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Add missing GLSL instructions
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@ -365,6 +365,17 @@ public:
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/// Make a copy of a vector, with a single, variably selected, component modified.
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Id OpVectorInsertDynamic(Id result_type, Id vector, Id component, Id index);
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/// Select arbitrary components from two vectors to make a new vector.
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Id OpVectorShuffle(Id result_type, Id vector_1, Id vector_2, std::span<const Literal> components);
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/// Select arbitrary components from two vectors to make a new vector.
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template <typename... Ts>
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requires(...&& std::is_convertible_v<Ts, Literal>) Id
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OpVectorShuffle(Id result_type, Id vector_1, Id vector_2, Ts&&... components) {
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const Literal stack_literals[] = {std::forward<Ts>(components)...};
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return OpVectorShuffle(result_type, vector_1, vector_2, std::span<const Literal>{stack_literals});
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}
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/// Make a copy of a composite object, while modifying one part of it.
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Id OpCompositeInsert(Id result_type, Id object, Id composite,
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std::span<const Literal> indexes = {});
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@ -686,6 +697,12 @@ public:
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/// Result is the unsigned integer addition of Operand 1 and Operand 2, including its carry.
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Id OpIAddCarry(Id result_type, Id operand_1, Id operand_2);
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/// Multiplication of floating-point vector Operand 1 with scalar Operand 2.
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Id OpVectorTimesScalar(Id result_type, Id operand_1, Id operand_2);
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/// Dot product of floating-point vector Operand 1 and vector Operand 2.
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Id OpDot(Id result_type, Id operand_1, Id operand_2);
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// Extensions
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/// Execute an instruction in an imported set of extended instructions.
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@ -837,6 +854,18 @@ public:
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/// of the pixel specified by offset.
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Id OpInterpolateAtOffset(Id result_type, Id interpolant, Id offset);
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/// Result is the vector in the same direction as x but with a length of 1.
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Id OpNormalize(Id result_type, Id x);
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/// Result is the cross product of x and y.
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Id OpCross(Id result_type, Id x, Id y);
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/// Result is the length of vector x.
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Id OpLength(Id result_type, Id x);
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/// Result is the linear blend of x and y i.e x * (1 - a) + y * a
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Id OpFMix(Id result_type, Id x, Id y, Id a);
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// Derivatives
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/// Same result as either OpDPdxFine or OpDPdxCoarse on the input.
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@ -40,5 +40,7 @@ DEFINE_BINARY(OpFMod, spv::Op::OpFMod)
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DEFINE_BINARY(OpSRem, spv::Op::OpSRem)
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DEFINE_BINARY(OpFRem, spv::Op::OpFRem)
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DEFINE_BINARY(OpIAddCarry, spv::Op::OpIAddCarry)
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DEFINE_BINARY(OpVectorTimesScalar, spv::Op::OpVectorTimesScalar)
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DEFINE_BINARY(OpDot, spv::Op::OpDot)
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} // namespace Sirit
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@ -72,5 +72,9 @@ DEFINE_UNARY(OpFindUMsb, GLSLstd450FindUMsb)
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DEFINE_UNARY(OpInterpolateAtCentroid, GLSLstd450InterpolateAtCentroid)
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DEFINE_BINARY(OpInterpolateAtSample, GLSLstd450InterpolateAtSample)
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DEFINE_BINARY(OpInterpolateAtOffset, GLSLstd450InterpolateAtOffset)
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DEFINE_UNARY(OpNormalize, GLSLstd450Normalize)
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DEFINE_BINARY(OpCross, GLSLstd450Cross)
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DEFINE_UNARY(OpLength, GLSLstd450Length)
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DEFINE_TRINARY(OpFMix, GLSLstd450FMix)
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} // namespace Sirit
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@ -46,6 +46,12 @@ Id Module::OpVectorInsertDynamic(Id result_type, Id vector, Id component, Id ind
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<< index << EndOp{};
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}
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Id Module::OpVectorShuffle(Id result_type, Id vector_1, Id vector_2, std::span<const Literal> components) {
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code->Reserve(5 + components.size());
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return *code << OpId{spv::Op::OpVectorShuffle, result_type} << vector_1 << vector_2
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<< components << EndOp{};
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}
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Id Module::OpCompositeInsert(Id result_type, Id object, Id composite,
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std::span<const Literal> indexes) {
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code->Reserve(5 + indexes.size());
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