mbedtls/scripts/generate_visualc_files.pl
Gilles Peskine 66c3dc44f2 Include the library directory for the sake of 3rdparty
When compiling library files under `3rdparty/`, the directory containing
the `.c` file that is being compiled is not the current directory, so
headers from the `library/` directory are not found. Fix this by
adding `.` to the include path.

This was not detected until now because as of this commit, no 3rdparty
source file requires a header under `library/`.

Signed-off-by: Gilles Peskine <Gilles.Peskine@arm.com>
2020-07-02 11:26:57 +02:00

293 lines
8.1 KiB
Perl
Executable file

#!/usr/bin/env perl
# Generate main file, individual apps and solution files for MS Visual Studio
# 2010
#
# Must be run from mbedTLS root or scripts directory.
# Takes no argument.
#
# Copyright (C) 2013-2020, Arm Limited, All Rights Reserved
# SPDX-License-Identifier: Apache-2.0
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may
# not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# This file is part of Mbed TLS (https://tls.mbed.org)
use warnings;
use strict;
use Digest::MD5 'md5_hex';
my $vsx_dir = "visualc/VS2010";
my $vsx_ext = "vcxproj";
my $vsx_app_tpl_file = "scripts/data_files/vs2010-app-template.$vsx_ext";
my $vsx_main_tpl_file = "scripts/data_files/vs2010-main-template.$vsx_ext";
my $vsx_main_file = "$vsx_dir/mbedTLS.$vsx_ext";
my $vsx_sln_tpl_file = "scripts/data_files/vs2010-sln-template.sln";
my $vsx_sln_file = "$vsx_dir/mbedTLS.sln";
my $programs_dir = 'programs';
my $mbedtls_header_dir = 'include/mbedtls';
my $psa_header_dir = 'include/psa';
my $source_dir = 'library';
my $test_source_dir = 'tests/src';
my $test_header_dir = 'tests/include/test';
my @thirdparty_header_dirs = qw(
3rdparty/everest/include/everest
);
my @thirdparty_source_dirs = qw(
3rdparty/everest/library
3rdparty/everest/library/kremlib
3rdparty/everest/library/legacy
);
# Directories to add to the include path.
# Order matters in case there are files with the same name in more than
# one directory: the compiler will use the first match.
my @include_directories = qw(
include
3rdparty/everest/include/
3rdparty/everest/include/everest
3rdparty/everest/include/everest/vs2010
3rdparty/everest/include/everest/kremlib
tests/include
);
my $include_directories = join(';', map {"../../$_"} @include_directories);
# Directories to add to the include path when building the library, but not
# when building tests or applications.
my @library_include_directories = qw(
library
);
my $library_include_directories =
join(';', map {"../../$_"} (@library_include_directories,
@include_directories));
my @excluded_files = qw(
3rdparty/everest/library/Hacl_Curve25519.c
);
my %excluded_files = ();
foreach (@excluded_files) { $excluded_files{$_} = 1 }
# Need windows line endings!
my $vsx_hdr_tpl = <<EOT;
<ClInclude Include="..\\..\\{NAME}" />\r
EOT
my $vsx_src_tpl = <<EOT;
<ClCompile Include="..\\..\\{NAME}" />\r
EOT
my $vsx_sln_app_entry_tpl = <<EOT;
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "{APPNAME}", "{APPNAME}.vcxproj", "{GUID}"\r
ProjectSection(ProjectDependencies) = postProject\r
{46CF2D25-6A36-4189-B59C-E4815388E554} = {46CF2D25-6A36-4189-B59C-E4815388E554}\r
EndProjectSection\r
EndProject\r
EOT
my $vsx_sln_conf_entry_tpl = <<EOT;
{GUID}.Debug|Win32.ActiveCfg = Debug|Win32\r
{GUID}.Debug|Win32.Build.0 = Debug|Win32\r
{GUID}.Debug|x64.ActiveCfg = Debug|x64\r
{GUID}.Debug|x64.Build.0 = Debug|x64\r
{GUID}.Release|Win32.ActiveCfg = Release|Win32\r
{GUID}.Release|Win32.Build.0 = Release|Win32\r
{GUID}.Release|x64.ActiveCfg = Release|x64\r
{GUID}.Release|x64.Build.0 = Release|x64\r
EOT
exit( main() );
sub check_dirs {
foreach my $d (@thirdparty_header_dirs, @thirdparty_source_dirs) {
if (not (-d $d)) { return 0; }
}
return -d $vsx_dir
&& -d $mbedtls_header_dir
&& -d $psa_header_dir
&& -d $source_dir
&& -d $test_source_dir
&& -d $test_header_dir
&& -d $programs_dir;
}
sub slurp_file {
my ($filename) = @_;
local $/ = undef;
open my $fh, '<', $filename or die "Could not read $filename\n";
my $content = <$fh>;
close $fh;
return $content;
}
sub content_to_file {
my ($content, $filename) = @_;
open my $fh, '>', $filename or die "Could not write to $filename\n";
print $fh $content;
close $fh;
}
sub gen_app_guid {
my ($path) = @_;
my $guid = md5_hex( "mbedTLS:$path" );
$guid =~ s/(.{8})(.{4})(.{4})(.{4})(.{12})/\U{$1-$2-$3-$4-$5}/;
return $guid;
}
sub gen_app {
my ($path, $template, $dir, $ext) = @_;
my $guid = gen_app_guid( $path );
$path =~ s!/!\\!g;
(my $appname = $path) =~ s/.*\\//;
my $srcs = "<ClCompile Include=\"..\\..\\programs\\$path.c\" \/>";
if( $appname eq "ssl_client2" or $appname eq "ssl_server2" or
$appname eq "query_compile_time_config" ) {
$srcs .= "\r\n <ClCompile Include=\"..\\..\\programs\\test\\query_config.c\" \/>";
}
my $content = $template;
$content =~ s/<SOURCES>/$srcs/g;
$content =~ s/<APPNAME>/$appname/g;
$content =~ s/<GUID>/$guid/g;
$content =~ s/INCLUDE_DIRECTORIES\r\n/$include_directories/g;
content_to_file( $content, "$dir/$appname.$ext" );
}
sub get_app_list {
my $app_list = `cd $programs_dir && make list`;
die "make list failed: $!\n" if $?;
return split /\s+/, $app_list;
}
sub gen_app_files {
my @app_list = @_;
my $vsx_tpl = slurp_file( $vsx_app_tpl_file );
for my $app ( @app_list ) {
gen_app( $app, $vsx_tpl, $vsx_dir, $vsx_ext );
}
}
sub gen_entry_list {
my ($tpl, @names) = @_;
my $entries;
for my $name (@names) {
(my $entry = $tpl) =~ s/{NAME}/$name/g;
$entries .= $entry;
}
return $entries;
}
sub gen_main_file {
my ($headers, $sources,
$hdr_tpl, $src_tpl,
$main_tpl, $main_out) = @_;
my $header_entries = gen_entry_list( $hdr_tpl, @$headers );
my $source_entries = gen_entry_list( $src_tpl, @$sources );
my $out = slurp_file( $main_tpl );
$out =~ s/SOURCE_ENTRIES\r\n/$source_entries/m;
$out =~ s/HEADER_ENTRIES\r\n/$header_entries/m;
$out =~ s/INCLUDE_DIRECTORIES\r\n/$library_include_directories/g;
content_to_file( $out, $main_out );
}
sub gen_vsx_solution {
my (@app_names) = @_;
my ($app_entries, $conf_entries);
for my $path (@app_names) {
my $guid = gen_app_guid( $path );
(my $appname = $path) =~ s!.*/!!;
my $app_entry = $vsx_sln_app_entry_tpl;
$app_entry =~ s/{APPNAME}/$appname/g;
$app_entry =~ s/{GUID}/$guid/g;
$app_entries .= $app_entry;
my $conf_entry = $vsx_sln_conf_entry_tpl;
$conf_entry =~ s/{GUID}/$guid/g;
$conf_entries .= $conf_entry;
}
my $out = slurp_file( $vsx_sln_tpl_file );
$out =~ s/APP_ENTRIES\r\n/$app_entries/m;
$out =~ s/CONF_ENTRIES\r\n/$conf_entries/m;
content_to_file( $out, $vsx_sln_file );
}
sub del_vsx_files {
unlink glob "'$vsx_dir/*.$vsx_ext'";
unlink $vsx_main_file;
unlink $vsx_sln_file;
}
sub main {
if( ! check_dirs() ) {
chdir '..' or die;
check_dirs or die "Must but run from mbedTLS root or scripts dir\n";
}
# Remove old files to ensure that, for example, project files from deleted
# apps are not kept
del_vsx_files();
my @app_list = get_app_list();
my @header_dirs = (
$mbedtls_header_dir,
$psa_header_dir,
$test_header_dir,
$source_dir,
@thirdparty_header_dirs,
);
my @headers = (map { <$_/*.h> } @header_dirs);
my @source_dirs = (
$source_dir,
$test_source_dir,
@thirdparty_source_dirs,
);
my @sources = (map { <$_/*.c> } @source_dirs);
@headers = grep { ! $excluded_files{$_} } @headers;
@sources = grep { ! $excluded_files{$_} } @sources;
map { s!/!\\!g } @headers;
map { s!/!\\!g } @sources;
gen_app_files( @app_list );
gen_main_file( \@headers, \@sources,
$vsx_hdr_tpl, $vsx_src_tpl,
$vsx_main_tpl_file, $vsx_main_file );
gen_vsx_solution( @app_list );
return 0;
}