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https://github.com/yuzu-emu/unicorn.git
synced 2024-12-31 23:15:44 +00:00
fpu/softfloat: re-factor sqrt
This is a little bit of a departure from softfloat's original approach as we skip the estimate step in favour of a straight iteration. There is a minor optimisation to avoid calculating more bits of precision than we need however this still brings a performance drop, especially for float64 operations. Backports commit c13bb2da9eedfbc5886c8048df1bc1114b285fb0 from qemu
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parent
e2fb4b40c3
commit
283abedc68
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@ -505,6 +505,7 @@
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#define float16_muladd float16_muladd_aarch64
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#define float16_round_to_int float16_round_to_int_aarch64
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#define float16_scalbn float16_scalbn_aarch64
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#define float16_sqrt float16_sqrt_aarch64
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#define float16_squash_input_denormal float16_squash_input_denormal_aarch64
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#define float16_sub float16_sub_aarch64
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#define float16_to_int16 float16_to_int16_aarch64
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@ -505,6 +505,7 @@
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#define float16_muladd float16_muladd_aarch64eb
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#define float16_round_to_int float16_round_to_int_aarch64eb
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#define float16_scalbn float16_scalbn_aarch64eb
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#define float16_sqrt float16_sqrt_aarch64eb
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#define float16_squash_input_denormal float16_squash_input_denormal_aarch64eb
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#define float16_sub float16_sub_aarch64eb
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#define float16_to_int16 float16_to_int16_aarch64eb
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@ -505,6 +505,7 @@
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#define float16_muladd float16_muladd_arm
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#define float16_round_to_int float16_round_to_int_arm
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#define float16_scalbn float16_scalbn_arm
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#define float16_sqrt float16_sqrt_arm
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#define float16_squash_input_denormal float16_squash_input_denormal_arm
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#define float16_sub float16_sub_arm
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#define float16_to_int16 float16_to_int16_arm
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@ -505,6 +505,7 @@
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#define float16_muladd float16_muladd_armeb
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#define float16_round_to_int float16_round_to_int_armeb
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#define float16_scalbn float16_scalbn_armeb
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#define float16_sqrt float16_sqrt_armeb
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#define float16_squash_input_denormal float16_squash_input_denormal_armeb
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#define float16_sub float16_sub_armeb
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#define float16_to_int16 float16_to_int16_armeb
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@ -1897,6 +1897,101 @@ MINMAX(64, maxnummag, false, true, true)
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#undef MINMAX
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/*
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* Square Root
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*
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* The old softfloat code did an approximation step before zeroing in
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* on the final result. However for simpleness we just compute the
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* square root by iterating down from the implicit bit to enough extra
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* bits to ensure we get a correctly rounded result.
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*
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* This does mean however the calculation is slower than before,
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* especially for 64 bit floats.
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*/
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static FloatParts sqrt_float(FloatParts a, float_status *s, const FloatFmt *p)
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{
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uint64_t a_frac, r_frac, s_frac;
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int bit, last_bit;
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if (is_nan(a.cls)) {
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return return_nan(a, s);
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}
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if (a.cls == float_class_zero) {
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return a; /* sqrt(+-0) = +-0 */
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}
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if (a.sign) {
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s->float_exception_flags |= float_flag_invalid;
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a.cls = float_class_dnan;
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return a;
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}
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if (a.cls == float_class_inf) {
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return a; /* sqrt(+inf) = +inf */
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}
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assert(a.cls == float_class_normal);
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/* We need two overflow bits at the top. Adding room for that is a
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* right shift. If the exponent is odd, we can discard the low bit
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* by multiplying the fraction by 2; that's a left shift. Combine
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* those and we shift right if the exponent is even.
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*/
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a_frac = a.frac;
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if (!(a.exp & 1)) {
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a_frac >>= 1;
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}
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a.exp >>= 1;
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/* Bit-by-bit computation of sqrt. */
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r_frac = 0;
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s_frac = 0;
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/* Iterate from implicit bit down to the 3 extra bits to compute a
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* properly rounded result. Remember we've inserted one more bit
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* at the top, so these positions are one less.
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*/
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bit = DECOMPOSED_BINARY_POINT - 1;
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last_bit = MAX(p->frac_shift - 4, 0);
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do {
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uint64_t q = 1ULL << bit;
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uint64_t t_frac = s_frac + q;
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if (t_frac <= a_frac) {
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s_frac = t_frac + q;
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a_frac -= t_frac;
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r_frac += q;
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}
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a_frac <<= 1;
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} while (--bit >= last_bit);
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/* Undo the right shift done above. If there is any remaining
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* fraction, the result is inexact. Set the sticky bit.
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*/
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a.frac = (r_frac << 1) + (a_frac != 0);
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return a;
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}
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float16 QEMU_FLATTEN float16_sqrt(float16 a, float_status *status)
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{
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FloatParts pa = float16_unpack_canonical(a, status);
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FloatParts pr = sqrt_float(pa, status, &float16_params);
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return float16_round_pack_canonical(pr, status);
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}
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float32 QEMU_FLATTEN float32_sqrt(float32 a, float_status *status)
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{
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FloatParts pa = float32_unpack_canonical(a, status);
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FloatParts pr = sqrt_float(pa, status, &float32_params);
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return float32_round_pack_canonical(pr, status);
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}
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float64 QEMU_FLATTEN float64_sqrt(float64 a, float_status *status)
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{
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FloatParts pa = float64_unpack_canonical(a, status);
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FloatParts pr = sqrt_float(pa, status, &float64_params);
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return float64_round_pack_canonical(pr, status);
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}
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/*----------------------------------------------------------------------------
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| Takes a 64-bit fixed-point value `absZ' with binary point between bits 6
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| and 7, and returns the properly rounded 32-bit integer corresponding to the
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}
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/*----------------------------------------------------------------------------
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| Returns the square root of the single-precision floating-point value `a'.
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| The operation is performed according to the IEC/IEEE Standard for Binary
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| Floating-Point Arithmetic.
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*----------------------------------------------------------------------------*/
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float32 float32_sqrt(float32 a, float_status *status)
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{
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flag aSign;
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int aExp, zExp;
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uint32_t aSig, zSig;
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uint64_t rem, term;
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a = float32_squash_input_denormal(a, status);
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aSig = extractFloat32Frac( a );
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aExp = extractFloat32Exp( a );
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aSign = extractFloat32Sign( a );
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if ( aExp == 0xFF ) {
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if (aSig) {
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return propagateFloat32NaN(a, float32_zero, status);
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}
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if ( ! aSign ) return a;
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float_raise(float_flag_invalid, status);
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return float32_default_nan(status);
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}
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if ( aSign ) {
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if ( ( aExp | aSig ) == 0 ) return a;
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float_raise(float_flag_invalid, status);
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return float32_default_nan(status);
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}
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if ( aExp == 0 ) {
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if ( aSig == 0 ) return float32_zero;
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normalizeFloat32Subnormal( aSig, &aExp, &aSig );
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}
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zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E;
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aSig = ( aSig | 0x00800000 )<<8;
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zSig = estimateSqrt32( aExp, aSig ) + 2;
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if ( ( zSig & 0x7F ) <= 5 ) {
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if ( zSig < 2 ) {
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zSig = 0x7FFFFFFF;
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goto roundAndPack;
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}
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aSig >>= aExp & 1;
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term = ( (uint64_t) zSig ) * zSig;
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rem = ( ( (uint64_t) aSig )<<32 ) - term;
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while ( (int64_t) rem < 0 ) {
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--zSig;
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rem += ( ( (uint64_t) zSig )<<1 ) | 1;
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}
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zSig |= ( rem != 0 );
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}
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shift32RightJamming( zSig, 1, &zSig );
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roundAndPack:
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return roundAndPackFloat32( 0, zExp, zSig, status );
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}
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/*----------------------------------------------------------------------------
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| Returns the binary exponential of the single-precision floating-point value
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| `a'. The operation is performed according to the IEC/IEEE Standard for
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}
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/*----------------------------------------------------------------------------
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| Returns the square root of the double-precision floating-point value `a'.
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| The operation is performed according to the IEC/IEEE Standard for Binary
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| Floating-Point Arithmetic.
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*----------------------------------------------------------------------------*/
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float64 float64_sqrt(float64 a, float_status *status)
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{
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flag aSign;
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int aExp, zExp;
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uint64_t aSig, zSig, doubleZSig;
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uint64_t rem0, rem1, term0, term1;
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a = float64_squash_input_denormal(a, status);
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aSig = extractFloat64Frac( a );
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aExp = extractFloat64Exp( a );
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aSign = extractFloat64Sign( a );
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if ( aExp == 0x7FF ) {
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if (aSig) {
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return propagateFloat64NaN(a, a, status);
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}
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if ( ! aSign ) return a;
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float_raise(float_flag_invalid, status);
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return float64_default_nan(status);
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}
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if ( aSign ) {
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if ( ( aExp | aSig ) == 0 ) return a;
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float_raise(float_flag_invalid, status);
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return float64_default_nan(status);
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}
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if ( aExp == 0 ) {
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if ( aSig == 0 ) return float64_zero;
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normalizeFloat64Subnormal( aSig, &aExp, &aSig );
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}
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zExp = ( ( aExp - 0x3FF )>>1 ) + 0x3FE;
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aSig |= LIT64( 0x0010000000000000 );
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zSig = estimateSqrt32( aExp, (uint32_t)(aSig>>21) );
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aSig <<= 9 - ( aExp & 1 );
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zSig = estimateDiv128To64( aSig, 0, zSig<<32 ) + ( zSig<<30 );
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if ( ( zSig & 0x1FF ) <= 5 ) {
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doubleZSig = zSig<<1;
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mul64To128( zSig, zSig, &term0, &term1 );
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sub128( aSig, 0, term0, term1, &rem0, &rem1 );
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while ( (int64_t) rem0 < 0 ) {
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--zSig;
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doubleZSig -= 2;
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add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 );
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}
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zSig |= ( ( rem0 | rem1 ) != 0 );
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}
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return roundAndPackFloat64( 0, zExp, zSig, status );
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}
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/*----------------------------------------------------------------------------
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| Returns the binary log of the double-precision floating-point value `a'.
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| The operation is performed according to the IEC/IEEE Standard for Binary
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@ -511,6 +511,7 @@ symbols = (
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'float16_muladd',
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'float16_round_to_int',
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'float16_scalbn',
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'float16_sqrt',
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'float16_squash_input_denormal',
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'float16_sub',
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'float16_to_int16',
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@ -258,6 +258,7 @@ float16 float16_minnum(float16, float16, float_status *status);
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float16 float16_maxnum(float16, float16, float_status *status);
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float16 float16_minnummag(float16, float16, float_status *status);
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float16 float16_maxnummag(float16, float16, float_status *status);
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float16 float16_sqrt(float16, float_status *status);
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int float16_compare(float16, float16, float_status *status);
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int float16_compare_quiet(float16, float16, float_status *status);
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#define float16_muladd float16_muladd_m68k
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#define float16_round_to_int float16_round_to_int_m68k
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#define float16_scalbn float16_scalbn_m68k
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#define float16_sqrt float16_sqrt_m68k
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#define float16_squash_input_denormal float16_squash_input_denormal_m68k
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#define float16_sub float16_sub_m68k
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#define float16_to_int16 float16_to_int16_m68k
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#define float16_muladd float16_muladd_mips
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#define float16_round_to_int float16_round_to_int_mips
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#define float16_scalbn float16_scalbn_mips
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#define float16_sqrt float16_sqrt_mips
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#define float16_squash_input_denormal float16_squash_input_denormal_mips
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#define float16_sub float16_sub_mips
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#define float16_to_int16 float16_to_int16_mips
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#define float16_muladd float16_muladd_mips64
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#define float16_round_to_int float16_round_to_int_mips64
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#define float16_scalbn float16_scalbn_mips64
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#define float16_sqrt float16_sqrt_mips64
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#define float16_squash_input_denormal float16_squash_input_denormal_mips64
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#define float16_sub float16_sub_mips64
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#define float16_to_int16 float16_to_int16_mips64
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#define float16_muladd float16_muladd_mips64el
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#define float16_round_to_int float16_round_to_int_mips64el
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#define float16_scalbn float16_scalbn_mips64el
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#define float16_sqrt float16_sqrt_mips64el
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#define float16_squash_input_denormal float16_squash_input_denormal_mips64el
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#define float16_sub float16_sub_mips64el
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#define float16_to_int16 float16_to_int16_mips64el
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#define float16_muladd float16_muladd_mipsel
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#define float16_round_to_int float16_round_to_int_mipsel
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#define float16_scalbn float16_scalbn_mipsel
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#define float16_sqrt float16_sqrt_mipsel
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#define float16_squash_input_denormal float16_squash_input_denormal_mipsel
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#define float16_sub float16_sub_mipsel
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#define float16_to_int16 float16_to_int16_mipsel
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#define float16_muladd float16_muladd_powerpc
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#define float16_round_to_int float16_round_to_int_powerpc
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#define float16_scalbn float16_scalbn_powerpc
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#define float16_sqrt float16_sqrt_powerpc
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#define float16_squash_input_denormal float16_squash_input_denormal_powerpc
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#define float16_sub float16_sub_powerpc
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#define float16_to_int16 float16_to_int16_powerpc
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#define float16_muladd float16_muladd_sparc
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#define float16_round_to_int float16_round_to_int_sparc
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#define float16_scalbn float16_scalbn_sparc
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#define float16_sqrt float16_sqrt_sparc
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#define float16_squash_input_denormal float16_squash_input_denormal_sparc
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#define float16_sub float16_sub_sparc
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#define float16_to_int16 float16_to_int16_sparc
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#define float16_muladd float16_muladd_sparc64
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#define float16_round_to_int float16_round_to_int_sparc64
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#define float16_scalbn float16_scalbn_sparc64
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#define float16_sqrt float16_sqrt_sparc64
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#define float16_squash_input_denormal float16_squash_input_denormal_sparc64
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#define float16_sub float16_sub_sparc64
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#define float16_to_int16 float16_to_int16_sparc64
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#define float16_muladd float16_muladd_x86_64
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#define float16_round_to_int float16_round_to_int_x86_64
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#define float16_scalbn float16_scalbn_x86_64
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#define float16_sqrt float16_sqrt_x86_64
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#define float16_squash_input_denormal float16_squash_input_denormal_x86_64
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#define float16_sub float16_sub_x86_64
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#define float16_to_int16 float16_to_int16_x86_64
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