mbedtls/scripts/generate_visualc_files.pl
Darryl Green d9eee3b417 Add library as valid header file location
The persistent key implementation will be split across multiple
files as it will eventually be implementing multiple storage
backends. As these internal functions will need to be callable by
other files, we will add the headers in the library folder. This
commit adds this include location to the necessary scripts.

For tests, the library is added as an include location as testing
on-target with Mbed OS is not possible with paths including ".."
2018-11-20 15:21:22 +00:00

212 lines
5.4 KiB
Perl
Executable file

#!/usr/bin/env perl
# Generate main file, individual apps and solution files for MS Visual Studio
# 2010
#
# Must be run from mbedTLS root or scripts directory.
# Takes no argument.
use warnings;
use strict;
use Digest::MD5 'md5_hex';
my $vsx_dir = "visualc/VS2010";
my $vsx_ext = "vcxproj";
my $vsx_app_tpl_file = "scripts/data_files/vs2010-app-template.$vsx_ext";
my $vsx_main_tpl_file = "scripts/data_files/vs2010-main-template.$vsx_ext";
my $vsx_main_file = "$vsx_dir/mbedTLS.$vsx_ext";
my $vsx_sln_tpl_file = "scripts/data_files/vs2010-sln-template.sln";
my $vsx_sln_file = "$vsx_dir/mbedTLS.sln";
my $programs_dir = 'programs';
my $mbedtls_header_dir = 'include/mbedtls';
my $psa_header_dir = 'include/psa';
my $source_dir = 'library';
# Need windows line endings!
my $vsx_hdr_tpl = <<EOT;
<ClInclude Include="..\\..\\{NAME}" />\r
EOT
my $vsx_src_tpl = <<EOT;
<ClCompile Include="..\\..\\{NAME}" />\r
EOT
my $vsx_sln_app_entry_tpl = <<EOT;
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "{APPNAME}", "{APPNAME}.vcxproj", "{GUID}"\r
ProjectSection(ProjectDependencies) = postProject\r
{46CF2D25-6A36-4189-B59C-E4815388E554} = {46CF2D25-6A36-4189-B59C-E4815388E554}\r
EndProjectSection\r
EndProject\r
EOT
my $vsx_sln_conf_entry_tpl = <<EOT;
{GUID}.Debug|Win32.ActiveCfg = Debug|Win32\r
{GUID}.Debug|Win32.Build.0 = Debug|Win32\r
{GUID}.Debug|x64.ActiveCfg = Debug|x64\r
{GUID}.Debug|x64.Build.0 = Debug|x64\r
{GUID}.Release|Win32.ActiveCfg = Release|Win32\r
{GUID}.Release|Win32.Build.0 = Release|Win32\r
{GUID}.Release|x64.ActiveCfg = Release|x64\r
{GUID}.Release|x64.Build.0 = Release|x64\r
EOT
exit( main() );
sub check_dirs {
return -d $vsx_dir
&& -d $mbedtls_header_dir
&& -d $psa_header_dir
&& -d $source_dir
&& -d $programs_dir;
}
sub slurp_file {
my ($filename) = @_;
local $/ = undef;
open my $fh, '<', $filename or die "Could not read $filename\n";
my $content = <$fh>;
close $fh;
return $content;
}
sub content_to_file {
my ($content, $filename) = @_;
open my $fh, '>', $filename or die "Could not write to $filename\n";
print $fh $content;
close $fh;
}
sub gen_app_guid {
my ($path) = @_;
my $guid = md5_hex( "mbedTLS:$path" );
$guid =~ s/(.{8})(.{4})(.{4})(.{4})(.{12})/\U{$1-$2-$3-$4-$5}/;
return $guid;
}
sub gen_app {
my ($path, $template, $dir, $ext) = @_;
my $guid = gen_app_guid( $path );
$path =~ s!/!\\!g;
(my $appname = $path) =~ s/.*\\//;
my $content = $template;
$content =~ s/<PATHNAME>/$path/g;
$content =~ s/<APPNAME>/$appname/g;
$content =~ s/<GUID>/$guid/g;
content_to_file( $content, "$dir/$appname.$ext" );
}
sub get_app_list {
my $app_list = `cd $programs_dir && make list`;
die "make list failed: $!\n" if $?;
return split /\s+/, $app_list;
}
sub gen_app_files {
my @app_list = @_;
my $vsx_tpl = slurp_file( $vsx_app_tpl_file );
for my $app ( @app_list ) {
gen_app( $app, $vsx_tpl, $vsx_dir, $vsx_ext );
}
}
sub gen_entry_list {
my ($tpl, @names) = @_;
my $entries;
for my $name (@names) {
(my $entry = $tpl) =~ s/{NAME}/$name/g;
$entries .= $entry;
}
return $entries;
}
sub gen_main_file {
my ($mbedtls_headers, $psa_headers, $source_headers, $sources, $hdr_tpl, $src_tpl, $main_tpl, $main_out) = @_;
my $header_entries = gen_entry_list( $hdr_tpl, @$mbedtls_headers );
$header_entries .= gen_entry_list( $hdr_tpl, @$psa_headers );
$header_entries .= gen_entry_list( $hdr_tpl, @$source_headers );
my $source_entries = gen_entry_list( $src_tpl, @$sources );
my $out = slurp_file( $main_tpl );
$out =~ s/SOURCE_ENTRIES\r\n/$source_entries/m;
$out =~ s/HEADER_ENTRIES\r\n/$header_entries/m;
content_to_file( $out, $main_out );
}
sub gen_vsx_solution {
my (@app_names) = @_;
my ($app_entries, $conf_entries);
for my $path (@app_names) {
my $guid = gen_app_guid( $path );
(my $appname = $path) =~ s!.*/!!;
my $app_entry = $vsx_sln_app_entry_tpl;
$app_entry =~ s/{APPNAME}/$appname/g;
$app_entry =~ s/{GUID}/$guid/g;
$app_entries .= $app_entry;
my $conf_entry = $vsx_sln_conf_entry_tpl;
$conf_entry =~ s/{GUID}/$guid/g;
$conf_entries .= $conf_entry;
}
my $out = slurp_file( $vsx_sln_tpl_file );
$out =~ s/APP_ENTRIES\r\n/$app_entries/m;
$out =~ s/CONF_ENTRIES\r\n/$conf_entries/m;
content_to_file( $out, $vsx_sln_file );
}
sub del_vsx_files {
unlink glob "'$vsx_dir/*.$vsx_ext'";
unlink $vsx_main_file;
unlink $vsx_sln_file;
}
sub main {
if( ! check_dirs() ) {
chdir '..' or die;
check_dirs or die "Must but run from mbedTLS root or scripts dir\n";
}
# Remove old files to ensure that, for example, project files from deleted
# apps are not kept
del_vsx_files();
my @app_list = get_app_list();
my @mbedtls_headers = <$mbedtls_header_dir/*.h>;
my @psa_headers = <$psa_header_dir/*.h>;
my @source_headers = <$source_dir/*.h>;
my @sources = <$source_dir/*.c>;
map { s!/!\\!g } @mbedtls_headers;
map { s!/!\\!g } @psa_headers;
map { s!/!\\!g } @sources;
gen_app_files( @app_list );
gen_main_file( \@mbedtls_headers, \@psa_headers, \@source_headers,
\@sources, $vsx_hdr_tpl, $vsx_src_tpl,
$vsx_main_tpl_file, $vsx_main_file );
gen_vsx_solution( @app_list );
return 0;
}