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tcg: define TCG_HIGHWATER
Will come in handy very soon. Backports commit a505785cd221994dd3713bde860861869a059940 from qemu
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@ -113,6 +113,8 @@ static int tcg_target_const_match(tcg_target_long val, TCGType type,
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static bool tcg_out_ldst_finalize(TCGContext *s);
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#endif
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#define TCG_HIGHWATER 1024
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#if TCG_TARGET_INSN_UNIT_SIZE == 1
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static QEMU_UNUSED_FUNC inline void tcg_out8(TCGContext *s, uint8_t v)
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{
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@ -424,7 +426,7 @@ void tcg_prologue_init(TCGContext *s)
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/* Compute a high-water mark, at which we voluntarily flush the buffer
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and start over. The size here is arbitrary, significantly larger
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than we expect the code generation for any one opcode to require. */
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s->code_gen_highwater = s->code_gen_buffer + (total_size - 1024);
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s->code_gen_highwater = s->code_gen_buffer + (total_size - TCG_HIGHWATER);
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// Unicorn: commented out
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// tcg_register_jit(s->code_gen_buffer, total_size);
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