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softfloat: Implement the full set of comparisons for float16
Backports dd205025a048ef6f53ff51eb86ddc58e7a82a771
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@ -288,6 +288,47 @@ static inline float16 float16_set_sign(float16 a, int sign)
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return make_float16((float16_val(a) & 0x7fff) | (sign << 15));
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}
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static inline bool float16_eq(float16 a, float16 b, float_status *s)
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{
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return float16_compare(a, b, s) == float_relation_equal;
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}
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static inline bool float16_le(float16 a, float16 b, float_status *s)
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{
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return float16_compare(a, b, s) <= float_relation_equal;
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}
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static inline bool float16_lt(float16 a, float16 b, float_status *s)
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{
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return float16_compare(a, b, s) < float_relation_equal;
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}
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static inline bool float16_unordered(float16 a, float16 b, float_status *s)
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{
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return float16_compare(a, b, s) == float_relation_unordered;
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}
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static inline bool float16_eq_quiet(float16 a, float16 b, float_status *s)
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{
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return float16_compare_quiet(a, b, s) == float_relation_equal;
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}
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static inline bool float16_le_quiet(float16 a, float16 b, float_status *s)
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{
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return float16_compare_quiet(a, b, s) <= float_relation_equal;
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}
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static inline bool float16_lt_quiet(float16 a, float16 b, float_status *s)
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{
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return float16_compare_quiet(a, b, s) < float_relation_equal;
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}
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static inline bool float16_unordered_quiet(float16 a, float16 b,
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float_status *s)
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{
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return float16_compare_quiet(a, b, s) == float_relation_unordered;
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}
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#define float16_zero make_float16(0)
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#define float16_half make_float16(0x3800)
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#define float16_one make_float16(0x3c00)
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