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tcg: Emit prologue to the beginning of code_gen_buffer
By putting the prologue at the end, we risk overwriting the prologue should our estimate of maximum TB size. Given the two different placements of the call to tcg_prologue_init, move the high water mark computation into tcg_prologue_init. Backports commit 8163b74938d8b7d12e70597c4553dd0dc49443d5 from qemu
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@ -356,16 +356,42 @@ void tcg_context_init(TCGContext *s)
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void tcg_prologue_init(TCGContext *s)
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{
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/* init global prologue and epilogue */
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s->code_buf = s->code_gen_prologue;
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s->code_ptr = s->code_buf;
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size_t prologue_size, total_size;
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void *buf0, *buf1;
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/* Put the prologue at the beginning of code_gen_buffer. */
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buf0 = s->code_gen_buffer;
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s->code_ptr = buf0;
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s->code_buf = buf0;
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s->code_gen_prologue = buf0;
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/* Generate the prologue. */
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tcg_target_qemu_prologue(s);
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flush_icache_range((uintptr_t)s->code_buf, (uintptr_t)s->code_ptr);
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buf1 = s->code_ptr;
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flush_icache_range((uintptr_t)buf0, (uintptr_t)buf1);
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/* Deduct the prologue from the buffer. */
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prologue_size = tcg_current_code_size(s);
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s->code_gen_ptr = buf1;
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s->code_gen_buffer = buf1;
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s->code_buf = buf1;
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total_size = s->code_gen_buffer_size - prologue_size;
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s->code_gen_buffer_size = total_size;
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/* Compute a high-water mark, at which we voluntarily flush the
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buffer and start over. */
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s->code_gen_buffer_max_size = total_size - TCG_MAX_OP_SIZE * OPC_BUF_SIZE;
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// Unicorn: commented out
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// tcg_register_jit(s->code_gen_buffer, total_size);
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#ifdef DEBUG_DISAS
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if (qemu_loglevel_mask(CPU_LOG_TB_OUT_ASM)) {
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size_t size = tcg_current_code_size(s);
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qemu_log("PROLOGUE: [size=%zu]\n", size);
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qemu_log("PROLOGUE: [size=%zu]\n", prologue_size);
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// Unicorn: commented out
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//log_disas(buf0, prologue_size);
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qemu_log("\n");
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qemu_log_flush();
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}
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@ -597,8 +597,18 @@ static inline void *alloc_code_gen_buffer(struct uc_struct *uc)
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void free_code_gen_buffer(struct uc_struct *uc)
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{
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TCGContext *tcg_ctx = uc->tcg_ctx;
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if (tcg_ctx->code_gen_buffer)
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munmap(tcg_ctx->code_gen_buffer, tcg_ctx->code_gen_buffer_size);
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// Unicorn: Free the prologue rather than the buffer directly, as the prologue
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// has the starting address of the same memory block that the code
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// buffer is within. As the prologue is generated at the beginning of
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// the memory block, the code buffer itself has the size of the prologue
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// decremented from it. If the buffer was freed, then the address would
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// be off by whatever size the prologue data is.
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//
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// See tcg_prologue_init in tcg.c for more info.
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//
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if (tcg_ctx->code_gen_prologue)
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munmap(tcg_ctx->code_gen_prologue, tcg_ctx->code_gen_buffer_size);
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}
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static inline void *alloc_code_gen_buffer(struct uc_struct *uc)
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@ -676,8 +686,18 @@ static inline void *alloc_code_gen_buffer(struct uc_struct *uc)
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void free_code_gen_buffer(struct uc_struct *uc)
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{
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TCGContext *tcg_ctx = uc->tcg_ctx;
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if (tcg_ctx->code_gen_buffer)
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g_free(tcg_ctx->code_gen_buffer);
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// Unicorn: Free the prologue rather than the buffer directly, as the prologue
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// has the starting address of the same memory block that the code
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// buffer is within. As the prologue is generated at the beginning of
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// the memory block, the code buffer itself has the size of the prologue
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// decremented from it. If the buffer was freed, then the address would
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// be off by whatever size the prologue data is.
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//
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// See tcg_prologue_init in tcg.c for more info.
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//
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if (tcg_ctx->code_gen_prologue)
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g_free(tcg_ctx->code_gen_prologue);
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}
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static inline void *alloc_code_gen_buffer(struct uc_struct *uc)
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@ -721,24 +741,16 @@ static inline void code_gen_alloc(struct uc_struct *uc, size_t tb_size)
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exit(1);
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}
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//qemu_madvise(tcg_ctx.code_gen_buffer, tcg_ctx.code_gen_buffer_size,
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// QEMU_MADV_HUGEPAGE);
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// Unicorn: Commented out
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//qemu_madvise(tcg_ctx->code_gen_buffer, tcg_ctx->code_gen_buffer_size,
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// QEMU_MADV_HUGEPAGE);
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/* Steal room for the prologue at the end of the buffer. This ensures
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(via the MAX_CODE_GEN_BUFFER_SIZE limits above) that direct branches
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from TB's to the prologue are going to be in range. It also means
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that we don't need to mark (additional) portions of the data segment
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as executable. */
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tcg_ctx->code_gen_prologue = (char*)tcg_ctx->code_gen_buffer +
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tcg_ctx->code_gen_buffer_size - 1024;
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tcg_ctx->code_gen_buffer_size -= 1024;
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tcg_ctx->code_gen_buffer_max_size = tcg_ctx->code_gen_buffer_size -
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(TCG_MAX_OP_SIZE * OPC_BUF_SIZE);
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tcg_ctx->code_gen_max_blocks = tcg_ctx->code_gen_buffer_size /
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CODE_GEN_AVG_BLOCK_SIZE;
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tcg_ctx->tb_ctx.tbs =
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g_malloc(tcg_ctx->code_gen_max_blocks * sizeof(TranslationBlock));
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/* Estimate a good size for the number of TBs we can support. We
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still haven't deducted the prologue from the buffer size here,
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but that's minimal and won't affect the estimate much. */
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tcg_ctx->code_gen_max_blocks
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= tcg_ctx->code_gen_buffer_size / CODE_GEN_AVG_BLOCK_SIZE;
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tcg_ctx->tb_ctx.tbs = g_new(TranslationBlock, tcg_ctx->code_gen_max_blocks);
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}
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/* Must be called before using the QEMU cpus. 'tb_size' is the size
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@ -751,7 +763,6 @@ void tcg_exec_init(struct uc_struct *uc, unsigned long tb_size)
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cpu_gen_init(uc);
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code_gen_alloc(uc, tb_size);
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tcg_ctx = uc->tcg_ctx;
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tcg_ctx->code_gen_ptr = tcg_ctx->code_gen_buffer;
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tcg_ctx->uc = uc;
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page_init();
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#if !defined(CONFIG_USER_ONLY) || !defined(CONFIG_USE_GUEST_BASE)
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