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378 lines
13 KiB
C++
378 lines
13 KiB
C++
// Copyright (C) 2000, 2001 Stephen Cleary
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//
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// Distributed under the Boost Software License, Version 1.0. (See
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// accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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//
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// See http://www.boost.org for updates, documentation, and revision history.
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#ifndef BOOST_SIMPLE_SEGREGATED_STORAGE_HPP
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#define BOOST_SIMPLE_SEGREGATED_STORAGE_HPP
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/*!
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\file
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\brief Simple Segregated Storage.
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\details A simple segregated storage implementation:
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simple segregated storage is the basic idea behind the Boost Pool library.
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Simple segregated storage is the simplest, and probably the fastest,
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memory allocation/deallocation algorithm.
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It begins by partitioning a memory block into fixed-size chunks.
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Where the block comes from is not important until implementation time.
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A Pool is some object that uses Simple Segregated Storage in this fashion.
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*/
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// std::greater
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#include <functional>
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#include <boost/pool/poolfwd.hpp>
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#ifdef BOOST_MSVC
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#pragma warning(push)
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#pragma warning(disable:4127) // Conditional expression is constant
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#endif
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#ifdef BOOST_POOL_VALIDATE
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# define BOOST_POOL_VALIDATE_INTERNALS validate();
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#else
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# define BOOST_POOL_VALIDATE_INTERNALS
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#endif
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namespace boost {
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/*!
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\brief Simple Segregated Storage is the simplest, and probably the fastest,
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memory allocation/deallocation algorithm. It is responsible for
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partitioning a memory block into fixed-size chunks: where the block comes from
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is determined by the client of the class.
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\details Template class simple_segregated_storage controls access to a free list of memory chunks.
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Please note that this is a very simple class, with preconditions on almost all its functions. It is intended to
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be the fastest and smallest possible quick memory allocator - e.g., something to use in embedded systems.
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This class delegates many difficult preconditions to the user (i.e., alignment issues).
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An object of type simple_segregated_storage<SizeType> is empty if its free list is empty.
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If it is not empty, then it is ordered if its free list is ordered. A free list is ordered if repeated calls
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to <tt>malloc()</tt> will result in a constantly-increasing sequence of values, as determined by <tt>std::less<void *></tt>.
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A member function is <i>order-preserving</i> if the free list maintains its order orientation (that is, an
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ordered free list is still ordered after the member function call).
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*/
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template <typename SizeType>
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class simple_segregated_storage
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{
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public:
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typedef SizeType size_type;
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private:
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simple_segregated_storage(const simple_segregated_storage &);
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void operator=(const simple_segregated_storage &);
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static void * try_malloc_n(void * & start, size_type n,
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size_type partition_size);
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protected:
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void * first; /*!< This data member is the free list.
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It points to the first chunk in the free list,
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or is equal to 0 if the free list is empty.
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*/
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void * find_prev(void * ptr);
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// for the sake of code readability :)
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static void * & nextof(void * const ptr)
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{ //! The return value is just *ptr cast to the appropriate type. ptr must not be 0. (For the sake of code readability :)
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//! As an example, let us assume that we want to truncate the free list after the first chunk.
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//! That is, we want to set *first to 0; this will result in a free list with only one entry.
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//! The normal way to do this is to first cast first to a pointer to a pointer to void,
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//! and then dereference and assign (*static_cast<void **>(first) = 0;).
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//! This can be done more easily through the use of this convenience function (nextof(first) = 0;).
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//! \returns dereferenced pointer.
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return *(static_cast<void **>(ptr));
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}
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public:
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// Post: empty()
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simple_segregated_storage()
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:first(0)
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{ //! Construct empty storage area.
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//! \post empty()
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}
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static void * segregate(void * block,
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size_type nsz, size_type npartition_sz,
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void * end = 0);
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// Same preconditions as 'segregate'
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// Post: !empty()
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void add_block(void * const block,
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const size_type nsz, const size_type npartition_sz)
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{ //! Add block
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//! Segregate this block and merge its free list into the
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//! free list referred to by "first".
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//! \pre Same as segregate.
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//! \post !empty()
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BOOST_POOL_VALIDATE_INTERNALS
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first = segregate(block, nsz, npartition_sz, first);
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BOOST_POOL_VALIDATE_INTERNALS
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}
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// Same preconditions as 'segregate'
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// Post: !empty()
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void add_ordered_block(void * const block,
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const size_type nsz, const size_type npartition_sz)
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{ //! add block (ordered into list)
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//! This (slower) version of add_block segregates the
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//! block and merges its free list into our free list
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//! in the proper order.
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BOOST_POOL_VALIDATE_INTERNALS
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// Find where "block" would go in the free list
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void * const loc = find_prev(block);
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// Place either at beginning or in middle/end
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if (loc == 0)
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add_block(block, nsz, npartition_sz);
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else
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nextof(loc) = segregate(block, nsz, npartition_sz, nextof(loc));
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BOOST_POOL_VALIDATE_INTERNALS
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}
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// default destructor.
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bool empty() const
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{ //! \returns true only if simple_segregated_storage is empty.
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return (first == 0);
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}
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void * malloc BOOST_PREVENT_MACRO_SUBSTITUTION()
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{ //! Create a chunk.
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//! \pre !empty()
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//! Increment the "first" pointer to point to the next chunk.
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BOOST_POOL_VALIDATE_INTERNALS
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void * const ret = first;
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// Increment the "first" pointer to point to the next chunk.
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first = nextof(first);
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BOOST_POOL_VALIDATE_INTERNALS
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return ret;
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}
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void free BOOST_PREVENT_MACRO_SUBSTITUTION(void * const chunk)
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{ //! Free a chunk.
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//! \pre chunk was previously returned from a malloc() referring to the same free list.
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//! \post !empty()
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BOOST_POOL_VALIDATE_INTERNALS
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nextof(chunk) = first;
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first = chunk;
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BOOST_POOL_VALIDATE_INTERNALS
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}
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void ordered_free(void * const chunk)
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{ //! This (slower) implementation of 'free' places the memory
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//! back in the list in its proper order.
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//! \pre chunk was previously returned from a malloc() referring to the same free list
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//! \post !empty().
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// Find where "chunk" goes in the free list
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BOOST_POOL_VALIDATE_INTERNALS
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void * const loc = find_prev(chunk);
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// Place either at beginning or in middle/end.
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if (loc == 0)
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(free)(chunk);
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else
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{
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nextof(chunk) = nextof(loc);
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nextof(loc) = chunk;
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}
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BOOST_POOL_VALIDATE_INTERNALS
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}
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void * malloc_n(size_type n, size_type partition_size);
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//! \pre chunks was previously allocated from *this with the same
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//! values for n and partition_size.
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//! \post !empty()
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//! \note If you're allocating/deallocating n a lot, you should
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//! be using an ordered pool.
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void free_n(void * const chunks, const size_type n,
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const size_type partition_size)
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{
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BOOST_POOL_VALIDATE_INTERNALS
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if(n != 0)
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add_block(chunks, n * partition_size, partition_size);
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BOOST_POOL_VALIDATE_INTERNALS
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}
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// pre: chunks was previously allocated from *this with the same
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// values for n and partition_size.
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// post: !empty()
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void ordered_free_n(void * const chunks, const size_type n,
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const size_type partition_size)
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{ //! Free n chunks from order list.
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//! \pre chunks was previously allocated from *this with the same
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//! values for n and partition_size.
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//! \pre n should not be zero (n == 0 has no effect).
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BOOST_POOL_VALIDATE_INTERNALS
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if(n != 0)
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add_ordered_block(chunks, n * partition_size, partition_size);
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BOOST_POOL_VALIDATE_INTERNALS
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}
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#ifdef BOOST_POOL_VALIDATE
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void validate()
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{
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int index = 0;
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void* old = 0;
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void* ptr = first;
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while(ptr)
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{
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void* pt = nextof(ptr); // trigger possible segfault *before* we update variables
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++index;
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old = ptr;
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ptr = nextof(ptr);
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}
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}
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#endif
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};
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//! Traverses the free list referred to by "first",
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//! and returns the iterator previous to where
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//! "ptr" would go if it was in the free list.
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//! Returns 0 if "ptr" would go at the beginning
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//! of the free list (i.e., before "first").
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//! \note Note that this function finds the location previous to where ptr would go
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//! if it was in the free list.
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//! It does not find the entry in the free list before ptr
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//! (unless ptr is already in the free list).
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//! Specifically, find_prev(0) will return 0,
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//! not the last entry in the free list.
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//! \returns location previous to where ptr would go if it was in the free list.
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template <typename SizeType>
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void * simple_segregated_storage<SizeType>::find_prev(void * const ptr)
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{
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// Handle border case.
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if (first == 0 || std::greater<void *>()(first, ptr))
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return 0;
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void * iter = first;
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while (true)
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{
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// if we're about to hit the end, or if we've found where "ptr" goes.
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if (nextof(iter) == 0 || std::greater<void *>()(nextof(iter), ptr))
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return iter;
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iter = nextof(iter);
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}
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}
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//! Segregate block into chunks.
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//! \pre npartition_sz >= sizeof(void *)
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//! \pre npartition_sz = sizeof(void *) * i, for some integer i
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//! \pre nsz >= npartition_sz
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//! \pre Block is properly aligned for an array of object of
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//! size npartition_sz and array of void *.
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//! The requirements above guarantee that any pointer to a chunk
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//! (which is a pointer to an element in an array of npartition_sz)
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//! may be cast to void **.
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template <typename SizeType>
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void * simple_segregated_storage<SizeType>::segregate(
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void * const block,
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const size_type sz,
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const size_type partition_sz,
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void * const end)
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{
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// Get pointer to last valid chunk, preventing overflow on size calculations
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// The division followed by the multiplication just makes sure that
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// old == block + partition_sz * i, for some integer i, even if the
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// block size (sz) is not a multiple of the partition size.
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char * old = static_cast<char *>(block)
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+ ((sz - partition_sz) / partition_sz) * partition_sz;
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// Set it to point to the end
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nextof(old) = end;
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// Handle border case where sz == partition_sz (i.e., we're handling an array
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// of 1 element)
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if (old == block)
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return block;
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// Iterate backwards, building a singly-linked list of pointers
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for (char * iter = old - partition_sz; iter != block;
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old = iter, iter -= partition_sz)
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nextof(iter) = old;
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// Point the first pointer, too
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nextof(block) = old;
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return block;
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}
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//! \pre (n > 0), (start != 0), (nextof(start) != 0)
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//! \post (start != 0)
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//! The function attempts to find n contiguous chunks
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//! of size partition_size in the free list, starting at start.
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//! If it succeds, it returns the last chunk in that contiguous
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//! sequence, so that the sequence is known by [start, {retval}]
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//! If it fails, it does do either because it's at the end of the
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//! free list or hits a non-contiguous chunk. In either case,
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//! it will return 0, and set start to the last considered
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//! chunk. You are at the end of the free list if
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//! nextof(start) == 0. Otherwise, start points to the last
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//! chunk in the contiguous sequence, and nextof(start) points
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//! to the first chunk in the next contiguous sequence (assuming
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//! an ordered free list).
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template <typename SizeType>
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void * simple_segregated_storage<SizeType>::try_malloc_n(
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void * & start, size_type n, const size_type partition_size)
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{
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void * iter = nextof(start);
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while (--n != 0)
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{
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void * next = nextof(iter);
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if (next != static_cast<char *>(iter) + partition_size)
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{
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// next == 0 (end-of-list) or non-contiguous chunk found
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start = iter;
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return 0;
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}
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iter = next;
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}
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return iter;
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}
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//! Attempts to find a contiguous sequence of n partition_sz-sized chunks. If found, removes them
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//! all from the free list and returns a pointer to the first. If not found, returns 0. It is strongly
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//! recommended (but not required) that the free list be ordered, as this algorithm will fail to find
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//! a contiguous sequence unless it is contiguous in the free list as well. Order-preserving.
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//! O(N) with respect to the size of the free list.
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template <typename SizeType>
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void * simple_segregated_storage<SizeType>::malloc_n(const size_type n,
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const size_type partition_size)
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{
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BOOST_POOL_VALIDATE_INTERNALS
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if(n == 0)
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return 0;
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void * start = &first;
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void * iter;
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do
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{
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if (nextof(start) == 0)
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return 0;
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iter = try_malloc_n(start, n, partition_size);
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} while (iter == 0);
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void * const ret = nextof(start);
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nextof(start) = nextof(iter);
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BOOST_POOL_VALIDATE_INTERNALS
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return ret;
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}
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} // namespace boost
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#ifdef BOOST_MSVC
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#pragma warning(pop)
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#endif
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#endif
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