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tcg/aarch64: Fold away noaddr branch routines
There are one use apiece for these. There is no longer a need for preserving branch offset operands, as we no longer re-translate. Backports commit 733589b3382afcb0ae9f43e72e083a5ddd38abd5 from qemu
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@ -1129,23 +1129,6 @@ static inline void tcg_out_goto_long(TCGContext *s, tcg_insn_unit *target)
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}
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}
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}
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}
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static inline void tcg_out_goto_noaddr(TCGContext *s)
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{
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/* We pay attention here to not modify the branch target by reading from
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the buffer. This ensure that caches and memory are kept coherent during
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retranslation. Mask away possible garbage in the high bits for the
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first translation, while keeping the offset bits for retranslation. */
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uint32_t old = tcg_in32(s);
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tcg_out_insn(s, 3206, B, old);
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}
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static inline void tcg_out_goto_cond_noaddr(TCGContext *s, TCGCond c)
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{
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/* See comments in tcg_out_goto_noaddr. */
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uint32_t old = tcg_in32(s) >> 5;
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tcg_out_insn(s, 3202, B_C, c, old);
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}
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static inline void tcg_out_callr(TCGContext *s, TCGReg reg)
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static inline void tcg_out_callr(TCGContext *s, TCGReg reg)
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{
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{
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tcg_out_insn(s, 3207, BLR, reg);
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tcg_out_insn(s, 3207, BLR, reg);
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@ -1192,7 +1175,7 @@ static inline void tcg_out_goto_label(TCGContext *s, TCGLabel *l)
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{
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{
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if (!l->has_value) {
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if (!l->has_value) {
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tcg_out_reloc(s, s->code_ptr, R_AARCH64_JUMP26, l, 0);
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tcg_out_reloc(s, s->code_ptr, R_AARCH64_JUMP26, l, 0);
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tcg_out_goto_noaddr(s);
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tcg_out_insn(s, 3206, B, 0);
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} else {
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} else {
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tcg_out_goto(s, l->u.value_ptr);
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tcg_out_goto(s, l->u.value_ptr);
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}
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}
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@ -1523,7 +1506,7 @@ static void tcg_out_tlb_read(TCGContext *s, TCGReg addr_reg, TCGMemOp opc,
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/* If not equal, we jump to the slow path. */
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/* If not equal, we jump to the slow path. */
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*label_ptr = s->code_ptr;
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*label_ptr = s->code_ptr;
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tcg_out_goto_cond_noaddr(s, TCG_COND_NE);
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tcg_out_insn(s, 3202, B_C, TCG_COND_NE, 0);
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}
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}
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#endif /* CONFIG_SOFTMMU */
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#endif /* CONFIG_SOFTMMU */
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