mirror of
https://github.com/yuzu-emu/unicorn.git
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142 lines
5.6 KiB
Plaintext
142 lines
5.6 KiB
Plaintext
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:: Notes about Visual Studio versions.
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These solution and project files were created using Visual Studio 2012.
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They should be able to be opened in newer versions of Visual Studio.
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For older versions of Visual Studio you could try a little hack of changing
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the line in the solution file "msvc.sln" from:
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Microsoft Visual Studio Solution File, Format Version 12.00
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to
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Microsoft Visual Studio Solution File, Format Version 11.00
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Or whatever version number your Visual Studio version uses.
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(Hint: Check an existing solution file you have created with your version
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of Visual Studio to know what this value is expected to be.)
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Also note that all instructions below are for Visual Studio 2012. So if you
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are using a different version then the settings may be located in different
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areas or have different names.
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:: Notes about the building the sample projects
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The projects have 32bit (win32) and 64bit (x64) target platforms.
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The 32bit platform (win32) will create a 32bit app that can run on either
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32bit or 64bit Windows. The 64bit platform (x64) can only run on 64bit Windows.
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All variants can be built at once by using the batch build function:
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Go to "Build -> Batch Build" and tick all checkboxes, or at least the ones
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that you wish to build. Then click on the Build or Rebuild button.
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Note that when building the "staload" projects you must first have built
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the static import libraries as mentioned above.
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The samples projects all come preset to be built using dynamic loading of
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the unicorn dlls. If you wish to use static loading of the unicorn dlls
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then you need see the next section.
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:: Using static linking of dlls
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It is possible to perform static linking of the unicorn dlls which will
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load and import the dlls when the exe file itself is loaded. Personally
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I prefer dynamic loading in which you load the dlls in your program code
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at runtime. This way if it fails you have the opportunity to display a
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more meaning error message. Dynamic loading also gives you more
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advanced options for where to load the dll files from.
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If you do wish to do static linking of dlls then the following changes
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need to be made to each project. Note that multiple projects can be
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highlighted and have their settings changed at the one time.
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1) First ensure the static linking library has been built.
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Run bindings\msvc\make_staload.bat to build these.
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You may need to first alter this batch file to point to the correct
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location of your "vcvars32.bat" file.
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If successful you will now have the files "bindings\msvc\unicorn_staload.lib"
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and "bindings\msvc\unicorn_staload64.lib".
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2) Go to the Solution Explorer window in Visual Studio.
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You can use "View -> Solution Explorer" to get to it.
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3) Highlight one or more projects that you want to change to use
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static linking. Use hold control when selecting to select multiples,
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or hold Shift to select ranges of projects.
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4) Right click on the selected projects and go to Properties.
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5) Now go to "Configuration Properties -> C/C++ -> Preprocessor ->
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Preprocessor Definitions". Remove the DYNLOAD entry and its preceeding
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semi-colon. You will need to remove DYNLOAD for both Debug and Release
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configurations. You can change between configurations on the top left
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of the Property Pages dialog box that you are currently on.
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6) Click OK when done and then rebuild the altered projects.
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Be sure to Rebuild and not just Build to ensure that the change you
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made are used.
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:: Running the samples
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When running the samples they will need to be able to load the unicorn dlls.
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The unicorn dlls required for 32bit apps are:
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libgcc_s_dw2-1.dll
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libglib-2.0-0.dll
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libiconv-2.dll
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libintl-8.dll
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libwinpthread-1.dll
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unicorn.dll
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The unicorn dlls required for 64bit apps are:
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libgcc_s_seh-1.dll
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libglib-2.0-0.dll
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libiconv-2.dll
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libintl-8.dll
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libwinpthread-1.dll
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unicorn.dll
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Note that while some of the 32bit and 64bit dlls have the same filename,
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they are internally different in that they are either 32bit or 64bit files
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themselves. So you will have to have separate directories to store them in.
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I suggest using directory names such as "unicorn32" and "unicorn64" when
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installing the prebuilt windows binaries. This will make it easy to
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differentiate between them.
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If running the sample exe files from the command line or from Windows Explorer
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then you need ensure that the exe file is in the same directory as either the
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32bit or 64bit set of dlls.
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To run the samples from inside Visual Studio so that you can debug them or just
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easily test various changes you should set the working directory to point to a
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directory that contains all of the dlls. Assuming you are running a 32bit app
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and have the 32bit unicorn dlls in the directory "C:\unicorn32" then do:
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1) Go to the Solution Explorer window in Visual Studio.
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You can use "View -> Solution Explorer" to get to it.
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2) Highlight one or more projects that you want to run/debu from in
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Visual Studio. Use hold control when selecting to select multiples,
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or hold Shift to select ranges of projects.
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3) Right click on the selected projects and go to Properties.
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4) Now go to "Configuration Properties -> Debugging -> Working Directory".
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Change the value for this to "C:\unicorn32".
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You will need to change this for both Debug and Release configurations.
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You can change between configurations on the top left of the Property Pages
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dialog box that you are currently on.
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6) Click OK when done and then you are ready to run or debug the projects.
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Do "Debug -> Start Debugging" or press F5 to debug the current project.
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Do "Debug -> Start Without Debugging" or press Ctrl+F5 to run the current project.
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You can change the current project by right clicking on a project in
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Solution Explorer and selecting "Set as StartUp Project"
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