDI_WINXPSP4 0x05010400
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#define BOOST_WINAPI_NTDDI_WS03 0x05020000
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#define BOOST_WINAPI_NTDDI_WS03SP1 0x05020100
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#define BOOST_WINAPI_NTDDI_WS03SP2 0x05020200
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#define BOOST_WINAPI_NTDDI_WS03SP3 0x05020300
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#define BOOST_WINAPI_NTDDI_WS03SP4 0x05020400
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#define BOOST_WINAPI_NTDDI_WIN6 0x06000000
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#define BOOST_WINAPI_NTDDI_WIN6SP1 0x06000100
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#define BOOST_WINAPI_NTDDI_WIN6SP2 0x06000200
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#define BOOST_WINAPI_NTDDI_WIN6SP3 0x06000300
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#define BOOST_WINAPI_NTDDI_WIN6SP4 0x06000400
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#define BOOST_WINAPI_NTDDI_VISTA BOOST_WINAPI_NTDDI_WIN6
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#define BOOST_WINAPI_NTDDI_VISTASP1 BOOST_WINAPI_NTDDI_WIN6SP1
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#define BOOST_WINAPI_NTDDI_VISTASP2 BOOST_WINAPI_NTDDI_WIN6SP2
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#define BOOST_WINAPI_NTDDI_VISTASP3 BOOST_WINAPI_NTDDI_WIN6SP3
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#define BOOST_WINAPI_NTDDI_VISTASP4 BOOST_WINAPI_NTDDI_WIN6SP4
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#define BOOST_WINAPI_NTDDI_LONGHORN BOOST_WINAPI_NTDDI_VISTA
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#define BOOST_WINAPI_NTDDI_WS08 BOOST_WINAPI_NTDDI_WIN6SP1
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#define BOOST_WINAPI_NTDDI_WS08SP2 BOOST_WINAPI_NTDDI_WIN6SP2
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#define BOOST_WINAPI_NTDDI_WS08SP3 BOOST_WINAPI_NTDDI_WIN6SP3
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#define BOOST_WINAPI_NTDDI_WS08SP4 BOOST_WINAPI_NTDDI_WIN6SP4
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#define BOOST_WINAPI_NTDDI_WIN7 0x06010000
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#define BOOST_WINAPI_NTDDI_WIN7SP1 0x06010100 // Not defined in Windows SDK
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#define BOOST_WINAPI_NTDDI_WIN8 0x06020000
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#define BOOST_WINAPI_NTDDI_WINBLUE 0x06030000
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#define BOOST_WINAPI_NTDDI_WINTHRESHOLD 0x0A000000
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#define BOOST_WINAPI_NTDDI_WIN10 0x0A000000
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#define BOOST_WINAPI_NTDDI_WIN10_TH2 0x0A000001
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#define BOOST_WINAPI_NTDDI_WIN10_RS1 0x0A000002
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#define BOOST_WINAPI_NTDDI_WIN10_RS2 0x0A000003
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#define BOOST_WINAPI_NTDDI_WIN10_RS3 0x0A000004
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#define BOOST_WINAPI_DETAIL_MAKE_NTDDI_VERSION2(x) x##0000
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#define BOOST_WINAPI_DETAIL_MAKE_NTDDI_VERSION(x) BOOST_WINAPI_DETAIL_MAKE_NTDDI_VERSION2(x)
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#if !defined(BOOST_USE_WINAPI_VERSION)
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#if defined(_WIN32_WINNT)
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#define BOOST_USE_WINAPI_VERSION _WIN32_WINNT
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#elif defined(WINVER)
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#define BOOST_USE_WINAPI_VERSION WINVER
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#else
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// By default use Windows 7 API on compilers that support it and Vista or XP on the others
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#if (defined(_MSC_VER) && _MSC_VER < 1500) || defined(BOOST_WINAPI_IS_MINGW)
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#define BOOST_USE_WINAPI_VERSION BOOST_WINAPI_VERSION_WINXP
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#elif (defined(_MSC_VER) && _MSC_VER < 1600)
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#define BOOST_USE_WINAPI_VERSION BOOST_WINAPI_VERSION_WIN6
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#else
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#define BOOST_USE_WINAPI_VERSION BOOST_WINAPI_VERSION_WIN7
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#endif
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#endif
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#endif
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#if !defined(BOOST_USE_NTDDI_VERSION)
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#if defined(NTDDI_VERSION)
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#define BOOST_USE_NTDDI_VERSION NTDDI_VERSION
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// Default to respective Windows version with the latest Service Pack
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#elif BOOST_USE_WINAPI_VERSION == BOOST_WINAPI_VERSION_WIN2K
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#define BOOST_USE_NTDDI_VERSION BOOST_WINAPI_NTDDI_WIN2KSP4
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#elif BOOST_USE_WINAPI_VERSION == BOOST_WINAPI_VERSION_WINXP
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#define BOOST_USE_NTDDI_VERSION BOOST_WINAPI_NTDDI_WINXPSP3
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#elif BOOST_USE_WINAPI_VERSION == BOOST_WINAPI_VERSION_WS03
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#define BOOST_USE_NTDDI_VERSION BOOST_WINAPI_NTDDI_WS03SP2
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#elif BOOST_USE_WINAPI_VERSION == BOOST_WINAPI_VERSION_WIN6
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#define BOOST_USE_NTDDI_VERSION BOOST_WINAPI_NTDDI_WIN6SP2
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#elif BOOST_USE_WINAPI_VERSION == BOOST_WINAPI_VERSION_WIN7
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#define BOOST_USE_NTDDI_VERSION BOOST_WINAPI_NTDDI_WIN7SP1
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#elif BOOST_USE_WINAPI_VERSION == BOOST_WINAPI_VERSION_WIN10
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#define BOOST_USE_NTDDI_VERSION BOOST_WINAPI_NTDDI_WIN10_RS3
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#else
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#define BOOST_USE_NTDDI_VERSION BOOST_WINAPI_DETAIL_MAKE_NTDDI_VERSION(BOOST_USE_WINAPI_VERSION)
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#endif
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#endif
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// Known Windows SDK versions, taken from VER_PRODUCTBUILD macro value defined in ntverp.h.
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// These values can be used to compare with BOOST_PLAT_WINDOWS_SDK_VERSION from Boost.Predef.
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#define BOOST_WINAPI_WINDOWS_SDK_MSVC71 BOOST_VERSION_NUMBER(0, 0, 3668) // Windows SDK bundled with MSVC 7.1
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#define BOOST_WINAPI_WINDOWS_SDK_MSVC8 BOOST_VERSION_NUMBER(0, 0, 3790) // Windows SDK bundled with MSVC 8
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#define BOOST_WINAPI_WINDOWS_SDK_6_0 BOOST_VERSION_NUMBER(0, 0, 6000) // Windows SDK 6.0
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#define BOOST_WINAPI_WINDOWS_SDK_7_0 BOOST_VERSION_NUMBER(0, 0, 7600) // Windows SDK 7.0, 7.1
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#define BOOST_WINAPI_WINDOWS_SDK_8_0 BOOST_VERSION_NUMBER(0, 0, 9200) // Windows SDK 8.0
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#define BOOST_WINAPI_WINDOWS_SDK_8_1 BOOST_VERSION_NUMBER(0, 0, 9600) // Windows SDK 8.1
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#define BOOST_WINAPI_WINDOWS_SDK_10_0 BOOST_VERSION_NUMBER(0, 0, 10011) // Windows SDK 10.0
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// MinGW does not have the ntverp.h header but it defines VER_PRODUCTBUILD in ddk/ntifs.h.
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// Cygwin MinGW also defines this version.
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#define BOOST_WINAPI_WINDOWS_SDK_MINGW BOOST_VERSION_NUMBER(0, 0, 10000)
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// MinGW-w64 defines the same version as the Windows SDK bundled with MSVC 8
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#define BOOST_WINAPI_WINDOWS_SDK_MINGW_W64 BOOST_VERSION_NUMBER(0, 0, 3790)
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#if !defined(BOOST_USE_WINAPI_FAMILY)
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#if defined(WINAPI_FAMILY)
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#define BOOST_USE_WINAPI_FAMILY WINAPI_FAMILY
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#elif defined(WINAPI_FAMILY_DESKTOP_APP)
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// If none is specified, default to a desktop application which is the most
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// backwards compatible to previous ways of doing things, if families are even
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// defined.
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#define BOOST_USE_WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP
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#endif
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#endif
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//
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// UWP Support
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//
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// On platforms without windows family partition support it is assumed one
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// has all APIs and access is controlled by _WIN32_WINNT or similar mechanisms.
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//
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// Leveraging Boost.Predef here
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//
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#if BOOST_PLAT_WINDOWS_UWP
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#define BOOST_WINAPI_PARTITION_APP (BOOST_PLAT_WINDOWS_DESKTOP || BOOST_PLAT_WINDOWS_STORE || BOOST_WINAPI_PARTITION_PHONE)
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#define BOOST_WINAPI_PARTITION_PC (BOOST_PLAT_WINDOWS_STORE)
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#define BOOST_WINAPI_PARTITION_PHONE (BOOST_PLAT_WINDOWS_PHONE)
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#define BOOST_WINAPI_PARTITION_SYSTEM (BOOST_PLAT_WINDOWS_SYSTEM)
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#define BOOST_WINAPI_PARTITION_SERVER (BOOST_PLAT_WINDOWS_SERVER)
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#define BOOST_WINAPI_PARTITION_DESKTOP (BOOST_PLAT_WINDOWS_DESKTOP)
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#else // BOOST_PLAT_WINDOWS_UWP
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#define BOOST_WINAPI_PARTITION_APP (1)
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#define BOOST_WINAPI_PARTITION_PC (1)
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#define BOOST_WINAPI_PARTITION_PHONE (1)
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#define BOOST_WINAPI_PARTITION_SYSTEM (1)
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#define BOOST_WINAPI_PARTITION_SERVER (1)
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#define BOOST_WINAPI_PARTITION_DESKTOP (1)
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#endif // BOOST_PLAT_WINDOWS_UWP
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//
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// Windows 8.x SDK defines some items in the DESKTOP partition and then Windows SDK 10.0 defines
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// the same items to be in APP or SYSTEM partitions, and APP expands to DESKTOP or PC or PHONE.
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// The definition of BOOST_WINAPI_PARTITION_APP_SYSTEM provides a universal way to get this
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// right as it is seen in a number of places in the SDK.
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//
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#define BOOST_WINAPI_PARTITION_APP_SYSTEM \
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( \
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((BOOST_PLAT_WINDOWS_SDK_VERSION >= BOOST_WINAPI_WINDOWS_SDK_10_0) && (BOOST_WINAPI_PARTITION_APP || BOOST_WINAPI_PARTITION_SYSTEM)) || \
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((BOOST_PLAT_WINDOWS_SDK_VERSION < BOOST_WINAPI_WINDOWS_SDK_10_0) && BOOST_WINAPI_PARTITION_DESKTOP) \
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)
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// Simiarly, some other symbols were re-classified as DESKTOP or SYSTEM
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#define BOOST_WINAPI_PARTITION_DESKTOP_SYSTEM \
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( \
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((BOOST_PLAT_WINDOWS_SDK_VERSION >= BOOST_WINAPI_WINDOWS_SDK_10_0) && (BOOST_WINAPI_PARTITION_DESKTOP || BOOST_WINAPI_PARTITION_SYSTEM)) || \
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((BOOST_PLAT_WINDOWS_SDK_VERSION < BOOST_WINAPI_WINDOWS_SDK_10_0) && BOOST_WINAPI_PARTITION_DESKTOP) \
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)
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#if defined(BOOST_USE_WINDOWS_H) || defined(BOOST_WINAPI_DEFINE_VERSION_MACROS)
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// We have to define the version macros so that windows.h provides the necessary symbols
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#if !defined(_WIN32_WINNT)
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#define _WIN32_WINNT BOOST_USE_WINAPI_VERSION
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#endif
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#if !defined(WINVER)
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#define WINVER BOOST_USE_WINAPI_VERSION
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#endif
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#if !defined(NTDDI_VERSION)
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#define NTDDI_VERSION BOOST_USE_NTDDI_VERSION
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#endif
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#if !defined(WINAPI_FAMILY) && defined(BOOST_USE_WINAPI_FAMILY)
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#define WINAPI_FAMILY BOOST_USE_WINAPI_FAMILY
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#endif
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#endif
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#include <boost/config.hpp>
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#ifdef BOOST_HAS_PRAGMA_ONCE
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#pragma once
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#endif
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#endif // BOOST_WINAPI_CONFIG_HPP_INCLUDED_
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