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ReinUsesLisp 0b9ee36247 Stream SPIR-V instructions directly to a binary
Before this commit sirit generated a stream of tokens that would then be
inserted to the final SPIR-V binary. This design was carried from the
initial design of manually inserting opcodes into the code. Now that
all instructions but labels are inserted when their respective function
is called, the old design can be dropped in favor of generating a valid
stream of SPIR-V opcodes.

The API for variables is broken, but adopting the new one is trivial.
Instead of calling OpVariable and then adding a global or local
variable, OpVariable was removed and global or local variables are
generated when they are called.

Avoiding duplicates is now done with an std::unordered_set instead of
using a linear search jumping through vtables.
2020-08-01 01:50:01 -03:00
externals aloha 2018-08-23 04:59:57 -03:00
include/sirit Stream SPIR-V instructions directly to a binary 2020-08-01 01:50:01 -03:00
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tests Stream SPIR-V instructions directly to a binary 2020-08-01 01:50:01 -03:00
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CMakeLists.txt Upgrade to C++20 and use std::span 2020-07-29 05:46:50 -03:00
LICENSE.txt Relicense to The BSD 3-clause license 2019-07-14 18:50:44 -03:00
README.md Fix typos in README.md 2019-10-24 03:25:42 -03:00

Sirit

A runtime SPIR-V assembler. It aims to ease dynamic SPIR-V code generation without calling external applications (like Khronos' spirv-as)

Its design aims to move code that does not belong in the application to the library, without limiting its functionality.

What Sirit does for you:

  • Sort declaration opcodes
  • Handle types and constant duplicates
  • Emit SPIR-V opcodes

What Sirit won't do for you:

  • Avoid ID duplicates (e.g. emitting the same label twice)
  • Dump code to disk
  • Handle control flow
  • Compile from a higher level language

It's in early stages of development, many instructions are missing since they are written manually instead of being generated from a file.

Example

class MyModule : public Sirit::Module {
public:
    MyModule() {}
    ~MyModule() = default;

    void Generate() {
        AddCapability(spv::Capability::Shader);
        SetMemoryModel(spv::AddressingModel::Logical, spv::MemoryModel::GLSL450);
        
        auto main_type{TypeFunction(TypeVoid())};
        auto main_func{OpFunction(TypeVoid(), spv::FunctionControlMask::MaskNone, main_type)};
        AddLabel(OpLabel());
        OpReturn();
        OpFunctionEnd();

        AddEntryPoint(spv::ExecutionModel::Vertex, main_func, "main");
    }
};

// Then...

MyModule module;
module.Generate();

std::vector<std::uint32_t> code{module.Assemble()};