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231 lines
7.3 KiB
C++
231 lines
7.3 KiB
C++
#ifndef BOOST_NUMERIC_EXCEPTION_POLICIES_HPP
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#define BOOST_NUMERIC_EXCEPTION_POLICIES_HPP
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// Copyright (c) 2015 Robert Ramey
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//
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// Distributed under the Boost Software License, Version 1.0. (See
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// accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#include <boost/mp11.hpp>
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#include <boost/config.hpp> // BOOST_NO_EXCEPTIONS
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#include "exception.hpp"
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namespace boost {
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namespace safe_numerics {
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template<
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typename AE,
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typename IDB,
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typename UB,
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typename UV
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>
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struct exception_policy {
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static constexpr void on_arithmetic_error(
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const safe_numerics_error & e,
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const char * msg
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){
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AE(e, msg);
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}
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static constexpr void on_implementation_defined_behavior(
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const safe_numerics_error & e,
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const char * msg
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){
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IDB(e, msg);
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}
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static constexpr void on_undefined_behavior(
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const safe_numerics_error & e,
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const char * msg
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){
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UB(e, msg);
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}
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static constexpr void on_uninitialized_value(
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const safe_numerics_error & e,
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const char * msg
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){
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UV(e, msg);
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}
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};
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////////////////////////////////////////////////////////////////////////////////
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// pre-made error action handers
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// ignore any error and just return.
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struct ignore_exception {
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constexpr ignore_exception(const safe_numerics_error &, const char * ){}
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};
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// emit compile time error if this is invoked.
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struct trap_exception {
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#if 1
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//constexpr trap_exception(const safe_numerics_error & e, const char * );
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trap_exception() = delete;
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trap_exception(const trap_exception &) = delete;
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trap_exception(trap_exception &&) = delete;
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#endif
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};
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// If an exceptional condition is detected at runtime throw the exception.
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struct throw_exception {
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#ifndef BOOST_NO_EXCEPTIONS
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throw_exception(const safe_numerics_error & e, const char * message){
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throw std::system_error(std::error_code(e), message);
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}
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#else
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trap_exception(const safe_numerics_error & e, const char * message);
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#endif
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};
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// given an error code - return the action code which it corresponds to.
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constexpr safe_numerics_actions
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make_safe_numerics_action(const safe_numerics_error & e){
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// we can't use standard algorithms since we want this to be constexpr
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// this brute force solution is simple and pretty fast anyway
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switch(e){
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case safe_numerics_error::negative_overflow_error:
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case safe_numerics_error::underflow_error:
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case safe_numerics_error::range_error:
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case safe_numerics_error::domain_error:
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case safe_numerics_error::positive_overflow_error:
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case safe_numerics_error::precision_overflow_error:
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return safe_numerics_actions::arithmetic_error;
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case safe_numerics_error::negative_value_shift:
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case safe_numerics_error::negative_shift:
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case safe_numerics_error::shift_too_large:
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return safe_numerics_actions::implementation_defined_behavior;
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case safe_numerics_error::uninitialized_value:
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return safe_numerics_actions::uninitialized_value;
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case safe_numerics_error::success:
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return safe_numerics_actions::no_action;
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default:
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assert(false);
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}
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// should never arrive here
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//include to suppress bogus warning
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return safe_numerics_actions::no_action;
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}
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////////////////////////////////////////////////////////////////////////////////
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// compile time error dispatcher
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// note slightly baroque implementation of a compile time switch statement
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// which instatiates only those cases which are actually invoked. This is
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// motivated to implement the "trap" functionality which will generate a syntax
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// error if and only a function which might fail is called.
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namespace dispatch_switch {
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template<class EP, safe_numerics_actions>
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struct dispatch_case {};
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template<class EP>
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struct dispatch_case<EP, safe_numerics_actions::uninitialized_value> {
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constexpr static void invoke(const safe_numerics_error & e, const char * msg){
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EP::on_uninitialized_value(e, msg);
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}
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};
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template<class EP>
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struct dispatch_case<EP, safe_numerics_actions::arithmetic_error> {
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constexpr static void invoke(const safe_numerics_error & e, const char * msg){
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EP::on_arithmetic_error(e, msg);
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}
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};
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template<class EP>
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struct dispatch_case<EP, safe_numerics_actions::implementation_defined_behavior> {
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constexpr static void invoke(const safe_numerics_error & e, const char * msg){
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EP::on_implementation_defined_behavior(e, msg);
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}
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};
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template<class EP>
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struct dispatch_case<EP, safe_numerics_actions::undefined_behavior> {
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constexpr static void invoke(const safe_numerics_error & e, const char * msg){
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EP::on_undefined_behavior(e, msg);
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}
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};
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} // dispatch_switch
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template<class EP, safe_numerics_error E>
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constexpr void
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dispatch(const char * msg){
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constexpr safe_numerics_actions a = make_safe_numerics_action(E);
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dispatch_switch::dispatch_case<EP, a>::invoke(E, msg);
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}
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template<class EP, class R>
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class dispatch_and_return {
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public:
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template<safe_numerics_error E>
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constexpr static checked_result<R> invoke(
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char const * const & msg
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) {
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dispatch<EP, E>(msg);
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return checked_result<R>(E, msg);
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}
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};
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////////////////////////////////////////////////////////////////////////////////
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// pre-made error policy classes
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// loose exception
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// - throw on arithmetic errors
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// - ignore other errors.
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// Some applications ignore these issues and still work and we don't
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// want to update them.
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using loose_exception_policy = exception_policy<
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throw_exception, // arithmetic error
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ignore_exception, // implementation defined behavior
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ignore_exception, // undefined behavior
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ignore_exception // uninitialized value
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>;
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// loose trap
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// same as above in that it doesn't check for various undefined behaviors
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// but traps at compile time for hard arithmetic errors. This policy
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// would be suitable for older embedded systems which depend on
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// bit manipulation operations to work.
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using loose_trap_policy = exception_policy<
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trap_exception, // arithmetic error
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ignore_exception, // implementation defined behavior
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ignore_exception, // undefined behavior
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ignore_exception // uninitialized value
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>;
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// strict exception
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// - throw at runtime on any kind of error
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// recommended for new code. Check everything at compile time
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// if possible and runtime if necessary. Trap or Throw as
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// appropriate. Should guarantee code to be portable across
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// architectures.
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using strict_exception_policy = exception_policy<
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throw_exception,
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throw_exception,
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throw_exception,
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ignore_exception
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>;
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// strict trap
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// Same as above but requires code to be written in such a way as to
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// make it impossible for errors to occur. This naturally will require
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// extra coding effort but might be justified for embedded and/or
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// safety critical systems.
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using strict_trap_policy = exception_policy<
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trap_exception,
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trap_exception,
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trap_exception,
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trap_exception
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>;
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// default policy
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// One would use this first. After experimentation, one might
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// replace some actions with ignore_exception
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using default_exception_policy = strict_exception_policy;
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} // namespace safe_numerics
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} // namespace boost
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#endif // BOOST_NUMERIC_EXCEPTION_POLICIES_HPP
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