liftinstall/src/main.rs

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3.6 KiB
Rust
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//! main.rs
//!
//! The main entrypoint for the application. Orchestrates the building of the installation
//! framework, and opens necessary HTTP servers/frontends.
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
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#![deny(unsafe_code)]
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#![deny(missing_docs)]
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extern crate web_view;
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extern crate futures;
extern crate hyper;
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extern crate url;
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extern crate number_prefix;
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extern crate reqwest;
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extern crate serde;
#[macro_use]
extern crate serde_derive;
extern crate serde_json;
extern crate toml;
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extern crate regex;
extern crate semver;
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extern crate dirs;
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extern crate tar;
Update config files for v7 (#12) * platform: fix build on Linux and update web-view * deps: replace xz-decom with xz2 and update deps * platform: fix regression... ... that prevents the build on Windows * linux: implement platform-dependent functions * travis: add macos and windows CI * travis: use official Rust Docker image * Update Cargo.lock for new version * Break apart REST into separate services This cleans up locking, ensures consistent futures for all endpoints and enhances code re-use. * Clean up codebase, fixing minor errors * Update packages, use async client for downloading config While this has a hell of a lot more boilerplate, this is quite a bit cleaner. * Add explicit 'dyn's as per Rust nightly requirements * Migrate self updating functions to own module * Migrate assets to server module * Use patched web-view to fix dialogs, remove nfd * Implement basic dark mode * Revert window.close usage * ui: split files and use Webpack * frontend: ui: include prebuilt assets... ... and update rust side stuff * build: integrate webpack building into build.rs * Polish Vue UI split * Add instructions for node + yarn * native: fix uninstall self-destruction behavior...... by not showing the command prompt window and fork-spawning the cmd * native: deal with Unicode issues in native APIs * native: further improve Unicode support on Windows * travis: add cache and fix issues * ui: use Buefy components to... ... beautify the UI * ui: makes error message selectable * Make launcher mode behaviour more robust * Fix error display on launcher pages * Correctly handle exit on error * Bump installer version
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extern crate xz2;
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extern crate zip;
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extern crate fern;
#[macro_use]
extern crate log;
extern crate chrono;
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extern crate clap;
Update config files for v7 (#12) * platform: fix build on Linux and update web-view * deps: replace xz-decom with xz2 and update deps * platform: fix regression... ... that prevents the build on Windows * linux: implement platform-dependent functions * travis: add macos and windows CI * travis: use official Rust Docker image * Update Cargo.lock for new version * Break apart REST into separate services This cleans up locking, ensures consistent futures for all endpoints and enhances code re-use. * Clean up codebase, fixing minor errors * Update packages, use async client for downloading config While this has a hell of a lot more boilerplate, this is quite a bit cleaner. * Add explicit 'dyn's as per Rust nightly requirements * Migrate self updating functions to own module * Migrate assets to server module * Use patched web-view to fix dialogs, remove nfd * Implement basic dark mode * Revert window.close usage * ui: split files and use Webpack * frontend: ui: include prebuilt assets... ... and update rust side stuff * build: integrate webpack building into build.rs * Polish Vue UI split * Add instructions for node + yarn * native: fix uninstall self-destruction behavior...... by not showing the command prompt window and fork-spawning the cmd * native: deal with Unicode issues in native APIs * native: further improve Unicode support on Windows * travis: add cache and fix issues * ui: use Buefy components to... ... beautify the UI * ui: makes error message selectable * Make launcher mode behaviour more robust * Fix error display on launcher pages * Correctly handle exit on error * Bump installer version
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#[cfg(windows)]
extern crate winapi;
Update config files for v7 (#12) * platform: fix build on Linux and update web-view * deps: replace xz-decom with xz2 and update deps * platform: fix regression... ... that prevents the build on Windows * linux: implement platform-dependent functions * travis: add macos and windows CI * travis: use official Rust Docker image * Update Cargo.lock for new version * Break apart REST into separate services This cleans up locking, ensures consistent futures for all endpoints and enhances code re-use. * Clean up codebase, fixing minor errors * Update packages, use async client for downloading config While this has a hell of a lot more boilerplate, this is quite a bit cleaner. * Add explicit 'dyn's as per Rust nightly requirements * Migrate self updating functions to own module * Migrate assets to server module * Use patched web-view to fix dialogs, remove nfd * Implement basic dark mode * Revert window.close usage * ui: split files and use Webpack * frontend: ui: include prebuilt assets... ... and update rust side stuff * build: integrate webpack building into build.rs * Polish Vue UI split * Add instructions for node + yarn * native: fix uninstall self-destruction behavior...... by not showing the command prompt window and fork-spawning the cmd * native: deal with Unicode issues in native APIs * native: further improve Unicode support on Windows * travis: add cache and fix issues * ui: use Buefy components to... ... beautify the UI * ui: makes error message selectable * Make launcher mode behaviour more robust * Fix error display on launcher pages * Correctly handle exit on error * Bump installer version
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#[cfg(windows)]
extern crate widestring;
#[cfg(not(windows))]
extern crate slug;
#[cfg(not(windows))]
extern crate sysinfo;
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mod archives;
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mod config;
Update config files for v7 (#12) * platform: fix build on Linux and update web-view * deps: replace xz-decom with xz2 and update deps * platform: fix regression... ... that prevents the build on Windows * linux: implement platform-dependent functions * travis: add macos and windows CI * travis: use official Rust Docker image * Update Cargo.lock for new version * Break apart REST into separate services This cleans up locking, ensures consistent futures for all endpoints and enhances code re-use. * Clean up codebase, fixing minor errors * Update packages, use async client for downloading config While this has a hell of a lot more boilerplate, this is quite a bit cleaner. * Add explicit 'dyn's as per Rust nightly requirements * Migrate self updating functions to own module * Migrate assets to server module * Use patched web-view to fix dialogs, remove nfd * Implement basic dark mode * Revert window.close usage * ui: split files and use Webpack * frontend: ui: include prebuilt assets... ... and update rust side stuff * build: integrate webpack building into build.rs * Polish Vue UI split * Add instructions for node + yarn * native: fix uninstall self-destruction behavior...... by not showing the command prompt window and fork-spawning the cmd * native: deal with Unicode issues in native APIs * native: further improve Unicode support on Windows * travis: add cache and fix issues * ui: use Buefy components to... ... beautify the UI * ui: makes error message selectable * Make launcher mode behaviour more robust * Fix error display on launcher pages * Correctly handle exit on error * Bump installer version
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mod frontend;
mod http;
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mod installer;
mod logging;
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mod native;
Update config files for v7 (#12) * platform: fix build on Linux and update web-view * deps: replace xz-decom with xz2 and update deps * platform: fix regression... ... that prevents the build on Windows * linux: implement platform-dependent functions * travis: add macos and windows CI * travis: use official Rust Docker image * Update Cargo.lock for new version * Break apart REST into separate services This cleans up locking, ensures consistent futures for all endpoints and enhances code re-use. * Clean up codebase, fixing minor errors * Update packages, use async client for downloading config While this has a hell of a lot more boilerplate, this is quite a bit cleaner. * Add explicit 'dyn's as per Rust nightly requirements * Migrate self updating functions to own module * Migrate assets to server module * Use patched web-view to fix dialogs, remove nfd * Implement basic dark mode * Revert window.close usage * ui: split files and use Webpack * frontend: ui: include prebuilt assets... ... and update rust side stuff * build: integrate webpack building into build.rs * Polish Vue UI split * Add instructions for node + yarn * native: fix uninstall self-destruction behavior...... by not showing the command prompt window and fork-spawning the cmd * native: deal with Unicode issues in native APIs * native: further improve Unicode support on Windows * travis: add cache and fix issues * ui: use Buefy components to... ... beautify the UI * ui: makes error message selectable * Make launcher mode behaviour more robust * Fix error display on launcher pages * Correctly handle exit on error * Bump installer version
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mod self_update;
mod sources;
mod tasks;
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use installer::InstallerFramework;
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use logging::LoggingErrors;
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use clap::App;
use clap::Arg;
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use config::BaseAttributes;
static RAW_CONFIG: &'static str = include_str!(concat!(env!("OUT_DIR"), "/bootstrap.toml"));
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fn main() {
let config = BaseAttributes::from_toml_str(RAW_CONFIG).expect("Config file could not be read");
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logging::setup_logger(format!("{}_installer.log", config.name))
.expect("Unable to setup logging!");
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Update config files for v7 (#12) * platform: fix build on Linux and update web-view * deps: replace xz-decom with xz2 and update deps * platform: fix regression... ... that prevents the build on Windows * linux: implement platform-dependent functions * travis: add macos and windows CI * travis: use official Rust Docker image * Update Cargo.lock for new version * Break apart REST into separate services This cleans up locking, ensures consistent futures for all endpoints and enhances code re-use. * Clean up codebase, fixing minor errors * Update packages, use async client for downloading config While this has a hell of a lot more boilerplate, this is quite a bit cleaner. * Add explicit 'dyn's as per Rust nightly requirements * Migrate self updating functions to own module * Migrate assets to server module * Use patched web-view to fix dialogs, remove nfd * Implement basic dark mode * Revert window.close usage * ui: split files and use Webpack * frontend: ui: include prebuilt assets... ... and update rust side stuff * build: integrate webpack building into build.rs * Polish Vue UI split * Add instructions for node + yarn * native: fix uninstall self-destruction behavior...... by not showing the command prompt window and fork-spawning the cmd * native: deal with Unicode issues in native APIs * native: further improve Unicode support on Windows * travis: add cache and fix issues * ui: use Buefy components to... ... beautify the UI * ui: makes error message selectable * Make launcher mode behaviour more robust * Fix error display on launcher pages * Correctly handle exit on error * Bump installer version
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// Parse CLI arguments
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let app_name = config.name.clone();
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let app_about = format!("An interactive installer for {}", app_name);
let app = App::new(format!("{} installer", app_name))
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.version(env!("CARGO_PKG_VERSION"))
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.about(app_about.as_ref())
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.arg(
Arg::with_name("launcher")
.long("launcher")
.value_name("TARGET")
.help("Launches the specified executable after checking for updates")
.takes_value(true),
Update config files for v7 (#12) * platform: fix build on Linux and update web-view * deps: replace xz-decom with xz2 and update deps * platform: fix regression... ... that prevents the build on Windows * linux: implement platform-dependent functions * travis: add macos and windows CI * travis: use official Rust Docker image * Update Cargo.lock for new version * Break apart REST into separate services This cleans up locking, ensures consistent futures for all endpoints and enhances code re-use. * Clean up codebase, fixing minor errors * Update packages, use async client for downloading config While this has a hell of a lot more boilerplate, this is quite a bit cleaner. * Add explicit 'dyn's as per Rust nightly requirements * Migrate self updating functions to own module * Migrate assets to server module * Use patched web-view to fix dialogs, remove nfd * Implement basic dark mode * Revert window.close usage * ui: split files and use Webpack * frontend: ui: include prebuilt assets... ... and update rust side stuff * build: integrate webpack building into build.rs * Polish Vue UI split * Add instructions for node + yarn * native: fix uninstall self-destruction behavior...... by not showing the command prompt window and fork-spawning the cmd * native: deal with Unicode issues in native APIs * native: further improve Unicode support on Windows * travis: add cache and fix issues * ui: use Buefy components to... ... beautify the UI * ui: makes error message selectable * Make launcher mode behaviour more robust * Fix error display on launcher pages * Correctly handle exit on error * Bump installer version
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)
.arg(
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Arg::with_name("swap")
.long("swap")
.value_name("TARGET")
.help("Internal usage - swaps around a new installer executable")
.takes_value(true),
);
let reinterpret_app = app.clone(); // In case a reparse is needed
let mut matches = app.get_matches();
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info!("{} installer", app_name);
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Update config files for v7 (#12) * platform: fix build on Linux and update web-view * deps: replace xz-decom with xz2 and update deps * platform: fix regression... ... that prevents the build on Windows * linux: implement platform-dependent functions * travis: add macos and windows CI * travis: use official Rust Docker image * Update Cargo.lock for new version * Break apart REST into separate services This cleans up locking, ensures consistent futures for all endpoints and enhances code re-use. * Clean up codebase, fixing minor errors * Update packages, use async client for downloading config While this has a hell of a lot more boilerplate, this is quite a bit cleaner. * Add explicit 'dyn's as per Rust nightly requirements * Migrate self updating functions to own module * Migrate assets to server module * Use patched web-view to fix dialogs, remove nfd * Implement basic dark mode * Revert window.close usage * ui: split files and use Webpack * frontend: ui: include prebuilt assets... ... and update rust side stuff * build: integrate webpack building into build.rs * Polish Vue UI split * Add instructions for node + yarn * native: fix uninstall self-destruction behavior...... by not showing the command prompt window and fork-spawning the cmd * native: deal with Unicode issues in native APIs * native: further improve Unicode support on Windows * travis: add cache and fix issues * ui: use Buefy components to... ... beautify the UI * ui: makes error message selectable * Make launcher mode behaviour more robust * Fix error display on launcher pages * Correctly handle exit on error * Bump installer version
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// Handle self-updating if needed
let current_exe = std::env::current_exe().log_expect("Current executable could not be found");
let current_path = current_exe
.parent()
.log_expect("Parent directory of executable could not be found");
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Update config files for v7 (#12) * platform: fix build on Linux and update web-view * deps: replace xz-decom with xz2 and update deps * platform: fix regression... ... that prevents the build on Windows * linux: implement platform-dependent functions * travis: add macos and windows CI * travis: use official Rust Docker image * Update Cargo.lock for new version * Break apart REST into separate services This cleans up locking, ensures consistent futures for all endpoints and enhances code re-use. * Clean up codebase, fixing minor errors * Update packages, use async client for downloading config While this has a hell of a lot more boilerplate, this is quite a bit cleaner. * Add explicit 'dyn's as per Rust nightly requirements * Migrate self updating functions to own module * Migrate assets to server module * Use patched web-view to fix dialogs, remove nfd * Implement basic dark mode * Revert window.close usage * ui: split files and use Webpack * frontend: ui: include prebuilt assets... ... and update rust side stuff * build: integrate webpack building into build.rs * Polish Vue UI split * Add instructions for node + yarn * native: fix uninstall self-destruction behavior...... by not showing the command prompt window and fork-spawning the cmd * native: deal with Unicode issues in native APIs * native: further improve Unicode support on Windows * travis: add cache and fix issues * ui: use Buefy components to... ... beautify the UI * ui: makes error message selectable * Make launcher mode behaviour more robust * Fix error display on launcher pages * Correctly handle exit on error * Bump installer version
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self_update::perform_swap(&current_exe, matches.value_of("swap"));
if let Some(new_matches) = self_update::check_args(reinterpret_app, current_path) {
matches = new_matches;
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}
Update config files for v7 (#12) * platform: fix build on Linux and update web-view * deps: replace xz-decom with xz2 and update deps * platform: fix regression... ... that prevents the build on Windows * linux: implement platform-dependent functions * travis: add macos and windows CI * travis: use official Rust Docker image * Update Cargo.lock for new version * Break apart REST into separate services This cleans up locking, ensures consistent futures for all endpoints and enhances code re-use. * Clean up codebase, fixing minor errors * Update packages, use async client for downloading config While this has a hell of a lot more boilerplate, this is quite a bit cleaner. * Add explicit 'dyn's as per Rust nightly requirements * Migrate self updating functions to own module * Migrate assets to server module * Use patched web-view to fix dialogs, remove nfd * Implement basic dark mode * Revert window.close usage * ui: split files and use Webpack * frontend: ui: include prebuilt assets... ... and update rust side stuff * build: integrate webpack building into build.rs * Polish Vue UI split * Add instructions for node + yarn * native: fix uninstall self-destruction behavior...... by not showing the command prompt window and fork-spawning the cmd * native: deal with Unicode issues in native APIs * native: further improve Unicode support on Windows * travis: add cache and fix issues * ui: use Buefy components to... ... beautify the UI * ui: makes error message selectable * Make launcher mode behaviour more robust * Fix error display on launcher pages * Correctly handle exit on error * Bump installer version
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self_update::cleanup(current_path);
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Update config files for v7 (#12) * platform: fix build on Linux and update web-view * deps: replace xz-decom with xz2 and update deps * platform: fix regression... ... that prevents the build on Windows * linux: implement platform-dependent functions * travis: add macos and windows CI * travis: use official Rust Docker image * Update Cargo.lock for new version * Break apart REST into separate services This cleans up locking, ensures consistent futures for all endpoints and enhances code re-use. * Clean up codebase, fixing minor errors * Update packages, use async client for downloading config While this has a hell of a lot more boilerplate, this is quite a bit cleaner. * Add explicit 'dyn's as per Rust nightly requirements * Migrate self updating functions to own module * Migrate assets to server module * Use patched web-view to fix dialogs, remove nfd * Implement basic dark mode * Revert window.close usage * ui: split files and use Webpack * frontend: ui: include prebuilt assets... ... and update rust side stuff * build: integrate webpack building into build.rs * Polish Vue UI split * Add instructions for node + yarn * native: fix uninstall self-destruction behavior...... by not showing the command prompt window and fork-spawning the cmd * native: deal with Unicode issues in native APIs * native: further improve Unicode support on Windows * travis: add cache and fix issues * ui: use Buefy components to... ... beautify the UI * ui: makes error message selectable * Make launcher mode behaviour more robust * Fix error display on launcher pages * Correctly handle exit on error * Bump installer version
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// Load in metadata + setup the installer framework
let metadata_file = current_path.join("metadata.json");
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let mut framework = if metadata_file.exists() {
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info!("Using pre-existing metadata file: {:?}", metadata_file);
InstallerFramework::new_with_db(config, current_path).log_expect("Unable to parse metadata")
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} else {
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info!("Starting fresh install");
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InstallerFramework::new(config)
};
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let is_launcher = if let Some(string) = matches.value_of("launcher") {
framework.is_launcher = true;
framework.launcher_path = Some(string.to_string());
true
} else {
false
};
Update config files for v7 (#12) * platform: fix build on Linux and update web-view * deps: replace xz-decom with xz2 and update deps * platform: fix regression... ... that prevents the build on Windows * linux: implement platform-dependent functions * travis: add macos and windows CI * travis: use official Rust Docker image * Update Cargo.lock for new version * Break apart REST into separate services This cleans up locking, ensures consistent futures for all endpoints and enhances code re-use. * Clean up codebase, fixing minor errors * Update packages, use async client for downloading config While this has a hell of a lot more boilerplate, this is quite a bit cleaner. * Add explicit 'dyn's as per Rust nightly requirements * Migrate self updating functions to own module * Migrate assets to server module * Use patched web-view to fix dialogs, remove nfd * Implement basic dark mode * Revert window.close usage * ui: split files and use Webpack * frontend: ui: include prebuilt assets... ... and update rust side stuff * build: integrate webpack building into build.rs * Polish Vue UI split * Add instructions for node + yarn * native: fix uninstall self-destruction behavior...... by not showing the command prompt window and fork-spawning the cmd * native: deal with Unicode issues in native APIs * native: further improve Unicode support on Windows * travis: add cache and fix issues * ui: use Buefy components to... ... beautify the UI * ui: makes error message selectable * Make launcher mode behaviour more robust * Fix error display on launcher pages * Correctly handle exit on error * Bump installer version
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// Start up the UI
frontend::launch(&app_name, is_launcher, framework);
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}